Author Topic: Current player numbers.  (Read 2487 times)

Offline Animl-AW

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Re: Current player numbers.
« Reply #135 on: Yesterday at 03:01:02 PM »
Starting to think that some left because the easy kills of noobes left/chased out, that built huge kill rates. Now that its mostly well skilled vets they have to work for it, and to them thats absurd. Because all the bragging would be exposed as average. You can find a fight every time, ya can’t find easy kills every tim.

Seems most returns are not the ego monsters. Which, in the long game, its not as vile and mire welcoming.

Just a thought. My quota has been met for the yr.
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Offline flippz

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Re: Current player numbers.
« Reply #136 on: Yesterday at 09:36:35 PM »
Starting to think that some left because the easy kills of noobes left/chased out, that built huge kill rates. Now that its mostly well skilled vets they have to work for it, and to them thats absurd. Because all the bragging would be exposed as average. You can find a fight every time, ya can’t find easy kills every tim.

Seems most returns are not the ego monsters. Which, in the long game, its not as vile and mire welcoming.

Just a thought. My quota has been met for the yr.
Well you are missed inform there. You are but a notch on the bed post for about any one that 1/2 way knows what a rudder does. Guys didn’t leave because there were no baby seals to club or their kill count went down. Guys left  because the action died. Guys left because of the stale game play and the rederic of having to chase people into the ack and 5 of their country men. This game is still full of 20 year veteran baby seals.
Smaller maps invoke fights and action. I’m sure if Luche was around he could whip you up some numbers.  Smaller maps and closer bases keep the fight under 20k. I mean it’s nothing like flying a sector to a bunch of red dots hovering over their air field to find out they are at 20k. Man that’s super fun. You want to get in to the resup of towns where everyone just gives and there’s a line of 15 m3s hiding in bushes waiting on the town to go wf instead of upping and defending it?  Or what about that corny glitch of parking the ships in a feet dry spawn?  While we are on ships let’s talk about the numbers being so low we add a battle ship into a game that’s near indestructible.
Action breed numbers. The good guys left due to the lack of action.  Maybe one day you will have a “oh that’s what they mean” and wake up.

Offline Oldman731

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Re: Current player numbers.
« Reply #137 on: Yesterday at 10:53:03 PM »
The good guys left due to the lack of action.


...er...what does...um...what does that make...you know, us...?

- oldman

Offline Animl-AW

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Re: Current player numbers.
« Reply #138 on: Yesterday at 11:30:30 PM »
Well you are missed inform there. You are but a notch on the bed post for about any one that 1/2 way knows what a rudder does. Guys didn’t leave because there were no baby seals to club or their kill count went down. Guys left  because the action died. Guys left because of the stale game play and the rederic of having to chase people into the ack and 5 of their country men. This game is still full of 20 year veteran baby seals.
Smaller maps invoke fights and action. I’m sure if Luche was around he could whip you up some numbers.  Smaller maps and closer bases keep the fight under 20k. I mean it’s nothing like flying a sector to a bunch of red dots hovering over their air field to find out they are at 20k. Man that’s super fun. You want to get in to the resup of towns where everyone just gives and there’s a line of 15 m3s hiding in bushes waiting on the town to go wf instead of upping and defending it?  Or what about that corny glitch of parking the ships in a feet dry spawn?  While we are on ships let’s talk about the numbers being so low we add a battle ship into a game that’s near indestructible.
Action breed numbers. The good guys left due to the lack of action.  Maybe one day you will have a “oh that’s what they mean” and wake up.

It was a fleeting thought of SOME, I've been in since dirt was invented. The last thing I am is new. 30+ yrs in they may be a notch on my bed post. Skyyr probably wasn't even born yet.I had a broken stick my first 2 yrs back,.. you're a notch with that, stick.so is Skyyr x5+,.got a new VKB .I'm finally getting back up to speed. There is plenty of action.  Not saying I'm great, just sayin,... some think I'm new,.. I'm just new to them. Just tonight,. took out Dar and 7 kills in a row, 5 were with one remaining wing. I didn't film it, but if one of those guys did that would be an hilarious film
« Last Edit: Today at 12:02:53 AM by Animl-AW »
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Offline thndregg

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Re: Current player numbers.
« Reply #139 on: Today at 02:27:33 AM »
I've only been following this thread somewhat. Just sitting here reminiscing about when we had numbers. So many long-gone names, and several other names who have stuck with it.

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Offline LCADolby

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Re: Current player numbers.
« Reply #140 on: Today at 03:42:22 AM »

...er...what does...um...what does that make...you know, us...?

