Originally posted by sonostudmuffinun
Having been playing for only 5 months (no prior online game experience) I am still amazed at the versatility of play AH offers.
You've got missions, scenarios and snapshots for strat guys, ct for quasi history buffs, da if you want to knife fight with a buddy. The MA is a great place to explore as a lone wolf or to fly with a flock of fellow countrymen. TA is great to pump your ego by answering basic questions for some of the new folks.
I always check my score the day following an evening in the MA or CT. That's the only measure I have of improvement (or digression).
It looks to me like there is something here for everybody, and a few complain because everybody's not playing their way.
The only problem I've seen is that my sleep schedule has gone to crap since I've been playing.
Son, you are right. There is something for everyone. There are many different types of mission you can fly - air to air combat is just one of them. There are also field capture missions, bombing missions to hit strategic targets (to make it difficult for the opposition), vehicle ops, aircraft carriers...
k/t, by the way = kills/time - same thing as kills/hour. The point of this thread (though I see it's gone over the heads of quite a few people) is that there are ways to help your own side other than air to air combat. Such an effort can make a big difference to the side, in this case having a working map versus NOT having a working map - something the furballers need in order to find their fites. Those missions, in this case a one man "missun", can be rewarding, but they won't get you a big k/t. My satisfaction, apart from killing the buffs, was to keep the Bish lights on - a working map.
The furballers don't like it when people don't play
their way, despite their best efforts to deflect attention from this fact by accusing other types of player of the same thing. They don't like people who fly jabos to their fields and pork the fuel. They don't like a squad of 110s coming in and levelling the fighter hangars. They don't like buff pilots who kill their fields or their radar. But you know what? They're too damn lazy to do anything about it themselves, or they are so consumed with maximising the damned k/t that they don't have the time. Instead, their only response is to whine to HTC to have the game changed:
"Harden this, harden that. Perk all bombs. Move the fields around. Hell, move the goalposts around while you're at it." And they won't be satisfied until all forms of gameplay other than air to air combat have been rendered ineffective.
I'm just showing that there
is a way to deal with porkage, or potential porkage, other than the furballer preferred method of whining to HTC.