Author Topic: Aces High 3.0?  (Read 924 times)

Offline Nath[BDP]

  • Parolee
  • Silver Member
  • ****
  • Posts: 1267
Aces High 3.0?
« on: March 10, 2003, 09:01:07 AM »
Hopefully.

Can't imagine graphics getting much better than this.
++Blue Knights++
vocalist of the year


Offline Nath[BDP]

  • Parolee
  • Silver Member
  • ****
  • Posts: 1267
Aces High 3.0?
« Reply #1 on: March 10, 2003, 09:05:34 AM »
Wake up Ruskie!
++Blue Knights++
vocalist of the year


Offline Nath[BDP]

  • Parolee
  • Silver Member
  • ****
  • Posts: 1267
Aces High 3.0?
« Reply #2 on: March 10, 2003, 09:08:40 AM »
and a few minutes later that yak is eating air
++Blue Knights++
vocalist of the year


Offline Animal

  • Parolee
  • Platinum Member
  • ******
  • Posts: 5027
Aces High 3.0?
« Reply #3 on: March 10, 2003, 11:45:55 AM »
They will get even better

Offline frank3

  • Plutonium Member
  • *******
  • Posts: 9352
Aces High 3.0?
« Reply #4 on: March 10, 2003, 01:55:42 PM »
Quote
Originally posted by Animal
They will get even better


they surely can't get worse :D

Offline Matt1221b

  • Copper Member
  • **
  • Posts: 132
Aces High 3.0?
« Reply #5 on: March 10, 2003, 08:29:24 PM »
haha, those are all from Il2:Forgotten Battles, lol, i bought the game and was playing it all weekend

Offline Kweassa

  • Platinum Member
  • ******
  • Posts: 6425
Aces High 3.0?
« Reply #6 on: March 10, 2003, 09:45:55 PM »
If it will have the quality seen in tochy's 3D animation films... I'll be forever satisfied.

1945

1942

Ki-61 Landing

DB-engined Brothers
« Last Edit: March 11, 2003, 07:22:16 PM by Kweassa »

Offline Mitsu

  • Gold Member
  • *****
  • Posts: 2763
      • Himitsu no blog (Mitsu's secret blog - written by Japanese)
Aces High 3.0?
« Reply #7 on: March 11, 2003, 05:04:42 AM »
What about using this for Aces High 3.0? :D :D

http://www.idvinc.com/ Speed Tree (Auto Tree Gen)

Offline rv6

  • Copper Member
  • **
  • Posts: 168
      • http://www.aircombatusa.com/AC_Testimonial.htm#James
Aces High 3.0?
« Reply #8 on: March 11, 2003, 07:10:10 AM »
Here's a preview of what AH 3.0000000000.1a will look like.  HT told me so, himself!  Honest!  Photo-realistic environments, with geographically correct moving-map type landscapes, taken directly from satelite look-down shots, live-time..

Honest!  He told me this!

RV6


Offline ramzey

  • Gold Member
  • *****
  • Posts: 3223
Aces High 3.0?
« Reply #9 on: March 11, 2003, 07:10:24 AM »
patiance grasshopers :)

i still belive :D :D

we see in couple months

Mitsu nice trees

ramzey

Offline frank3

  • Plutonium Member
  • *******
  • Posts: 9352
Aces High 3.0?
« Reply #10 on: March 11, 2003, 10:56:54 AM »
nice mitsu, I really demand good GV battlegrounds, that field is very much like the one we need!

would be cool to have roads from all the bases at the spawnpoints covered all by trees so we can have a nice gv battle, you'd have to set a patrol at the roads and set ambushes in the forest near the road!

I keep dreaming :D

Offline udet

  • Parolee
  • Gold Member
  • *****
  • Posts: 2242
      • http://www.angelfire.com/nd/mihaipruna/dogfight.html
Aces High 3.0?
« Reply #11 on: March 12, 2003, 09:34:55 AM »
ewww frank3-u started talking WW2OL man-take a chill pill :)
those forests are really nice, hope they look just as good from above.
maybe there can be a texture layer when the plane is at high altitude (like in il2), and when you get low the trees generator kicks in.

Offline udet

  • Parolee
  • Gold Member
  • *****
  • Posts: 2242
      • http://www.angelfire.com/nd/mihaipruna/dogfight.html
Aces High 3.0?
« Reply #12 on: March 12, 2003, 09:38:43 AM »
this is so gay-the computer I'm on says doesn't support data compression so it doesn't load the textures in the interactive one.