Both players flying head on into each other nose to nose and firing. Only one will receive the penalty. That's dumb. Both should receive damage based on what part of plane struck what.
When we both collide, there are actually two collisions. One on your frontend (screen), and one on mine. Depending on
total lag between us two going through HTC's server, both collisions can be almost identical… or substantially different, like in this example of an actual online collision of two players with a fairly high combined lag (both were located in Europe):
on player 1 computer
And at the
very same moment, on player 2 computer:
AH goes by "What you see is what you get", if you are in a collision on your scree, you take damage. If your opponent has a collision on his screen, he takes damage.
Popular objections:
"But there is no collision like that in real life, it takes TWO TO COLLIDE!!!!!"
- There ain't lag in real life...
"Still, both should take damage!"
- So you are telling me that you would like to suffer ramming damage even when you avoided a collision?
"Then just disable collision damage!"
- Oh great, fighters flying guns blazing through their opponents, especially bombers, since there is no risk of collision..
"Pfft, what do YOU know!?!?"
- Well, you could read HiTechs thoughts on this topic in this thread for example:
https://bbs.hitechcreations.com/smf/index.php/topic,294224.msg3750026.html#msg3750026