I’m still fresh into this.
I’m seeing DX9 as a work-around but not the fix. Its substandard to DX11.
Again, it makes it harder to figure out without knowing what vid cards the people with the problem have. A few of us assume nVidia, because its the most used. Post your damn cards and OS lol
I’m using nVidia 3060ti, Intel CPU, Windows 11.
Here what I did to pretty much cancel it, SO FAR.
I used Speedgate TCP Optimizer. This is meant for people using cable, not so much WIFI. Gamers should tweak their connection anyway. I’m not sure this helped in the fix.
In nVidia control panel 3D settings, i set any setting that gives the option of quality or performance to performance. There’s very little difference in quality. But it directs the signal away from components that may contain this issue. All assumption right now.
After these two tweaks my 2 second micro freezes stopped. I do see what I’ll call normal game glitch as if it dropped a couple frames, its not s freeze. This last about 250ms (1/4 of a second), if you’re not watching you’ll miss it. In 2 hrs of flying I saw 2 of these. I’m not getting a 2 sec freeze every 10 min anymore.
I did implement the tweak to disable CPU Parking after this, but didn’t notice any difference. Except the game is very smooth, but that can be from performance settings on vid card.
My reckless assumption is that like performance over quality, DX9 is not using a newer quality enhancement a new driver may have implemented for DX11. Both are moving the signal away from it, except DX9 implements other issues that effect quality and fps. >IF< my theory is on the right path, there is a specific setting causing the freezes, but it will take process of elimination to narrow it down. I’ll need to change one setting at a time, fly for an hr to see if I got it back, then change another until I get it back.
Until then, the next test would be everyone with the issue to go through every 3D setting on nvidia card and every setting that offers performance or quality select performance and report here if you got a positive change.
Something tells me a new enhancement is one AH, and older game, doesn’t need or use. So in theory I may be directing the signal away from that channel that contains that enhancement, again, same DX9 would do, but has negative effects, an undesirable tradeoff.
This is all theory right now. We need others to try performance over quality, I noticed no difference in visual quality, that could be because the game doesn’t use or need it.
But seriously, thr game is running smooth as melted butter with the performance settings. 1-2 250ms glitches per hr or 2 is nothing to cry about.
Try it, let us know, and I’ll narrow it down to a specific setting, AMD may have imimented similar enhancement thr game doesn’t use.