Now let's reflect here...
Back a few versions ago, we had the old field layouts...2 fighter hangars side-by-side and the one bomber hangar on most of the fields. Folks complained it was too easy for a single buff to wipe them out in one pass, so, the field layout was changed.
Now, here in 1.08, the fields don't even HAVE to be touched to capture a base. You guys wanted a more difficult base capture but I think it went a step backwards. 2 good JABO pilots can wipe out a city and 1 goon can capture it while the bad guys are still sitting in the tower picking out an airplane to fly.
But, since so many were annoyed with the fact a bomber can bomb, the strat was changed so that a Operation Rolling Thunder bombardment strike could be wiped away with the ease of one little goon. The way the game is setup now, you really do not even need any buffs to acheive field captures. Taking the bases down before capture is more or less just goon-protection from fighters upping. Vehicle hangars are usually a good distance away from the cities, so they aren't nearly the threat they used to be when the maproom was just a few hundred yards away from them in the old layout.
I like the idea of multiple goons to capture a field. I think the whole concept of one goon re-upping an entire airbase is pretty silly, just based on the visual damage the base has sustained versus how much a C47 can carry.
If anything, the field capture is vastly easier now, just the strat has changed to eliminate the effect the buffs have in the game.