Good way to word it. I kinda figured as much. But the gray area includes players who had nothing at all to do with it getting points. Example, a vehicle can just sit there, do nothing, and just rack up cheap kills. And there lays the problem with 0/1 programming vs real life. An algorithm could decide 0 or 1, OTOH bloat becomes an issue and bug prone.
The damage model in AW was based on a “hit bubble” that surrounded the object, there was no surface strikes. The only algorithm I had to deal with that was one that worked as a hard coded randomizer. It just randomly chose the damage based on strike count. The default was just too generic. I probably played with those settings for 2 months before I finally hit the honey spot of more realistic. It was just an illusion to mask old worn out technology.
It could be tweaked. Is it worth the time? Maybe not, its just an irritant to me. I tend to ignore most oddities and bugs, just happy to fly, fight, and die. There will never be a game 100% free of that, and bugs will always be exploited. I don’t think I can call it a bug,, I just think it could be tweaked.
In our suspended animation, HT (our God/Rock Star) is living life, (we all got a taste of true priorities during covid), raising kids, its just not a priority for him. I find no fault in that. He gave us something we would not have otherwise. I have doubts another will be built with this playing style.
That said, on the flip side, celebrities usually are not fond of Meet-N-Greets, they do them to show appreciation to the fans/customers who paid their way all those years, and now. Its just good biz, not a requirement.
The core of this game is very solid. We’re not asking for huge changes, massive updates,… just a few tweaks to what we have.
Make any wish with no expectations.