Author Topic: WWII MP Flight Sim from 2D to 3D - Current  (Read 4875 times)

Offline LCADolby

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #90 on: July 06, 2024, 12:36:55 PM »
It was either Battle of Britain by Lucasarts or Falcon AT for me. The first one definitely made the bigger impression on me  :old:

I sadly never owned either. My first WW2 dalliance was Microsoft Combat Flight sim if I recall correctly, I was slow in going from Jets to Props.
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Offline CptTrips

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #91 on: July 06, 2024, 12:41:25 PM »
Get em gone or we can pull out u til they are.

LoL.

Did you just give HT an ultimatum?

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Offline CptTrips

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #92 on: July 06, 2024, 01:39:20 PM »

I'm sorry, Animl.  Per your title I should have used a WWII example. 

So from this:



To this:


Would be a better comparison.

[Edit]  BTW, I'm NOT a gurl just because I got a little misty-eyed when the Band of Brothers theme started!
« Last Edit: July 06, 2024, 02:06:15 PM by CptTrips »
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Offline Mayhem

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #93 on: July 06, 2024, 07:38:09 PM »

Get em gone or we can pull out u til they are.

We can do without these 5 here HT.

Your grammar and spelling kinda sucks but I'm getting the impression that you are threatening to quit AH unless HT bans any one that mentions another sim with this post.

Sadly this is coming from the guy that likes to troll every one with a post like "WWII MP Flight Sim from 2D to 3D - Current" and then expects NO ONE to write about DCS or IL2 or any other game that left this one in the dust.

Then you get your undies in a bunch and asking for people to get Banned Because we wont get down and worship AH or Dale's Johnson like it's the best thing since sliced bread just like you do.

You wanta be an ankle humpin fan boy knock your self out, but try not get to arse hurt when the rest of us don't share your "Fandom" and if you don't want people posting about other games, how about you keep your pie hole shut and not open that door?

If you haven't realized it yet your promoting other games far more than any one else and it doesn't help when you compare AHIII to a game that is nearly 2 decades old (Il2 1946) and then write that it looks better then AHIII ... which is kinda sad.

I Know guys that rarely follow these boards any more, some of whom no longer have accounts, that want to come here just to tell you to STFU!

Oh and just to give you a Clue, you're not the Jesus Christ of Aces High, You are not going to save it, if anyone can save it ... that someone won't be you.

Just another Adam Henry player for my ignore list :(
« Last Edit: July 06, 2024, 07:41:09 PM by Mayhem »
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Offline CptTrips

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #94 on: July 06, 2024, 08:17:27 PM »
Oh and just to give you a Clue, you're not the Jesus Christ of Aces High,

I was thinking more Joan of Arc.  ;)

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Offline Dadtallica

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #95 on: July 07, 2024, 07:15:19 AM »

If you haven't realized it yet your promoting other games far more than any one else and it doesn't help when you compare AHIII to a game that is nearly 2 decades old (Il2 1946) and then write that it looks better then AHIII ... which is kinda sad.

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Offline KillerPops

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #96 on: July 07, 2024, 08:25:00 AM »
Quote
Isn't War Thunder still 15v15?

Whatever War Thunder actually is, there's no denying it draw players like nothing else, and by huge margins. They have found a recipe that works if success is measured in number of online players. The graphics is right up there. Pondering about irrelevant technicalities, using 20-40 year old defunct/dead games as a yardstick is pretty moot.

War Thunder has about 99.9% of online combat flight sim players (70 million registered players). Now, WT is not what any "serious simmer" would even call a flight sim, but that's besides the point. AH is also not what any "serious simmer" would call a flight sim (but eons more than WT though). WT is hugely popular and the reason is a focus on gameplay and graphics with a tint of aviation history.

For any "serious combat simmer", DCS is it. It has about 80-90% of the market with IL-2 as a good number 2, 15-20% perhaps. However I'm sure more than 50% of DCS players also play IL-2 just as much or even more at periods. If I were to bet on which one of these two still was going strong in 10 years from now, my bet would be on IL-2 rather than DCS. Eagle Dynamics recognize the problem however, and have started adding more aircraft with the simplified Flaming Cliff series of aircraft (much simplified and standardized aircraft systems and no clickable cockpit, making them essentially like IL-2 aircraft. Still highly detailed systems and wepons, but it doesn't require 1/2 a year to get a grip of it all for one single aircraft, seriously). Obviously the super high fidelity aircraft in DCS (detailed focus on aircraft systems and full fidelity clickable cockpit) is a niche within a niche, and a sole focus on that aspect alone is ultimately not all that good for business when all is said and done. The new IL-2 game engine will start in Korea, with several jets and last generation props. Where it goes from there will be interesting to see.

Where DCS and IL-2 both are trying to strike a balance between, and continuously exploring and improving the possibilities of- simulation, fidelity, gameplay, graphics, immersion, history, AI, realism, flight models etc and at the same time running a viable business, what is AH focusing on? From what I can se, none of those things. Browsing through this board it's all about some obscure and super nerdy gameplay issues, scoring system, perks and settings that for 99.999 % of the combat sim community is completely alien. People wonder what AH is. Is it an online flight sim, or some odd game of "multiplayer pool" with obscure and often hidden rules ?

