You will never be competitive against N1k's so forget it. Well not strictly true but its such a slim 1 shot deal its not really worth trying but if your masochistic dive like hell and drag N1k with you of course if hes closer than 900 your already dead from those 1 hit and kill cannons it carries.
If you can get fast enough you try to use your roll rate to get one chance starting with a basic scissor move either way then wait until he follows, hard roll scissor other way as soon as you drop below his nose pull up and roll over the top of him hoping for a snap shot if your lucky you will be above him before he finishes rolling in the scissor trying to reacquire you, fire and or run but its a slim chance at best.
Fastest way to change directions is roll with rudder and pull onto new vector, rinse repeat as needed. Also rolls faster if you unload the wings.
Pulling the nose up with a con on your 6 is generally a bad idea as it gives a lovely plan view to aim at.
Depending how close the con is say over 800 even if closing try a yoyo, if you time it right they will be coming up after you when they do start a tighter downward leg many times they will stop climbing and try a flat turn into you as your coming down yes they will have a snap shot chance but most miss it.
Point of this is by doing the yoyo and going higher than they did you have really narrowed your turn circle compared to the enemy when viewed from above.
Imagine looking down on a circle now squash opposite sides together you now have an ellipse, in other words you reversed cutting the circle.
Very few people will resist trying the snap shot and trying to turn with you now they are at the beginnings of a disadvantage, they now find themselves having to make a wider turn than you and needing to burn more E doing it.
The F6F may not have the best climb but it does zoom very well even when slow, the secret is being gentle only pulling enough to get the job done hence keeping enough E for evading incoming bullets if needed
From here on use the vertical fight as much as possible and remember the F6F can regain enough E to go vertical even from a near stall situation very fast as it accelerates going downhill very quickly.
If your in a really slow knife fight then the F6F has a huge rudder that can help flip you into a roll and out of the sights of the enemy but in these situations only experience with timing your move can help you get it right. And remember if a cons attacking from your 3 - 9 line a move in the vertical even if its only a porpoise type move can spoil there aim and will not lose much E and is also very effective against aa when on the deck.
You can be competitive against La7's and usually kill them even if they bounce you as long as you can evade there first passes once you get them in close they are dead.
I posted my views on killing La7's before and once was enough if you search my posts you should find it somewhere.
As for a big punch the Hellcat does if you hit the enemy at convergence those 6 .50's will shred them very quickly but you need to hold on target about 1 second.
If your planning on some infighting set your convergence around the 250 to 300 mark, kills will be very quick but forget anything that tries to run away

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