Author Topic: 2022 and Forward  (Read 7543 times)

Online The Fugitive

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Re: 2022 and Forward
« Reply #15 on: November 13, 2021, 02:38:20 PM »
been here for many years.  for the last 8 or 10 been hearing that hitech dont care about the game anymore. I just dont pay attention to that anymore.


semp

I dont think anybody could say that Hitech doesnt care. This game is his baby. At this point in the run of the game hes up against a money crunch. He has enough coming in to keep things running as it is like Max said. I dont think he has the money to bring back his art guy or any one else. Covid brought him down to his minimums and thats where he is staying, for now.

He does care, decoy's story proves it, but hes only one guy and he is doing all the jobs at HTC these days. The suggestions that take little coad work I wish he would try. Run only small maps for a week or two and drop[ in to the arena now and then and see what the players are saying. If no mutinies being planed leave it and see if it helps.

I dont expect any big game updates any more, but tweaks to add some action, why not?

Offline JimmyD3

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Re: 2022 and Forward
« Reply #16 on: November 13, 2021, 02:45:42 PM »
Never underestimate what an old man con do........ :old:
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Offline RotBaron

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Re: 2022 and Forward
« Reply #17 on: November 13, 2021, 03:58:57 PM »
Covid brought him down to his minimums and thats where he is staying, for now.



I’m not so sure about that. During the height of the shutdowns, etc. the number of players was higher than now. I can’t speak for the #’s during all times of the day, but definitely late afternoon through prime time.

Also back then I played in the morning a lot more than I have time for now, but #’s were higher then too.

They're casting their bait over there, see?

Offline RotBaron

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Re: 2022 and Forward
« Reply #18 on: November 13, 2021, 04:02:52 PM »
As stated here and in many other posts.

Removing a lot of density of forests and vegetation on most maps would make the GV guys happier.

I can think of about a dozen GV players that say they left for that reason. If I can think of a dozen, other players who didn’t take a 4 year+ hiatus like me can probably think of many more. 
« Last Edit: November 13, 2021, 04:34:11 PM by RotBaron »
They're casting their bait over there, see?

Offline AKKuya

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Re: 2022 and Forward
« Reply #19 on: November 13, 2021, 04:22:14 PM »
The best volunteer player team suggestion is a YouTube Channel for Aces High complemented by a website tailored with webpages organized with specific game information loaded with hyperlinks to the YouTube videos.  Plus, the social networking presence to generate a lot of interest.

At first, it will take time for some consolidation from the many players working together.  There will be some trial and error in the beginning.  Ideas that formulate in the creative mind may not translate well into the practical applications.  My belief is always to try the idea and hope it works especially with no negative results than trying nothing at all.

The real issue would be the advertising that eventually comes in when the threshold of certain number of views hit the counter.  Will Dale be agreeable for taking that responsibility or passing that to the volunteer team.  Knowing that is a distinct possibility, all video content created will from the beginning never use any copyrighted material no matter how the creator of the content wants thier favorite music or video without consent from the owner of before said material.

From earlier posts, this possible idea may bring back the player base through returning players and new ones.  The influx of more subscriptions could put the designers back in the company office waiting to be reopened.  Thus, one hand (volunteer players) washes the other hand(game devs).

Keeping a positive viewpoint, anything is possible.   
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Offline RotBaron

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Re: 2022 and Forward
« Reply #20 on: November 13, 2021, 04:33:53 PM »
When I came back about 1.5 yr ago, I didn’t know there even was an AH3.

What prompted me was Covid staying at home and I saw the joystick box sitting on a shelf.

I’d imagine I’m far from the only one.
They're casting their bait over there, see?

Offline Max

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Re: 2022 and Forward
« Reply #21 on: November 13, 2021, 05:28:16 PM »
I disagree, and hear me out.  When I first set up my account, I was having trouble mapping my controller.  I sent an email to support, I got a reply the next day.  It was Dale.  He gave me a few suggestions but said, 'Here's my number, give me a call if I need to walk you through it.'  I called him and he took the time to walk me through it.  I found out later that he's the CEO.  That, imo, is not the actions of someone who has 'washed his hands' of a project.

