At least give Acks credit for kills instead of the nearest enemy. When I get shot down (which happens often), I like to know by whom. If I'm in heavy ack with other players around, I want to know if my SA sucked and I got killed by a player that I didn't see, or if the ack got me. Giving credit to the nearest enemy isn't rewarding anybody's actions. I got shot down 'cuz I got into the ack, but now I think that somebody else snuck up on me and killed me. I can never know who really killed me, so I can't alter my actions next time to make me a better pilot. And the other guy gets credit for what?
I don't understand what is so unreasonable about giving credit for the kill even after the other pilot dies. Credit and perks and/or points are two different things. At the very least, if I shoot up a pilot and go down first, don't give anybody credit/perks/points. Giving credit to the nearest nme is just silly. In that case, you are rewarding somebody to just hang out in a furball and avoid fights. I've been sitting on the ground in a GV and gotten kills without firing a shot. What type of behavior is being rewarded there?
While I understand the argument about suicidal pilots, it seems to me that suicidal pilots are out there now, with the current situation. If there is a problem with suicidal pilots, fix that separately. They're not getting credit for it now, so their motivation must be different than what you believe it is.