I agree.
I hate the elitism present overall in those player bases in regards to "realism". They can all STFU unless they are playing on full fidelity sim pits with motion control seats in a projector dome. If I can't learn to fly the real plane using their rig, they're still just playing a game.
I'm with you there. Its never gonna be "real" unless it's real. You are always at fualt with the games mechanics, flight model, and view restrictions ect. Even the furball situations I've seen on servers aren't realistic. Like, I wouldn't take my P51 into a full on unorganized furball pit. If you want realism, IMO, special events like FSO are the most real because it's mission based, based on real missions and strategic squad operations involved on both sides that creates true engagements. Other games just don't provide that. I don't need an Awacs radar, but I wouldn't mind my plane showing on the radar so I know where I'm at easier, and I wouldn't mind action flashing on the map so I know where the main battle area is. For me, the server based match play just doesn't provide the same war like concept as the MA either. I also agree with Spikes that a little blue or red notch over the plane would be extremely helpful.
I'm also with people in the views. I don't really like using trackir or VR becasue I cannot manage the look behind position to where I want. Like the F4u in AH for example. Just horrible if you cant set your look behind view right. It's so crucial to maintaining sight on the enemy. With no icons its even much harder. Like I'm trying to position my body and head to look at a certain spot and it doesn't give correctly, so that's something that can put you at a disadvantage. I know my hatswitch and views in AH are just like I need them, so it makes no sense to limit myself if I cant get the views I need.