"I have a problem with whining furballers who insist their bases be left alone.
I think that whine, for the most part, was dropped when the idea of adding more and closer fields was introduced. As I said before, I don't support the idea of perking bombs to solve the porking issue ... better ideas have been presented to deal with that.
"You see the interaction as negative"
Nope ... never said that. Interaction from JABO pilots and their escorts is what adds to the furball between two fields, if they so choose to fly in/thru the proximity of the furball ... That is what supports my statement that the dynamics of an MA furball could never be duplicated in a DA furball.
"If moving the fields closer together means that any plane (physics, now) gets less altitude because the travel distance is shorter, then what's the use?
Thanks for the physic lesson ... NOT !!! (not a needed comment - I have been playing this game long enough to know what is needed for climb out.)
What's the use ... the use is to appease those who like to fight at low alt - kinfe fights without having to spend 15-20 minutes to get there.
"Moving back to another field to get more alt simply recreates the same conditions we had in the first place."
Exactly the point ... no harm - no foul for those that feel the need to gain alt. Adding/moving fields closer would also serve those that like to fight in the "weeds" ... so why all the resistance ? Again, how does that hurt gameplay as we know it ?
"The strat game depends on isolating the target. Moving the fields closer together would make that more difficult, making the strat game more difficult."
Listen .. I am a card carrying member of both the "strat" and "furball" societys and have been a "strater" much longer than a "furballer", and for the life of me, I cannot see how adding/moving fields to closer proximites would hurt the strat game in any way. It just might add more to the strat game by making it a little more complex to take bases. Who's to know until its been tried.
I am not trying to be a smart bellybutton here, but please give me a hard example of how this concept would hurt the strat game ... what is it that the strat players are giving up ? ... I would really like to know.
"Therefore, he tries to eliminate the strat game by making it unproductive. He comes up with proposals to "fix" something that isn't broken, in order to manipulate the gameplay."
Isn't broke ? ... from where you stand it might not appear to be broken.
Its the old story of the guy in a neighborhood complains to the neighbor on his right about the neighbor on his left who has 4-5 junked cars sitting in plain view of his porch. He get no compassion from the neighbor on his right cause ... "It looks ok from where I sit". It all depends upon where your sitting !!!
I think that your distain for laz has given you a very myopic outlook on what is being asked for, and there are many more respected players here that are supportive of this concept and not because it was laz's idea, but rather because its a good idea that would really not hurt gameplay, but rather add to it.
Rather than you and beet1e playing point/counterpoint with laz, you would better serve your positions explaining in a practical sense how these ideas (and they all aren't laz's) won't work. You guys get no points for being cleverly rude and artfully condesending as opposed to laz's rather direct approach.
I have been reading with interest some of your counterpoints, but they have progressivly gone downhill in the content department ... there is no MEAT in your posts anymore, just a lot of testosterone.