I think alot of people here are misunderstanding what "HO" is and assuming it's simply noses pointed at eachother, guns blazing. A HO is still a HO even if both parties dont fire. The issue here is hot merges - having both pilots fire from a North/South AoA. The Thatch Weave, a defensive tactic employed by Wildcats in the PTO doesnt classify itself as a hot merge IMO. Its just another form of dragging an enemy AC for a wingman to shoot. Its similar in concept to the (forget the name) "defensive circle" formed by Me110's over Britain. They would basically form a ring and fly in a huge circle, shooting bandits off easchothers tails. The hot merge is not unrealistic, but the fact that BOTH pilots will 9 times out of 10 shot and shoot and shoot until they are either dead, smoking, or awarded a kill is what bugs me. THAT is unrealistic - after all, this is a game tho and I guess some people enjoy flying to 15K for 10 minutes only to get wasted barely touching the stick on 5 seconds. For those of you looking to aviod HO's (which I spent most of my time figuring out the past few months) there a simple tactic that works wonders. Most of it is psychological. First off, the best way to physically aviod a HO is to maintain forward course, thus not giving your opponent an angle on you after the merge - and go below him. This does 2 things: 1. Your immediately "not a dweeb" and you have confidence in your ability to outfly your advisary - psychs the guy out some and hell start doing stupid things - 2. After you merge, pull up on stick slowly maintaining maximum E, and ride it up until stall. He has 2 choices at this point - pull up HARD to get around on you quicker wasting his E, or continue forward. In either case, you are now above him with more potential energy than him, you have the advantage and should close the fight. AH is like Golf, being too aggressive is almost as bad as not being aggressive enough. Play the numbers, energy is key, and you wont lose. Most pilots will follow you straight up and wonder why their N1k cant follow the 190 after turning on him - hell flop over and present you with a target about as difficult to hit as a bomber hanger. (Those of you AW 38J sticks know this ACM very well)