Author Topic: North American map is up  (Read 1536 times)

Offline Animl-AW

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North American map is up
« on: August 20, 2024, 05:29:11 PM »
Just sayin

Offline RotBaron

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Re: North American map is up
« Reply #1 on: August 23, 2024, 07:07:46 PM »
It is and it would be nice to see some adjustments. The strats can be resupplied in mere minutes after someone spends significant time and effort to get to them; mountains, radar rings and clouds. 1.5 hr B-29 effort to get there was nullified before I left the ring…

Another hope would be to see some shore batteries repositioned; a couple bases I noticed don’t cover the most logical point of attack but they can hit land where a TG of course won’t be.

Love it otherwise, promotes fights quick enough  :aok

 :salute
They're casting their bait over there, see?

Offline mERv

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Re: North American map is up
« Reply #2 on: August 24, 2024, 01:10:13 AM »
It is and it would be nice to see some adjustments. The strats can be resupplied in mere minutes after someone spends significant time and effort to get to them; mountains, radar rings and clouds. 1.5 hr B-29 effort to get there was nullified before I left the ring…

Another hope would be to see some shore batteries repositioned; a couple bases I noticed don’t cover the most logical point of attack but they can hit land where a TG of course won’t be.

Love it otherwise, promotes fights quick enough  :aok

 :salute
you know whats incredibly jacked about this community and a part of why it will continue to die??

The points in RB's posts have been made and talked about in other threads and on 200. Ive tried to have civil conversations through both channels and it always gets flammed out by players who are not invested nor take part in these kind of activities discussed on a regular basis. I stead, those who talk about these things get treated like watermelon for having a creative mind and a difference of opinion. The emotional maturity level of good standing members of this community although generally accepted has been mediocre at best. Yet, the BS sportsmanship amongst the remaining circle jerk club regularly strokes one and other just like birds of a feather flocking together.

At the end of the day here it is. Kenai77 put in the work, designed the maps the way he intended, and it was approved by HiTech. End of story.

Kenai77 is a great guy and a pillar of this community. His work on these maps have generated the only new interest for this game in years. Yes, the scenarios generate interests too but come on. The life and blood of this community is the main arena. Kenai77 has repeatedly and openly expressed his disapproval of the fundamental components that make the MA the MA. Kenai77 has never dedicated hours upon hours of flight time attacking strats that can alter the course of war over a period up to 6 hours. The reason behind his designs is to eliminate that aspect of the game if a group of players so choose. JUST LIKE THE BISH HAVE MUTED A PLAYER VIA MASS REPORT.

On strat runs, time is invested to get there AND you have to defend yourself in some cases. I get that downtimes in excess of 1.5 hours is not compatable with todays player numbers but to potentially eliminate the effectiveness of a players actions who took an hour to do something it takes 5 players 10 minutes to counter via resup is broken AF.

Yet, we are going to deal with it. At the very least make a player drive to a strat and make it the same distance from a spawn to a town. That maybe the m3 rule now i dunno. C47 resup drops from nearby flak bases are, whether anyone includding kenai77 agrees or not, is disrespectful to a players time investment who work strats.

Not a complaint statement just my opinion. I got 2 accounts and im good in guns. Im hitting those strats regardless and if i dont like the resup i go again and make em resup again and again. Same with a base.

If C47s are eliminated from all flak bases in the MA on every map I have zero other complaints. The maps are beautiful, fresh, and they work. They get 9 out of 10s from me and i will live with close proximity strat resup via c47s if I have to. 
« Last Edit: August 24, 2024, 01:22:03 AM by mERv »
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Offline popeye

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Re: North American map is up
« Reply #3 on: August 24, 2024, 09:19:05 AM »

On strat runs, time is invested to get there AND you have to defend yourself in some cases. I get that downtimes in excess of 1.5 hours is not compatable with todays player numbers but to potentially eliminate the effectiveness of a players actions who took an hour to do something it takes 5 players 10 minutes to counter via resup is broken AF.


Just tested NATOMA Zone 1 AAA strat resupply; it takes 42 minutes for one player to resupply.  During that time, base ack can be attacked and the total resupply effort multiplied many times. 

