There are things like resupply which will make nice feature additions, but they really won't change things much. Every war's end objective is "capture the flag". I don't know how you remove that or why it would be desirable to do so. Being that this is an airplane game, airfields are the natural center of attention.
The main arena to me is the equivilent of going down the gym for some pickup games of hoops. It's a lot of fun, popular, works well and gives you a lot of opportunity for lots of practice and exercise. However, it's not like a regulation game of basketball and is missing many elements. It's only 3v3, there's no clock, no free throws, no foul limits, possession is make-it-take-it, it's only half court, there's no coach, no refs, no scorekeepers, etc. Much of the strategy of basketball is missing. There's no managing of player minutes and fouls, clock management, strategic time-outs and substitutions, etc. But that's not a bad thing, it makes it a workable format.
Now maybe some of the better players might prefer if the gym were utilized in a more structured manner with full court regulation games taking the place of the pickup games, but would that be better?
This goes full circle to how people view the role of the MA and other arenas. For them, it's time for more. They've fought in every matchup and situation so many times that they could write a Kama Sutra of ACM. But where were they when they started? Why was it fun then? Why is a new player now different? It's hard enough converting potential players to players. The player vs. player aspect of the game makes it very difficult by nature and requires a lot of time and practice to make it. Those who've done it for awhile tend to forget the value of the MA format in cutting your teeth on this. But the fact is, it's going to require new growth to successfully implement other formats, and to do the latter at the cost of the former is a losing proposition.
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Doug "Pyro" Balmos
HiTech Creations