I used to play Flanker 1.5 a few years ago with a home-made add-on called WARROOM.
It basically turned the game into a complex and dynamic campaign engine and you into a battlefield commander.
There were electricity factories, plants, bridges, ports, HQ buildings, fuel depos, and train stations you had to defend/attack. You never went at your opponent directly (human) H2H - it was also rare if you ever met your opponent.
What I think Aces High needs is a ground-target rich environment. I also believe that the infrastructure for these elements should also directly play a direct role in the simulation.
We need a realistic battlefield, not one that is ruled how well you dogfight, but play the game. I also believe we need leaders appointed by rank and experience accumulated by game points to control our missions, FLAK gun placements etc.
I think AH needs resource management on a grand scale - not the base-to-base takeover skirmishes.
It becomes redundant after a while - take A10, loose V12, take A20, loose A7, take A40 etc etc.
Vruth