Update:
Geez has finished terrain requirements, and we've done alittle testing, the terrain is going to be modified to add a couple more things:
4 X 20mm AA over the rocket Range to make it tougher to rocket the tank. 4 X 20mm exist on the bombing range already.
Flight time was approx. 12-15 min. round trip, thats with a climb out to 9,000 feet. We made add a mountain range on the SW part of the island to force everyone to climb to a min. alt of 8k, this will help avoid heavy losses from inexperienced flyers trying to hit target at too low of altitude.
Tanks will have to be the targets, Craters do not always show up on each persons FE, so damage done to tank will be the "Accuracy" measure. From some testing I've done, you can do minor damage like knocking out the engine to a direct kill, using a single 250 lb bomb. You can even get an engine out and a tread out, with rockets you can assess the damage from engine out to treads knocked out, to a kill. Either way, its challenging and we'll be able to measure accuracy that way.
We may use a Hangar on the egress that the pilot must fly thru on the way back to the CV..but at this point, I want more feedback if we should make it that challenging or not.
Update of William Tell Measurements:
A)Ability to take off from a CV deck.
B)Ability to hit a small target with 1 250lb bomb and not die to AA fire.(Most damage to tank or kill of. There will be a Judge in each tank sitting on bullseye)
C)Ability to hit a small target with 2 rockets and not die to AA fire.(Most damage to tank or kill of. There will be a Judge in each tank sitting on bullseye)
D)Ability to fly thru the bomber hangar on egress back to ship (Possible, not sure if we'll implement this)
E)Ability to land again without dying.
F)"Best time" will be the tie-breaker for those more experienced pilots that easily execute the above and live.
If you die, your out.
I'll keep you informed, here's a couple of snap shots:
Pics of Geez's terrain while on approach:
Bullseye!