IMO-I always thought that the main arena was a game with a beginning and an end. Just like any other board game, sports game or video game for that matter. In sports the end game is to get the most points with in a certian time period, board games, its to get the most money or to get all the pies before your opponents. Do you play monoply just to roll the dice and move around the board in endless circles, not engaging in the buying or selling of properties?, Or , in Football, do you just run around the field with no intrest in helping your teammates score a touch down or a field goal? No of course not because if you did you'de be the next water boy or towel boy. In the MA. the objective is to win the reset. That means the use of strategy and team work. Not mindless and unproductive furballing. Personally I wish they would get rid of tank city in the trintity map because it eats up resources that could be used productivly elsewere. I often feel like saying to those who dont wish to participate in assisting thier country is" hey if you just wanna furball go to TA or DA, otherwise help your country." Some time I go to special arena or Tod because instead of spending 2-3 days or more to meet the objective of the game, it only lasts an hour or so and everyone there is expected to work as a team. Maybe they can have a tank town, fighter town and ship town all in one arena? I often enjoy, as do my squadies, getting away from the MA due to frustration or just need a change of pace. But if we're in the MA we are doing something constructive. Each arena was constructed for a specific purpose and mindless furballing in the air or on the ground was not what MA was ment for. People join squads in MA to form team work. I don't see people form squads in TA OR DA because it's in those arenas where you can go off and do your own thing without having to be apart some something.
On a side note , Im often online during the day EST and at night and from 7am est till 9pm est the knights are out numbered 4-1. We get ganged banged and steam rolled due to having the fewest numbers (the path of least resistance). It seems the country that wins the reset is the one who is able to take enough bases during the time when they have the most numbers in order to carry them during the low periods until they have the numbers again. I don't know how to rectify this unless there was some way of reassigning the default country when new users sign on based on certain criteria such as large desparity of numbers between the counties.