Ok, Hows this sound as a possible idea?
Taking Aknimitz, Woton's, and Greg ideas possible objectives in CT
1. One of the objectives of the airwar in WW2 was attrition. Shooting down as many of the enemy's planes as possible, even destroying them on the ground. Why not have different types of objectives each night. One night could be limited number of planes if thats possible. Example
Axes 14 109-g10s, 18 109-g6s, 12 190-D9s, 20 109-f4s, etc.
Allies 16 P-51s, 14 P-38s, 12 P-47s, 14 Spit 9s, 18 Spit Vs, etc.
Each side starts with a certain number of planes and the objective is shoot down either a) as many as possible in a predetermined time limit say 2 hours or b) shoot down all the opposing sides planes. Then reset and start over.
Because the number of planes available is limited its not dependent on how many people are logged in. If only 20 people log in then they fly and fight until they run out of planes.
2. To have strategic objectives Another possiblity is say the fighter hangers represent 10 of each fighter type, when the fighter hanger is destroyed the enemy loses those planes. (no rebuild, unless you want to include the C47 in the strat)
If you capture a base with intact fighter/bomber hangers your side gains those plane numbers for each of those hangers.
Fields could only be captured by ground vehicles and you should need more than 10 troops to capture, but you only need to bring the city down 50%. I would also limited the number of fields to between 5 - 10 for each side. Also increase the ack implacements (to prevent late night milkrunning) and add at least a few Vehicle fields in the mix.
Question? Is it possible to set the 88's to fire at ground targets??
One problem is maintaining balance in either of these sceniarios.
I sure there are other considerations I not thinking of right now, but its just an idea.