I get that strat attackers might feel that resupply is too quick, but at least the attacker gets to accomplish something and maybe engage the enemy, resupply is the most boring task in the game.  Not sure how it could be changed, but the current system seems to make many players unhappy.

ps.  I'd like to see some weather in NATOMA.
« Last Edit: August 24, 2024, 09:20:49 AM by popeye »
KONG

Where is Major Kong?!?

Offline Animl-AW

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Re: North American map is up
« Reply #4 on: August 24, 2024, 09:52:29 AM »
you know whats incredibly jacked about this community and a part of why it will continue to die??

The points in RB's posts have been made and talked about in other threads and on 200. Ive tried to have civil conversations through both channels and it always gets flammed out by players who are not invested nor take part in these kind of activities discussed on a regular basis. I stead, those who talk about these things get treated like watermelon for having a creative mind and a difference of opinion. The emotional maturity level of good standing members of this community although generally accepted has been mediocre at best. Yet, the BS sportsmanship amongst the remaining circle jerk club regularly strokes one and other just like birds of a feather flocking together.

At the end of the day here it is. Kenai77 put in the work, designed the maps the way he intended, and it was approved by HiTech. End of story.

Kenai77 is a great guy and a pillar of this community. His work on these maps have generated the only new interest for this game in years. Yes, the scenarios generate interests too but come on. The life and blood of this community is the main arena. Kenai77 has repeatedly and openly expressed his disapproval of the fundamental components that make the MA the MA. Kenai77 has never dedicated hours upon hours of flight time attacking strats that can alter the course of war over a period up to 6 hours. The reason behind his designs is to eliminate that aspect of the game if a group of players so choose. JUST LIKE THE BISH HAVE MUTED A PLAYER VIA MASS REPORT.

On strat runs, time is invested to get there AND you have to defend yourself in some cases. I get that downtimes in excess of 1.5 hours is not compatable with todays player numbers but to potentially eliminate the effectiveness of a players actions who took an hour to do something it takes 5 players 10 minutes to counter via resup is broken AF.

Yet, we are going to deal with it. At the very least make a player drive to a strat and make it the same distance from a spawn to a town. That maybe the m3 rule now i dunno. C47 resup drops from nearby flak bases are, whether anyone includding kenai77 agrees or not, is disrespectful to a players time investment who work strats.

Not a complaint statement just my opinion. I got 2 accounts and im good in guns. Im hitting those strats regardless and if i dont like the resup i go again and make em resup again and again. Same with a base.

If C47s are eliminated from all flak bases in the MA on every map I have zero other complaints. The maps are beautiful, fresh, and they work. They get 9 out of 10s from me and i will live with close proximity strat resup via c47s if I have to.

<golf clap>
+1

Offline The Fugitive

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Re: North American map is up
« Reply #5 on: August 24, 2024, 10:06:56 AM »
There is a lot of things to think about in this discussion.

From the bombers point of view......

Time, that is really the only big thing the buff pilot is expending here. Most of these guys are hitting strats just to "blow crap up". If they were doing it to help the war effort, they would bail after they had hit the target. I dont see many doing that. They make the trip climbing to silly alts, drop on the strat, turn around and make the run for home spending a ton of time. Now that may be what they like to do, but its not for everyone.

Bombing the strats is easy. Lets face it. Launch from a rear base, go watch a few youtube videos. Once in enemy territory at stupid alts line up and calibrate. Drop bombs turn for home and go watch a few more youtube videos, come back and land. Bombs drop strait and true and with a good calibration you really cant miss. Now if they had some wind at different alts, or just adjusted the "scatter" on the drops it would make it much harder to hit what your aiming at, more like real life. 5K little scatter, 30K lots of scatter.

From the fighters point of view......

Time is also a big drain here. Most fighter guys hate the 5-10 minute flight to get back to the furbal/base take/base defense they just got shot down at never mind the 30 minutes to grab to stupid alt to try and shoot down a bomber while your plane wallows in that thin air. Time/fun ratio sucks so it doesnt happen too often.

From the resuppliers point of view......