I could be wrong.  I just don't believe that if all I was, or all any individual player was, to Dale is a $15/month subscription, I'd have been treated like that.  And, yeah, there's an IRMV disclaimer, there.

Decoy

Don't get me wrong Decoy, I meant nothing disparaging towards Dale. I've met him on several occasions and can attest to the fact that he's a solid guy, always ready to bend over backwards for a player. (Sorry Dale...I didn't mean it THAT way...lol) The fact remains that present income forced him to dissolve the staff, which relegates present & future game development to what he's willing to invest. Based on my observations of the last few years I'd say he's riding out what profitability is left, while acknowledging the fact any future development lacks financial resources and return on investment...be it time or money.

Offline guncrasher

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Re: 2022 and Forward
« Reply #22 on: November 13, 2021, 05:29:05 PM »
I dont think anybody could say that Hitech doesnt care. This game is his baby. At this point in the run of the game hes up against a money crunch. He has enough coming in to keep things running as it is like Max said. I dont think he has the money to bring back his art guy or any one else. Covid brought him down to his minimums and thats where he is staying, for now.

He does care, decoy's story proves it, but hes only one guy and he is doing all the jobs at HTC these days. The suggestions that take little coad work I wish he would try. Run only small maps for a week or two and drop[ in to the arena now and then and see what the players are saying. If no mutinies being planed leave it and see if it helps.

I dont expect any big game updates any more, but tweaks to add some action, why not?

I am not opposed to small maps, but tweak them a little bit.  on current small maps which years ago the suggestion was there would be furballs over the strats if they were close to the front.  havent seen a furball over a strat in many years.  perhaps make them harder to destroy them, small maps have strats down all the time, that is kind of stupid.  having strats down for 3 hours at a time for as long as the small map lasts.  then again when I used to play late at night it wasnt common to take bases all by myself.

semp
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Offline decoy

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Re: 2022 and Forward
« Reply #23 on: November 13, 2021, 05:51:50 PM »
Don't get me wrong Decoy, I meant nothing disparaging towards Dale. I've met him on several occasions and can attest to the fact that he's a solid guy, always ready to bend over backwards for a player. (Sorry Dale...I didn't mean it THAT way...lol) The fact remains that present income forced him to dissolve the staff, which relegates present & future game development to what he's willing to invest. Based on my observations of the last few years I'd say he's riding out what profitability is left, while acknowledging the fact any future development lacks financial resources and return on investment...be it time or money.

Certainly business decisions need to be made and, quite frequently, those decisions are in conflict with the best interests of the end users.  HiTech has to draw a boundary between what's good for his company and what's fun for the players.  But the bottom line is that if Aces High, as a business, goes under, we're stuck with something inferior.  WOWC, WT, WBs, you name it.

You could very well be correct, he could be riding this horse until it dies of exhaustion, or he could be saving his horses strength for the next race.  I'm not even close to being cutting edge on gaming, much less flight sim gaming, but it's HiTech's arena, and I'm betting on him.  That may be a thin nail to hang my hat on, but that's where I'm hanging my hat.

Decoy

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Offline Ack-Ack

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Re: 2022 and Forward
« Reply #24 on: November 13, 2021, 07:42:54 PM »
Too many people trying to pilot a plane with no idea how to fly.

None of you guys are game developers or have a clue to develop a game.  The OP's idea is sadly doomed to fail.
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Offline Lazerr

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Re: 2022 and Forward
« Reply #25 on: November 13, 2021, 08:38:52 PM »
Maybe.  Some great points have been brought up in conversation  however.

Offline decoy

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Re: 2022 and Forward
« Reply #26 on: November 13, 2021, 09:30:37 PM »
Too many people trying to pilot a plane with no idea how to fly.

None of you guys are game developers or have a clue to develop a game.  The OP's idea is sadly doomed to fail.

Granted, if I was game developer, or if I had code writing skills, I probably wouldn't be playing this game.  In the land where I am from, 'if' and 'oh sh@t' are the two most common words.  The forum exists for a simple reason, so users can discuss issues of this nature and, possibly, produce ideas for management and developers.

Prove me wrong.  Take your time.  I have nowhere to go.

And if it feels like i'm 'talking down,' well, that was...  just to prove a point.

