Author Topic: 3 point or wheel landing  (Read 632 times)

Offline K West

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3 point or wheel landing
« Reply #15 on: November 25, 2001, 06:23:00 PM »
"these two are describing is known as the 'forward slip.'"

Ahh. Thanks. Wasn't sure what it was called but I figured it wasn't anything I'd invented  :)

westy

Offline hazed-

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3 point or wheel landing
« Reply #16 on: November 25, 2001, 06:33:00 PM »
if you REALLY need to slow down once you touch your wheels down wrench the yoke hard over and your gear collapses and you slow down REAL fast  :D

seriously though 3 point landings are easy for all aircraft for me but to be honest i dont remember how hard it was in those first few weeks in the beta days.I seem to remember it being hard to get a kill(gunnery skills) but the flying side was never a problem as far as i can remember.

Offline Apar

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3 point or wheel landing
« Reply #17 on: November 25, 2001, 07:11:00 PM »
I don't have the patience to slow down for a 3 point landing, I'm coming in 220-200 real low untill just under 200 and lower gear than gently touch down flat and hit breaks. It is for me the quickest way to land and I have a clear view on the runway.

Works for all planes except the f4u for me, I need to come in slower (160), flaps out flat land it and let it roll to under 100mph before I hit the breaks. If I hit the breaks too early in f4u I spin around.

Offline FlyingDuckSittingSwan

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3 point or wheel landing
« Reply #18 on: November 25, 2001, 07:51:00 PM »
well then, it's wrong, cos the max you could extend gear in a spit was 160mph..on a Hurri it was 120mph...i have the 109 speeds in kilometers and not bothered translating em...

heres the a list:

109 Gustav- 250 kph...(i guess thats about 180 mph)
Spitfire mk9- 160 mph
P-51D- 170 mph

these are all maximum speeds...not recommended  :)

Offline J_A_B

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3 point or wheel landing
« Reply #19 on: November 25, 2001, 07:57:00 PM »
I think the one thing that makes landing somewhat difficult in AH is bleeding off speed.

I can land an ME-262 as easily as I can land any of the propeller-driven fighters.  As far as I can tell there's no difference in landing the jets versus the piston-engine planes.  It seems like you cannot use the propeller to create drag and help slow you down.

In real life, we know this wasn't the case--the 262 was known for being tougher to slow down and land than conventional planes because it had no propeller.

J_A_B

Offline Blue Mako

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3 point or wheel landing
« Reply #20 on: November 25, 2001, 09:08:00 PM »
I do find it more difficult to slow the 262 than other planes in AH.  In fact, my only 262 loss has been from a landing prang when I set it down too fast, ran out of runway and ground looped trying to avoid going over the edge of a hill...  200 perkies gone when I should have done a go-around.  :(

Landing in AH is difficult at first because each plane has different landing characteristics.

P.S. Westy, to get more drag you should leave RPM as high as possible with engine idling, this gives more drag than a low RPM or stopped prop.

Offline straffo

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3 point or wheel landing
« Reply #21 on: November 26, 2001, 03:06:00 AM »
3 wheels landing is a must !
It kill me sometime but well ... I don't care  :)

Offline tofri at work

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3 point or wheel landing
« Reply #22 on: November 26, 2001, 05:10:00 AM »
If I have to land fast with cons around I don't lower the gear at all.
I do a flat approach with the throttle at idle and put the plane into the wind to get the speed under 150mph
(dont know the english expression for full rudder and opposite aileron).
I use full flaps and just before the touch down I stop the engine.
After 3-5 secs of belly skating I have my full stop.

To be honest its the only way I can land a F4U-x   :rolleyes:

This is also a good way to ditch between the f*cking trees and sheeps  :D

tofri

Offline K West

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3 point or wheel landing
« Reply #23 on: November 26, 2001, 08:22:00 AM »
"I don't know if it's through lack of skill....


 lol. They're flying (landing) the actual plane and you think somehow you'd be qualified (from experience with pc flight sim/games) to make that comment?  Good grief.

 Westy

[ 11-26-2001: Message edited by: O'Westy ]

Offline Midnight

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3 point or wheel landing
« Reply #24 on: November 26, 2001, 08:57:00 AM »
FUll flaps, 110 MPH, Fly the length of the runway about 10 feet and then throttle down about 100yards from the re-arm pad. Touch down and roll to a stop.

If that guy can't figure out how to do it (the whiner from the other post) then he should read more about aerodynamics.

Offline Kieran

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3 point or wheel landing
« Reply #25 on: November 26, 2001, 09:55:00 AM »
What I can't understand is what the fuss is either way. You can 3-point, you can land on the mains, it works both ways. You have to understand that in order to bring a plane down in a perfect 3-point and keep it down takes a bit of finesse. You have to balance all the forces involved so you wind up in a stall right at ground level combined with a low sink rate. It is harder to do precisely than a wheel landing which is exactly why most people DO wheel landings.

Offline Ripsnort

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3 point or wheel landing
« Reply #26 on: November 26, 2001, 10:49:00 AM »
Pulling that stick back into your virtual lap after landing in the Hog will prevent ground looping as well as prop strikes on the deck of CV's.(Make sure you're under stall speed and wheels on the ground)

[ 11-26-2001: Message edited by: Ripsnort ]

Offline FlyingDuckSittingSwan

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3 point or wheel landing
« Reply #27 on: November 26, 2001, 11:05:00 AM »
where's the rearm pad?  :confused:

Offline ra

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3 point or wheel landing
« Reply #28 on: November 26, 2001, 11:18:00 AM »
Ripsnort,

That just doesn't always work in the Hog.  I've lost control both during landings and takeoffs, with no warning.  It just acts like it has no V-stab or something.  Never happens with any other plane.

ra

Offline Biggles

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3 point or wheel landing
« Reply #29 on: November 26, 2001, 11:25:00 AM »
3-point landings are no problem. Upon touching down in a near-stall condition, I apply full aft stick to keep the plane on the ground (same as in real life). For wheel landings, on the rare occasion that I use them in AH, as soon as the mains touch down I apply enough *forward* stick to keep them planted, maintain directional control with the rudder, and allow the tailwheel to make contact with the ground when it's ready.

For landings where I plan to re-arm, I'll 3-point it right on the threshhold, then apply enough throttle to fast taxi tail-up to the arming pad.