Sam, you will find the AH community is top notch.
I have lots of films. Is there anything specific you are looking for?
I have spent the day thinking about this as I don't want to be a pest and ask a million questions. Thus I want to give an example of what I typically need a fighter for.
Basically, I'm a nomad (auto-switch) player who plays at all hours of the day. If I'm deploying a fighter good chances are the base is under serious attack. The numbers are something like 18-3-5 and I'm on the three team and the team with the numbers is in full steamroller mode. What I'm looking for is a good defensive fighter. Two options would be great (I'm not fond of carrier aircraft but I will use one if need be) one carrier and one land based.
1-2 enemy fighters deack/cap of the common types for the dual role:
FW-190 A8-D9
P-47 N or D40 models
American CV planes: Corsairs or Cats
P-51Ds
They will usually straight up ignore me at least until they drop their eggs. Some will avoid me until both eggs and rockets are gone. A few fight with rockets onboard, but very rare.
1-2 sets of Bombers:
Usually Lancs or B24 (occasionally B17s) at 10k or less to WF town. Bomber alt discipline seems to be lacking these days. I can't really employ proper HABI techniques on 4k Lancs without risking becoming part of the scenery and I'm doing my damnedest to break myself of coming up on the level six o'clock death zone. The reason I mention the bombers is I am leaning towards American fighter/attack aircraft...but planes without cannons aren't known for being the best at bomber intercept.
1-2 GVs (or the rare goon)
My theory with this so far is to spawn a fighter with eggs/rockets and dump all of it before take off. Once I dispatch the air threats I can land and hit the rearm pad to reload the ordinance I need to deal with GVs. If I can stop the fighters and bombers the GVs should always be a level C threat. Often times they will tower or turn tail if I can scare off the air threat from deack/wf. SO not necessarily worried about the troop carrier.
What I'm looking for are videos and guidance on a fighter that can up from a base under attack (I would LOVE to up from the next base near and come in with some alt and e, but depending on distance the base is already FUBAR before I get there and not much left I can do) and defend the area within 5k of the town from a combination of fighters and bombers attacking at 10k alt or less. This means I don't necessarily need a top end engine (if they leave I'm totally ok with that, no need to chase them down) or the best turn radius. I need a fighter that makes a good guard dog. I have the advantage that the fighters/bombers must keep coming into my area to accomplish their mission. Disadvantages are almost always being outnumbered and alone.
Planes I'm considering:
P-51D or P47M/N (these seem to do magical things when you learn the flap/rudder tricks)
F4U1A (I've heard rumors this one is a hidden gem of carrier planes)
KI84 (this one seems very dangerous in experienced hands and may work well for my role)
NIK2 (I can't quite figure out if this will work or not)
I have not overlooked the Tempset (or perked Corsairs) as the big dog of guard dogs...but I'm perk point poor and even when they're 8 perks losing them adds up quick so not trying to get too into them until I can actually afford to be an idiot.
Thank you,
Sam