For the most part I think most players ignore the resupply part of the game. My squad will do it, but more often than not its to bring a base we just captured back up so it wont be easily retaken. The other night our ack was down to 36%. 5 of us did 3-4 5 minute runs to bring it back up. Thats a total of almost 2 "man hours" of work to get it back up, about the same as the buff pilot did to knock it down. Sure if the buff pilots teamed up they could have done something smart like save a few bombs instead of just hitting the "easy target" of the strats and hit the closer bases VHs to kill resupply time, but those little VHs are hard to hit from stupid alt.  :devil

At this time, I think it has a pretty good balance. Buff guys get to have there fun avoiding any action. Fighter guys pretty much ignore that damage done in down times. As long as they can fly a plane they are good to go. And nobody really has to run supps if they dont want to. I think they only strat hits that really matter are the ones that drop the radar. If a team cant find a fight they WILL join together and run supplies. You get 20+ players running supplies you bet they will have it resupplied faster than the bombers can leave the sector, but you will only see that when dar goes down.

Hitting strats is a facet of the game, but it should not be an over powering one. Years ago you could bomb the fuel tanks on bases and drop the total fuel a plane could take to 25% ( that means you could just clear the runway in an LA before you ran out  :devil ). This became the over whelming tactic. Hit fuel at the area bases then attack. Nobody could up to defend and bases where taken in bunches. That was adjusted out. The same goes for the strats. They have been tweaked a number of times over the years due to how long the damage hurt the team. Numbers are taken into account during these adjustments Im sure and with todays numbers I think there is a good balance.


Offline Dadtallica

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Re: North American map is up
« Reply #6 on: August 24, 2024, 11:42:05 AM »
I like hitting the troop strat and then going around and killing barracks. Makes it difficult for a country to do a lot of things when their soldiers are homeless.
Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS.

Squad I did the most tours with were the Excaliburs then The 172nd Rabid Dogs. Still trying to talk Illigaf, Coola, Oldman22, and Joecrow into coming back instead of being boring old farts!

Offline Lazerr

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Re: North American map is up
« Reply #7 on: August 24, 2024, 11:51:52 AM »
The resupply feature, especially by ground, really sucks the life out of this game.  Be it strats, or towns.

If you want to see this game rebound, it needs to be around intense fighting, not driving pixel supplies everywhere you failed to defend.

The intensity of a good tank fight, or air combat for a base is what sets the hook into people.  Not resupply and hiding in trees with your engine off.  Especially when you consider the fact it costs $15 a month to play.

Offline CptTrips

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Re: North American map is up
« Reply #8 on: August 24, 2024, 12:04:03 PM »
I like hitting the troop strat and then going around and killing barracks. Makes it difficult for a country to do a lot of things when their soldiers are homeless.

Is there like a help page that graphs out what contributes to what and what effects what in what proportions?  Basically how the strat\factory\dar\depot\base supply\convoy\resupply all interact?  I thought there was something like at one time but I couldn't find it.

Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline flippz

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Re: North American map is up
« Reply #9 on: August 24, 2024, 12:21:16 PM »
you know whats incredibly jacked about this community and a part of why it will continue to die??

The points in RB's posts have been made and talked about in other threads and on 200. Ive tried to have civil conversations through both channels and it always gets flammed out by players who are not invested nor take part in these kind of activities discussed on a regular basis. I stead, those who talk about these things get treated like watermelon for having a creative mind and a difference of opinion. The emotional maturity level of good standing members of this community although generally accepted has been mediocre at best. Yet, the BS sportsmanship amongst the remaining circle jerk club regularly strokes one and other just like birds of a feather flocking together.

At the end of the day here it is. Kenai77 put in the work, designed the maps the way he intended, and it was approved by HiTech. End of story.

Kenai77 is a great guy and a pillar of this community. His work on these maps have generated the only new interest for this game in years. Yes, the scenarios generate interests too but come on. The life and blood of this community is the main arena. Kenai77 has repeatedly and openly expressed his disapproval of the fundamental components that make the MA the MA. Kenai77 has never dedicated hours upon hours of flight time attacking strats that can alter the course of war over a period up to 6 hours. The reason behind his designs is to eliminate that aspect of the game if a group of players so choose. JUST LIKE THE BISH HAVE MUTED A PLAYER VIA MASS REPORT.

On strat runs, time is invested to get there AND you have to defend yourself in some cases. I get that downtimes in excess of 1.5 hours is not compatable with todays player numbers but to potentially eliminate the effectiveness of a players actions who took an hour to do something it takes 5 players 10 minutes to counter via resup is broken AF.

