Author Topic: Revamping Fighter and Attack Sorties  (Read 3641 times)

Offline Devil 505

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 8884
Re: Revamping Fighter and Attack Sorties
« Reply #30 on: November 19, 2021, 05:33:58 PM »
I read your entire post(s) and all the others in this thread.

So how did you miss what I wrote even after I told you where to look?

Quote
I donít think you get in a GV very often, as stated you fly for only one activity. 

Try spawning a GV in and head for town, see how quickly you get bombed - they are much easier to spot than you claim.

GV'ing is not the least bit fun for me, so I don't do it. And on the rare occasion I do give it a try, I've been far more likely to get blasted by a hidden tank well before anyone in a plane can bomb me.

Regardless, still does not change the fact that the rules governing GV icons are a huge problem that give GV'ers an unfair upper hand in interactions with aircraft.
Kommando Nowotny

FlyKommando.com

Offline Devil 505

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 8884
Re: Revamping Fighter and Attack Sorties
« Reply #31 on: November 19, 2021, 05:39:39 PM »
Sounds like someone wants to vulch with impunity.

No, that's not it at all. Don't be an ignorant moron.

But your post did make me realize that my OP did not state that I intend auto ack to still affect planes in fighter mode. It's only player guns that will  not do damage.
Kommando Nowotny

FlyKommando.com

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17327
Re: Revamping Fighter and Attack Sorties
« Reply #32 on: November 19, 2021, 07:07:54 PM »
think it would be better to score air to air kills as fighter and air to ground kills as attack without having to select it before.



semp
you dont want me to ho, dont point your plane at me.