Author Topic: k/t needs to be taken with a pinch of NaCl  (Read 4615 times)

Offline beet1e

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k/t needs to be taken with a pinch of NaCl
« Reply #15 on: June 11, 2003, 11:24:24 AM »
Quote
Originally posted by sonostudmuffinun
Having been playing for only 5 months (no prior online game experience) I am still amazed at the versatility of play AH offers.

You've got missions, scenarios and snapshots for strat guys, ct for quasi history buffs, da if you want to knife fight with a buddy.  The MA is a great place to explore as a lone wolf or to fly with a flock of fellow countrymen.  TA is great to pump your ego by answering basic questions for some of the new folks.

I always check my score the day following an evening in the MA or CT.  That's the only measure I have of improvement (or digression).

It looks to me like there is something here for everybody, and a few complain because everybody's not playing their way.

The only problem I've seen is that my sleep schedule has gone to crap since I've been playing.

Son, you are right. There is something for everyone. There are many different types of mission you can fly - air to air combat is just one of them. There are also field capture missions, bombing missions to hit strategic targets (to make it difficult for the opposition), vehicle ops, aircraft carriers...

k/t, by the way = kills/time - same thing as kills/hour. The point of this thread (though I see it's gone over the heads of quite a few people) is that there are ways to help your own side other than air to air combat. Such an effort can make a big difference to the side, in this case having a working map versus NOT having a working map - something the furballers need in order to find their fites. Those missions, in this case a one man "missun", can be rewarding, but they won't get you a big k/t. My satisfaction, apart from killing the buffs, was to keep the Bish lights on - a working map.

The furballers don't like it when people don't play their way, despite their best efforts to deflect attention from this fact by accusing other types of player of the same thing. They don't like people who fly jabos to their fields and pork the fuel. They don't like a squad of 110s coming in and levelling the fighter hangars. They don't like buff pilots who kill their fields or their radar. But you know what? They're too damn lazy to do anything about it themselves, or they are so consumed with maximising the damned k/t that they don't have the time. Instead, their only response is to whine to HTC to have the game changed: "Harden this, harden that. Perk all bombs. Move the fields around. Hell, move the goalposts around while you're at it." And they won't be satisfied until all forms of gameplay other than air to air combat have been rendered ineffective.

I'm just showing that there is a way to deal with porkage, or potential porkage, other than the furballer preferred method of whining to HTC.

Offline lazs2

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k/t needs to be taken with a pinch of NaCl
« Reply #16 on: June 11, 2003, 11:26:23 AM »
slap... I agree with you... certain circumstances change the  way stats indicate but... I believe that they are not the norm and that over an entire tour or several tours those blips don't count for much... things average out.

I would say that if an "average stats" page was put up we would see the k/h go up in the small maps and go down in the big maps.   I believe that people with high k/h generally have decent k/d   but people with high k/d do not necessarally have a high k/h..   Do you see what I am getting at?

my belife is that if the fields were about 10% closer we would have more playerws on and the k/h would go up... conversly... I belive that more large maps with fields far apart will trend the players on down as well as the k/h stat going down.

I believe that game features also can affect k/h..  porked fuel and far apart fields are a double whammy for k/h I believe.
lazs

Offline rshubert

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THUMB CANDY
« Reply #17 on: June 11, 2003, 11:36:16 AM »
Kills per hour is a measure of one thing...


THUMB CANDY

If you want thumb candy, play "Return to Castle Wolfenstein" or "Falcon 4.0" instant action.  IF you want a furball go to the Duelling arena with all your friends, if you have any.  Moving the bases closer together won't do anything but force the players down on the deck with no time to climb.

That's not realistic, it sure as hell isn't good tactics, and all it does is decrease your travel time to the furball by 3 or four minutes.

And, by the way, you're still a jerk, lassie.