Decoy
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Rule #2 It's all small stuff.
Rule #3 What doesn't kill you, makes you stronger.  Except redheads, they just kill you.

Offline Hajo

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Re: 2022 and Forward
« Reply #27 on: November 14, 2021, 10:41:15 AM »
There are many reasons that older players have dropped their subscriptions (such as myself) and they are not HT s fault.

Society changes.  Many such as myself were intrigued by the history of WWII.  Our Fathers served during WWII.  When we were younger we were enamored with that era because of what our parents went through during that time.  We grew up on movies such as flying leathernecks' etc.  It made us curious.  Our Father would take us to the Youngstown Airport just to watch Airliners and Fighter Jets take off at the airport.  Back at that time the Airlines were prop driven planes with companies such as Capital Airlines, Eastern Airlines, and TWA were flying regular flights to and from the Airport.  The ones we really liked to see were the landings and take offs of the Jets from the Fighter Group that was based at the Airport.  We saw a generation of fighter technology change from F-86 to the Voodoo, and the Delta Dart Fighters.  We also saw many "Flying Boxcars" land and take off with Personnel and supplies for the group.  It influenced a dream in us of that generation.

When flight sims became popular in the early 80s' we were all in!  We were in our 30s' by then and we couldn't get enough of it!  It was a dream come true!  Flight Sims were popular then.  We could virtually fly anything we wanted!  However, flight sims were popular for a time (boxed Sims) but they take a great deal of finances to produce.  They were expensive to say the least and the developers were hard pressed to make a profit from them if they could at all.  Then for me and many others, Air Warrior was introduced.  Dream come true!  Fighting in the virtual skies with players from all over the world at any time of the day.  The History is what intrigued us and still does to this day of those of us from my generation.

I've quit and come back at least twice in my participation.  What discourages older players from staying is the low participation.  In the 80s', 90's and early 2000s' there were many, many more participants then there are today.  If one, such as myself does resubscribe we hoped the zeal of the earlier era of MMOGs' was there. We soon become disappointed because of the lack of players which translated to us as a loss of history.  The genre now has turned into an instant gratification sim....... a point and click game.  My favorite, the Scenarios have fallen from 300 plus participants to, if we're lucky 50 players.  Thus maps have had to be smaller, tactics are limited and attacks have to made in a direction that could easily be seen and much easier to defend.  Brooke and the other CMs have done a lot of work for a long time to make a Scenario an event.  Sadly now it has become a skirmish only limited by the amount of players that participate.  We used to see hundreds of Bombers in the virtual skies as well as defending Fighters and escorting Fighters.  I don't have to tell you what it has degenerated into now.  Not the CMS fault at all, it's the Community at large.

So......as an older participant, one of three generations that could have played since I entered the virtual skies there is a general lack of interest.

Now what could HT do?  The game already has more then enough fighters and bombers modeled, as well as gvs!  And some are never used! This takes into consideration that most vehicles and aircraft were voted on to be included!  The Players themselves had a hand in selecting what should be included.  It was a lot of work to model these aircraft and vehicles!  And so what.  It was a waste of time. I don't know what HT could be thinking.  I don't know what HT has in mind.  There is everything in this game now one could want!  Why bother to spend time and money for no gain?  It doesn't make sense.

So to me it's today's society.  Different generations.  No one right or no one wrong.  Time passes on. The game still has the tools.  These are some of the reasons why I stopped participating.

Time passes on and there is nothing we can do to stop it.  The state of the game has passed me by.  That is why I no longer wish to participate.  My fault for being so old  :old:
« Last Edit: November 14, 2021, 10:52:19 AM by Hajo »
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Offline Max

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Re: 2022 and Forward
« Reply #28 on: November 14, 2021, 11:40:34 AM »
Good to see ya Hajo!! Best wishes and happy holidays to you.  :salute

Offline Hajo

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Re: 2022 and Forward
« Reply #29 on: November 14, 2021, 01:06:29 PM »
Good to see ya Hajo!! Best wishes and happy holidays to you.  :salute

Same to ya MaXi!!!!!!!!!!!  My old squad mate. One of many people in the game I enjoyed for many years.
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