wtg tw9
F4Fs as seen in the main are most likely 90% fm2s. The fm2 is a real fun plane to fly. A lot of folks when there hear "e" fighting assume boom and zoom. While keeping an alt advantage gives you a reserve of "e" its not always "e" fighting.
With more involved e fighting not only are you trying to hold your enrgy (like zooming up) but you are trying to get the bad guy to bleed his.
So like your fight with the f4f the more pressure you keep on him the more hes tries to avoid your guns the more he bleeds. You just need to keep "more" energy then him at this point.
Now with a turner like a spit 5 and fm2 if you do lond extended zooms you give him time to recover and regain what e he lost. If you get too aggressive you may make a mistake.
They key is staying in the rear quarter of the bad guy, behind his 3/9 line.
for example you have a slight e advantage on a zeke in your typh. You wanna make your first gun pass so that you force the zeke to break hard. Instead of going straight up you could yo yo and come back around quickly. But you wanna watch that when you yo yo you dont slip out beyond his 3 /9 or he can turn or roll into you either cutting your angle or getting onto your 6.
To keep from doing this start your yo yo early and dont follow him throw his break.
I am work so I dont have time to draw up some images but maybe I will tonight.
The 3/9 line is wingtip to wingtip on the bad guy. As long as you position your self in his rear quarter he is helpless. Use e conserving manuvers to stay there like yo yos and rolls and try not to pull lead until you have a good probrability in killing him.
But not every guy you attck will just go into e bleeding breaks. They may try to force you to overshoot or conserve their e with rolls etc...... So sometimes extending is all you can do. Nothing wrong with that. But extending from nothing is running
But do what works for ya and have fun. Thats all anyone wants