Yet, we are going to deal with it. At the very least make a player drive to a strat and make it the same distance from a spawn to a town. That maybe the m3 rule now i dunno. C47 resup drops from nearby flak bases are, whether anyone includding kenai77 agrees or not, is disrespectful to a players time investment who work strats.

Not a complaint statement just my opinion. I got 2 accounts and im good in guns. Im hitting those strats regardless and if i dont like the resup i go again and make em resup again and again. Same with a base.

If C47s are eliminated from all flak bases in the MA on every map I have zero other complaints. The maps are beautiful, fresh, and they work. They get 9 out of 10s from me and i will live with close proximity strat resup via c47s if I have to.

Lot of flaws in your whine. Let me start by saying when I played I wanted strats and resupp to go away. In the am when a country has 15 to 5 and is doubled team you literally can’t defend. I’ve seen your self and your cohort take knight strats to near 0 for hours and then just base grab with absolute 0 defense. Some like that game play, others stand up to urinate. As I have vocally said on your part you and j0ker are a cancer to the game with your game play and style of play that has ran off more players than any one thing in this game.
As fugi said most bombers cook diner and tweeze their eye brows after launching a b17 that has absolutely ridiculous gun and aim control. They then drop bombs from 30k with all most laser guided accuracy which was not very realistic for the time then make a second pass to head home as I am sure they are now to point of doing dishes freshening up their pedicures. If approached by a plane they simply tab them and point them out of the sky with no less than 6 guns aimed at a plane.
You have a choice when you lift a plane with what you want to do with your time in game. And like laser said if this game wants to survive there needs to be interaction amongst players on a level as fair as possible and 15 to 5 with strats plastered for hours isn’t it.

Offline Dadtallica

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Re: North American map is up
« Reply #10 on: August 24, 2024, 12:30:39 PM »
Is there like a help page that graphs out what contributes to what and what effects what in what proportions?  Basically how the strat\factory\dar\depot\base supply\convoy\resupply all interact?  I thought there was something like at one time but I couldn't find it.

For most strats, every 20% drop is about 30 min extra downtime for its base counterpart. Give or take. Someone can come with the exact times.

I do not know how the fuel strats work outside just taking out the tanks. If I remember my early days, not having enough fuel tanks on base reduced the amount of fuel or drops tanks can take. I am not sure if  it is still that way.
Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS.

Squad I did the most tours with were the Excaliburs then The 172nd Rabid Dogs. Still trying to talk Illigaf, Coola, Oldman22, and Joecrow into coming back instead of being boring old farts!

Offline Lazerr

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Re: North American map is up
« Reply #11 on: August 24, 2024, 12:52:42 PM »
I THINK the lowest fuel value you can knock a field down to is 75% load out.  The downtimes still correspond to the strat damage.

Offline Dadtallica

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Re: North American map is up
« Reply #12 on: August 24, 2024, 12:59:29 PM »
I THINK the lowest fuel value you can knock a field down to is 75% load out.  The downtimes still correspond to the strat damage.

Did it used to be more restrictive? Feel like I remembered it going lower and no drops but I’m old so who knows.  :old:

But at 50 I’m AH young!  :banana:
Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS.

Squad I did the most tours with were the Excaliburs then The 172nd Rabid Dogs. Still trying to talk Illigaf, Coola, Oldman22, and Joecrow into coming back instead of being boring old farts!

Offline Lazerr

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Re: North American map is up
« Reply #13 on: August 24, 2024, 01:13:24 PM »
Did it used to be more restrictive? Feel like I remembered it going lower and no drops but I’m old so who knows.  :old:

But at 50 I’m AH young!  :banana:

I think earlier in AH, it was able to be taken down to 25% load out if the base was fully porked in terms of all the fuel bunkers.

Offline Banshee7

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Re: North American map is up
« Reply #14 on: August 24, 2024, 01:40:42 PM »
The resupply feature, especially by ground, really sucks the life out of this game.  Be it strats, or towns.

If you want to see this game rebound, it needs to be around intense fighting, not driving pixel supplies everywhere you failed to defend.

The intensity of a good tank fight, or air combat for a base is what sets the hook into people.  Not resupply and hiding in trees with your engine off.  Especially when you consider the fact it costs $15 a month to play.


^^

 :aok
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