Offline Curval

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k/t needs to be taken with a pinch of NaCl
« Reply #18 on: June 11, 2003, 11:37:27 AM »
rshubert...we get it man, you don't like lazs.  Few people do, but we put up with him.(:p  @lazs)

He's right in saying that the fields on the Pizza are too far apart though...I hate flying for 20 minutes just to find a fight.

As far as k/t goes...mine is perhaps the worst in this game.  This results from logging in, upping, but falling asleep waiting to get to target.  It happened last night to me...my wife must have turned off my computer.
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Offline Saintaw

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I bookmarked it, will try to digest this during the next week end.
« Reply #19 on: June 11, 2003, 11:43:38 AM »
Why is it everytime I click on a Beobtuse thread, i find myself in front of a text this size? Are you not "snapposting" like everyone here ? (Aka post a quick like while the office jerk is not looking over your shoulder.)

Geez beetle, waaay to much time on your hands :D
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Offline Dead Man Flying

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Re: THUMB CANDY
« Reply #20 on: June 11, 2003, 11:48:34 AM »
Quote
Originally posted by rshubert
That's not realistic, it sure as hell isn't good tactics, and all it does is decrease your travel time to the furball by 3 or four minutes.


ALL it does is decrease travel time by three or four minutes?  Over the course of an evening, that could add up to over 30 to 40 minutes saved in travel time alone, time where you otherwise do nothing except chatting on Channel 1 or alt-tabbing out to do stuff outside of Aces High.

That also means decreased travel time for strat-minded players as well, allowing them to impact the "war" more quickly and consistently.

-- Todd/Leviathn

Offline Furious

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Re: Re: THUMB CANDY
« Reply #21 on: June 11, 2003, 12:04:13 PM »
Quote
Originally posted by Dead Man Flying
ALL it does is decrease travel time by three or four minutes?  Over the course of an evening, that could add up to over 30 to 40 minutes saved in travel time alone...


Sherbert doesn't care, he wants you tro be miserable with him.

Offline moot

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k/t needs to be taken with a pinch of NaCl
« Reply #22 on: June 11, 2003, 12:05:36 PM »
"The thing about these situations is that the victor was in the right place at the right time – and THAT, I believe, is part of being a smart fighter pilot."

pretty boring, sorry. if the guy won't come down and mix it up he can have my six for all i care. certainly speeds up things rather than wait for the high plane to make his mind.
Takes maybe two brain cells to decode threats away from dangerous range, a lot more in the middle of a furball.
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Offline muckmaw

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Re: Re: THUMB CANDY
« Reply #23 on: June 11, 2003, 12:11:20 PM »
Quote
Originally posted by Dead Man Flying
ALL it does is decrease travel time by three or four minutes?  Over the course of an evening, that could add up to over 30 to 40 minutes saved in travel time alone, time where you otherwise do nothing except chatting on Channel 1 or alt-tabbing out to do stuff outside of Aces High.

That also means decreased travel time for strat-minded players as well, allowing them to impact the "war" more quickly and consistently.

-- Todd/Leviathn


Generally, as a strat player, I launch raids from rear fields. The reason, obviously, is to have enough time to get the bomber to altitiude before we run the risk of being intercepted.

Closer fields do not help the Strat crowd at all. If anything, I would argue that it would hinder our efforts.

Offline moot

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k/t needs to be taken with a pinch of NaCl
« Reply #24 on: June 11, 2003, 12:16:00 PM »
it's relative, if they were closer, the furball would also be lower and you'd have less but relatively as much to climb from those rear fields to pass the furball ceiling.
Maybe a bit less safe for you but not by much.
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Offline Dead Man Flying

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Re: Re: Re: THUMB CANDY
« Reply #25 on: June 11, 2003, 12:16:44 PM »
Quote
Originally posted by muckmaw
Closer fields do not help the Strat crowd at all. If anything, I would argue that it would hinder our efforts.