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Offline Eagler

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Re: Current player numbers.
« Reply #141 on: Today at 07:15:54 AM »
Seems several seasoned players are making a return, you should pop in flippz..

The thing everyone should realize is that there hasn't been a ww2 air sim with the numbers AH achieved since its inception nor probably won't ever be topped...and still pulls in around 100 players nightly..

Quite an accomplishment..wtg HT!

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Offline Animl-AW

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Re: Current player numbers.
« Reply #142 on: Today at 07:50:22 AM »
Seems several seasoned players are making a return, you should pop in flippz..

The thing everyone should realize is that there hasn't been a ww2 air sim with the numbers AH achieved since its inception nor probably won't ever be topped...and still pulls in around 100 players nightly..

Quite an accomplishment..wtg HT!

Eagler

Back in the peak, the areas were so full my flying time diminished because it was like fishing in a barrel and a LOT of newbs. So if you were decent and flew a lot you could easily get ultra high scores. I didn’t really care for 500-750 in an arena, it was almost a sardine can, pull the trigger, you’ll hit something. Not taking credit away from great pilots, just saying.
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Offline Animl-AW

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Re: Current player numbers.
« Reply #143 on: Today at 07:56:56 AM »
Funniest part about my 7 kills with 5 with one wing after being rammed taking tower out, was not me. I passed up shooting a 38 on the runway, flew straight over the runway to kill someone already up, and the 38 on the runway, probably not even moving yet, blew my tail off.  It was hilarious, ya just can’t write that stuff.
« Last Edit: Today at 07:58:57 AM by Animl-AW »
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Offline Banshee7

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Re: Current player numbers.
« Reply #144 on: Today at 09:19:49 AM »
Guys left  because the action died. Guys left because of the stale game play and the rederic of having to chase people into the ack and 5 of their country men.

Due to the coincidence in timing, my departure was credited to a singular event, but this is honestly the reason I quit flying and haven't flown since.  I've opened the game several times and even made it into the arena, but after one look at the map I logged.  That paired with rotating 2-3 other games with some IRL friends I've gamed with since high school has prevented me from flying (it's actually kinda for me to think about Minecraft holding my attention longer than AH  :rofl).

I miss the flying and miss my AH friends.  Maybe one day soon.  :airplane:
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Offline Animl-AW

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Re: Current player numbers.
« Reply #145 on: Today at 09:47:38 AM »
Due to the coincidence in timing, my departure was credited to a singular event, but this is honestly the reason I quit flying and haven't flown since.  I've opened the game several times and even made it into the arena, but after one look at the map I logged.  That paired with rotating 2-3 other games with some IRL friends I've gamed with since high school has prevented me from flying (it's actually kinda for me to think about Minecraft holding my attention longer than AH  :rofl).

I miss the flying and miss my AH friends.  Maybe one day soon.  :airplane:

That event, caused us to lose 15-20 players for the direct opposite of your reason. Worst I ever saw in any game, ever. It was more than well earned. It should have been done before it caused that destruction. <shrug> ut actually destroyed our efforts fir higher numbers when we hit 200. I/we will never forgive that crap.
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Online DmonSlyr

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Re: Current player numbers.
« Reply #146 on: Today at 10:35:33 AM »
I recon it was closer to 50 players... but yeah.

I log in many times as well and log off if I don't see much action on my side. Its very tough to fly to a field with no friendlies helping to defend or flying between the 2 other countries fights hoping to get some kills, but the folks diving from 15k while im in in a p47 already getting ganged by a Yak3 and 190D on the deck  makes it so very tough to even want to roll again. Theres a huge darbar, but nope, gotta gang the one lone p47 on the deck already in a fight. I just cant figure that out.

Theres this notion that we shouldn't make the game better for fighter oriented players, but thats who makes up the bulk of the #s. Most people want to be fighter pilots. I think most of them being run off has been the biggest impact to #s. Of course people are going to get tired of the vets who play 8 hours a day and still use the same super plane to gang every sortie. Its all about balance and if the maps dont balance fights and create battles, or people just only fly super planes because that's all they can compete with. Its going to run players out of the game who don't have the wherewithal to make the game entertaining or worth it to them. I'd probably log atleast another 10 hours a month if fights and action on the map where better when I logged in. No point in me adding to a gang fest already or taking off and flying for 15-30 min looking for one con with a tiny dar bar. Lack of battles equals lack of action and thats the biggest issue.
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