In other words, AH is largely lost on most flight simmers. It's not about other sims being better, or having better graphics, it's mostly about people just don't get what AH is.

But what exactly is AH? According to Hitech:
Quote
HiTech Creations was founded with a simple philosophy, by Dale "HiTech" Addink, in 1999.  It's not to create a large corporation, a vast gaming network, or a line of online games.  It's just to create one game, but one that is better than any other like it.  Contrary to most companies, our goal is to keep the company small.  We know that with a singular focus and an experienced cohesive team that enjoys its work, the production, service, support, and overall level of satisfaction will be unmatched.

Comparing apples to apples, this means the competition is/was Warbirds, AirWarrior and WWII online. In this respect, AH won, hands down. It's seriously better than any other like it. The problem is the last sentence. Nothing wrong with it, but sooner or later life happens, and new blood is needed for the product/company to thrive. A company is like a child. At some point it must get a life on it's own to outlive the parents. Then again, there's no law of nature that say it should. It's a choice, but the rest of the world isn't standing still just because you are. The standard of what is good or not is constantly changing, and new stuff pops up all the time rendering old stuff irrelevant.

Besides, DCS started in 1995 with the Flanker series of sims, gradually becoming DCS as the sim evolved. That's the same year as Warbirds came out, at least 5 years ahead of AH. The focus of Flanker/DCS and everything in between has always been high fidelity, the study sim genre. Comparing DCS to AH is error from the start.

I think AH has a place in this jungle. It's a unique product with a unique experience. At this moment in time though, it's simply not something that attract flight simmers. How to do that? Beats me, but reading the comments on this board is 100% not it  :rolleyes: Outspoken, rude, self righteous and down right unpleasant fanboys are not attractive. What is attractive is an engaged community with many contributors. That's perhaps DCS most valuable asset, and they know it. They also know the value of expressing that at every opportunity.

I visit this board perhaps once every couple of months or something, just to see if something is happening (well, other than new skins... What is that all about anyway?) For me to come back to AH I would probably say the following:
  • The FM is good. The aircraft behaves like they were on ice on the ground, but the FM in the air is better than the warbirds in DCS (they are laughable). Not as good as IL-2, but OK. It's not something I would change first
  • The model of engines and systems are way oversimplified. It severely detracts from the experience of actually flying an airplane. In combat this was a huge factor. No need to over doo it like in DCS, but the basics should be correct. Aircraft with manual prop and mixture setting, should also have it in the game etc. Managing temps and pressure was difficult in RL, and should be difficult in the game. Simplifications should be done by "auto features" and/or AI textual help that can be turned off
  • The graphics is OK IMO. A bit higher polygon count wouldn't hurt though, and more detailed cockpit graphics. But, lots of people judge by graphics alone, and for those the graphics is way below the bar
  • Localized units in aircraft. Miles per hour in a German and Russian aircraft, is more than enough to shake your head, turn around and never come back. As an option, fine (still way above the line of weird/WTF IMO). Not a deal braker for me, but it would certainly help.
  • Remove artificial nonsense like perks and other game rules. Lots of reasons to have it, but the reason to not have it is they makes the whole game just a big WTF for 99% of simmers. I know Hitec would simply say this is a game, not a sim, and that's fine. It doesn't solve the problem though. The problem is "we" want a sim, not a game. The game is called War Thunder anyway, and AH is definitely not a better game than WT
  • Improve AI so AI can be used to populate and balance gameplay. Probably controversial considering "massively multiplayer", but it's now 2024 not 1990. At the same time, get "otto" back.
  • Introduce rolling plane set. It was by far the best feature of the MA in WB. It gave a sense of grand scale to the experience. A huge immersion factor and an infinitely better solution than perks

Realistically I will not likely come back looking at what must change, and at the same time having all the other sims available where new stuff pops out all the time. Remember, AirWarrior/Warbirds was a big deal back in the day. Nothing else like it, nothing else was comparable. They set a standard. That continued perhaps until 2005-ish with AH, but competing elements coming from other directions already existed way before that point in time. It's the high fidelity sims that have prevailed, and won overall (disregarding WT, since it's simply no flight sim. It just draws lots of people with flight sim interests). Now, DCS is walking very close to the point of ridiculousness regarding fidelity, and has perhaps even crossed the line a few times. Ridiculous is not viable. Regardless of that, DCS continue to set the standard for what is possible. IL-2 is a bit in the shadows of DCS, but what they lack in "glory", they make up for in FM, damage model and "flyability" in lack of a better word. Simply put, despite the clunkiness of IL-2 (compared with DCS), the FM and feeling of flying score goes to IL-2. This makes the new IL-2 Korea with brand new game and graphics engines the most anticipated flight sim thing in several years, decades even.

