I think two things.
1. The Path of the Bullet/Bomb/Gallon of Fuel.
2. Control of the Local situation.
I think HT with the 1 Big City, and 1 Big Radar Factory, and 1 Big AcK Factory, and 1 Big Training Facility, it is an all or nothing bid. What I would like to see is.
1 Big city, there are rail, road and water reaches to other smaller tactical cities. These cities are supported by airfields.
The Big Radar Factory sends stuff to the City, from the City it goes to the smaller city, from the smaller city to the airfield.
Same with the Ack, Ammo, Fuel, Troops, Etc. With a strategic strike I could interdict supplies going to an area, (I blow the Bridges that link this area to the City)
The only way to supply it is via air now.
The thing is that 1 airfield can stand alone, there should be a way to affect lager sectors without the main. Although you can attack the main and weaken the whole.
Give us a way to either strengthen or weaking the network or and perhaps gain a more strategic situation in local conflicts.
1. I can cut the supplies to 4 cities and air bases.
2. I can now focus my attack on 1 specific city/base complex within the weakend zone.
3. The defenders can augment their defense by flying cargo aircraft in until the lines of communication are restored in the weakend sector.
I think it would be easy to add a small city near an airfield and tie that airfields health to the small city. Then give us lines of communication from City to City to interdict or support.
I think more strategy and depth will come along as more equipment is introduced.
------------------
"Downtown" Lincoln Brown.
lkbrown1@tir.com http://www.tir.com/~lkbrown1 Wrecking Crews "Drag and Die Guy"
Hals und beinbruch!