Good initial guide gremlin.
I have to make a few points in addition and some of my opinions.
1. Make sure when your diving in for the attack to use lag pursuit so you come in right behind him, this is for two reasons. first, if your dive is too steep he can can just nose up and hose ya (bad news if plane has cans). secondly, if you dive slightly lower and from behind you have the advantage of suprise (not that often) but also, your keeping him busy just tryin to track you. I also use 100% throttle on the dive in, to ensure a clean escape if it fails. If i suspect he's wise to me, i back off and sadle up. Compromising will get ya killed.
2. Flap usage. i hear people say they drop 2-3 notches etc etc. I hardly ever use em. Why? because if you do have to use em your tryin to turn with a superior slow-speed turning plane, and that is the antithesis of the pony doctrine. Also, keeping them in keeps your airframe nice and clean - this is real important. The only time you need to turn is to pull lead to shoot, and i find the instantaneous turn rate of the pony to be sufficient as is - plus a proper setup and good anticipation eliminates the need to turn hard. I do use them from time to time, but only as a last option.
3. Good SA, beats a good pilot everytime. This aint a pony specific trick, just common sense. Learn to track upwards of 6 cons and know where they are in relation to you at any point. This aint easy. Learn to use and read your map to plan you tactics, your flight path, your targets, most importantly know where your fellow country men are, and last but not least a viable escape route.
4. from a position of disadvantage, the pony is full of suprises. I find barell rolls very effective in the pony. sissors less effective, and break turns near suicidal. My fav is the tightening (slightly downwards) turn and reverse, overshoot trick - works a treat. This is where you turn gently to start with to trick the con into lead pursuit to take the shot, the gradually tighten the turn at just before the point you expect them to fire, they normally follow. From here while they're blacked out reverse sharp and saddle up
Once they overshoot, they will zoom, depending on your speed follow them but keep your nose under them and anticipate their reversal (looks like a big 'n' in front of you) , position you piper at the end of the n to cut em off and shoot
5. The La7 mennace. This one is easy. Have a wingman
fail that, stay over 12K, here the pony has the speed advantage. NEVER dive below12K to engage an la7 if your by yourself (if near E states).
6. The Dora menace. The B pony gives these guys grief if you out turn em. Soon they'll be using their speed advantage to run
The D pony with 4 gun option is a lethal and underated package - better IMO than the B. Try your best not to use your WEP when engaging a dora. i know this sounds counter-intuitive, but without WEP (ie both planes off WEP) the pony (D model) is faster than the dora on the deck - albeit by 2 mph. But the dora has alot longer wep runtime. use yours to run away on the deck if it comes to that.
7. Fuel loads. more than 50% and you've got a barge on your hands. I take 50% and 2 DTs. climb out on your DTS, cruise on your DTs, and drop em when you engage, or are expecting too. This way you've got the range when you need it and the lightness when you need that too. I normally drop 1 DT on take off if i dont expect to be escorting buffs or something.
8. I know this has been mentioned, but: speed speed speed and more speed. the faster the better.