Lots of bla bla here, but the main point I'm trying to make is that AH is not all that far behind IL-2. It's a different concept, but flight-sim vise it's not that different. But unless something is done, unless AH see some development, it's just going to fall behind even more in every aspect. That's just a fact of life. I'm sure PackMan is still played by a whole bunch of die-hards around the world too, nothing wrong with old games. But a flight sim is something different. It just gets old and weird unless continuously being developed. PacMan can age with grace, AH cannot.

Offline AKIron

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #97 on: July 07, 2024, 08:55:38 AM »
Good analysis Pops but I like ridiculous realism. I know I'm in the minority.
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Offline RichardDarkwood

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #98 on: July 07, 2024, 09:12:28 AM »
Good analysis Pops but I like ridiculous realism. I know I'm in the minority.

that YES SIR NO SIR realism?


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Offline AKIron

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #99 on: July 07, 2024, 09:39:02 AM »
I don't want to get dinged for being off topic so will go back to a previous point. What defines 3D? The first computer "flight simulators" were 3D in the sense that you were flying in a virtual 3D environment. When someone like Animl says 2D/3D are they talking about the cockpit? Other aircraft? The World? Is it a distinction worth noting?
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Offline AKIron

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #100 on: July 07, 2024, 09:49:22 AM »
If I wanted to get technical, and I always do, I might argue this is a 3D flight sim. All computer screens, including VR, are physically 2D. 3D is imagined in your brain. Play this without imagining in 3D.

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Offline CptTrips

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #101 on: July 07, 2024, 09:49:58 AM »
This makes the new IL-2 Korea with brand new game and graphics engines the most anticipated flight sim thing in several years, decades even.

That's interesting.  I guess it's a matter of who you are talking to.  I am not embedded in the IL2 community so my access is limited and maybe I don't have a feel for the whole community, but I've been trying to ping the different players I know active in IL2. 

I'm not getting a whole lot of enthusiasm from the majority.  Some, but not most.  I get a sense of more interest in the possibilities for Combat Pilot.  Both from current IL2 and DCS WWII fans. 

I could be wrong and it will be interesting from an industry perspective to watch it play out.  I think they are taking a huge gamble.  For at least two years I'd expect WWII in IL2 to be abandoned by dev.  (Probably more like 4 years.) The idea is that most of the players will happily move over to the new Korea platform and the WWII won't need much love.  The dev in one of the videos said "maybe someday they 'd go back and do more work on the WWII side" but it seems clear to me that a whole new engine is going to absorb 100% of their bandwidth for years to come. From the video all they talked about was visions of the future gong forward from Korea into the jet age.  I didn't hear them talking about going back with any grand visions for WWII new development.

I'm sure the russian devs assume their WWII players will just dutifully sit there while being ignored for years and be happy with what they already have.  Some will follow over to Korea and beyond, but I am skeptical that the bulk of WWII fanatics will migrate over whole-sale to Korea.  I also wonder how long their WWII players will sit abandoned and unloved without their eye starting to stray other sims that might be showing WWII some love when IL2 has moved on.  If you show your customer base you don't care about them long enough, you are likely to be relieved of the burden eventually.  And the thing about WWII fanatics, is they tend to be...fanatical.  I am not convince a majority will move onto Korea.  But they are sure primed to wander off if Combat Pilot starts to get traction or if DCS pulls it's head out.  Would they come to AH?  I don't think so but that is a better discussion for the O'Club.

Why 1C would choose to abandoned a WWII market they are dominating in, and choose to go off and pour their resources into a "Forgotten War", that seems to have little emotional resonance with the vast majority of people (compared to the epic of WWII), and start to compete in jets with another larger company that already has jets dominated and a decade of a lead start, and possible risk losing a lot of their WWII customers through neglect, just boggles my mind.  Meanwhile leaving a unserved niche that they did dominate, primed to be grabbed by other competitors who are willing to server that genre seems suicidal.  I'm getting a whole "New Coke" vibe with this Korea change.  There is still plenty they could do in the WWII genre. 

If I were Williams, I'd send the Russians some flowers and a box of candy for kindly vacating the genre my new sim would like to move into.  It's always nice for a startup to have an unserved niche to fill without competition.  However, since he is also choosing to move into the high-fidelity space,  DCS might start getting nervous and decide it is time to move into PTO to get something modern there to provide them competition and possibly strangle a potential competitor in their crib. 

Feels like after long sleepy period the the WWII market tectonic plates are starting to shift and a stable state of affairs may become unstable.  What the new stable state ends up being, is still unknown.

All above merely my opinion.
« Last Edit: July 07, 2024, 10:30:44 AM by CptTrips »
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Offline RichardDarkwood

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #102 on: July 07, 2024, 12:22:11 PM »
I don't want to get dinged for being off topic so will go back to a previous point.

Take that as a yes


And since when is anyone worried about staying on topic in this bulletin board?

especially the original poster of this thread
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Offline AKIron

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #103 on: July 07, 2024, 01:36:05 PM »
It is a rule and you can be muted for a while if you accrue too many points for "breaking" them.

Fun is of course one of those different strokes things.
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Offline CptTrips

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #104 on: July 07, 2024, 03:00:36 PM »
[Failed spelling edit...]
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