Think back to opening night of Jurassic Park in 1993. Until then, film used Claymation and miniatures through stop motion cameras for dinosaurs. That night through the technology of CGI, we as a collective audience took disbelief away and BELIEVED in dinosaurs were real alongside human actors. It's just a movie. That moment is same as FSO.
FSO is a fantastical environment. We choose to believe that we are WW2 aviators. We choose to believe that we are a military bunch of WW2 aviators. The key word. Military.
Many FSO players are current or former military. That truly helps. Many civilian players accept the military style of the environment. That helps greatly. There are a handful of players that don't care about the military part of FSO. The FSO military part is a choice to believe when accepting a squad into the fold.
FSO to be effective in every way possible requires the choice of believing the military part.
CM - Chief of Staff for Military Planning (designing Objectives for both sides as dual Side Commander)
CIC - Commander in Charge of executing the assigned Objectives
Squad CO - responsible for carrying out specific instruction of CICs Orders
FSO Players - the true warriors in determining the fate of the opposing CICs Orders
Simple. Straightforward. Clear as a bell.
FSO works when ALL believe in the cartoon military. Just take a moment to send reality away on this being a virtual combat simulator online. Just BELIEVE.
Once you enter that way of thinking, FSO will be the blast of fun you're wanting. Even when you get the worst ride and worst mission and history records a major disaster for that real life squadron. Here, with players of 20 years of experience, that night for one Frame. The table can be overturned.
It's just a game. Players can choose how they individually view it. Opinions shared and discussed. Actions in the air for fog of war.
If you can believe in them park dinosaurs, then you can believe in FSO.