I don't see your logic here.  If all fields move closer together, then rear fields require less travel time to get to your target.  In addition, the closer base proximities mean that fights generally occur at lower altitudes.  The relative difference between your chosen altitude and those fighting between the frontline bases should remain the same even if the actual altitude decreases.

-- Todd/Leviathn

Offline muckmaw

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Re: Re: Re: Re: THUMB CANDY
« Reply #26 on: June 11, 2003, 12:23:52 PM »
Quote
Originally posted by Dead Man Flying
I don't see your logic here.  If all fields move closer together, then rear fields require less travel time to get to your target.  In addition, the closer base proximities mean that fights generally occur at lower altitudes.  The relative difference between your chosen altitude and those fighting between the frontline bases should remain the same even if the actual altitude decreases.

-- Todd/Leviathn


I think you missed my point. A Stratgic raid, in my mind, is an attack on a Strat target (HQ, Fuel Depot, etc). Bases being closer together will not help us. A bombers best friend is altitude, so if we launch from a base and the bases are closer together, we'll have to fly in circles until we get enough alt to be safe from interceptors.

Flying over an enemy base in a buff at 5k is suicide.

Plus, in order avoid ack from the strat target itself, we need to be 10k up.

So you see, if we launch and fly direct, we'll be passing over the enemy base sooner, and therfore, at a much lower altitude which is a disadvantage for a bomber.

I hope this clarifies my post.

Offline SlapShot

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k/t needs to be taken with a pinch of NaCl
« Reply #27 on: June 11, 2003, 12:40:40 PM »
"IF you want a furball go to the Duelling arena with all your friends ..."

I am so tired of hearing this cop-out when discussing the context of these threads. The main idea and purpose of these thread should be to put forth ideas to build/setup an MA arena that can be good for all. Not build another sandbox or go play in that sandbox for "the likes of you".

No furball in the DA could ever duplicate the dynamics of an MA furball.

"Moving the bases closer together won't do anything but force the players down on the deck with no time to climb."

Bunk ... pure bunk. If you want alt then drop back 1 base and climb. If your a "buffer", then drop back 2 or 3 bases depending upon your required altitude for attack.That wouldn't be any worse off then what is now already the norm in Pizza and Trinity.

Those of us that like to knife fight in the weeds and at the top of the waves really shouldn't have to fly for long periods to achieve this and by ADDING/MOVING base to close the distance would serve all people.

All these proposals, as of late, by the "furball" society have been additions to existing setups and gameplay. Not one idea that I have seen detracts from any existing setup/gameplay that we areadly have, with the exception of perking bombs.

Please explain to me how ...

1) adding more fields (which I believe that NB is doing to Trinity) to close the distance between fields would be a detriment to the "strat" society ?

2) constructing an area, some how, like Tank Town, that would only support the early war plane set, be a detriment to the existing "strat" gameplay as we know it ?
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Offline lazs2

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k/t needs to be taken with a pinch of NaCl
« Reply #28 on: June 11, 2003, 12:43:22 PM »
muck...what is the difference in flying around in circles (or off at an angle) or simply flying straight at the target if the alt and flight time is the same?  Can't talk and turn at the same time?

as DMF points out... a bunch of sorties can be flown in an hour or two online.. most of us don't want to spend em sleeping like curval... it's ok curval little buddy you can fly with us anytime.

hubert... wind down tough guy.  I think you have frightened all the people that you are ever gonna by now.
lazs

Offline SlapShot

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k/t needs to be taken with a pinch of NaCl
« Reply #29 on: June 11, 2003, 12:51:29 PM »
Muck,

If you are attacking B1 and leave from B3, how is that any different than leaving from B5 after fields have been moved or added to make them closer ?



B1..............B2........... ...B3................B4...... .........B5            



B1.....B2.....B3.....B4...... .B5


If the design and spacing are done right, there should never be any need to circle to gain alt for all the same reasons as we have now.
« Last Edit: June 11, 2003, 12:53:37 PM by SlapShot »
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."