hmm..
How about comprimising things a bit?
1) Get rid of individual radar contact dots for both friendly and hostile forces 2)make radar bar indicate size of enemy forces for not 1 sector, but 4(2x2) sectors
That way, there still is radar information enough to find action, but it is four sectors and you don't know both the location of enemy and friendly. This would necessiate people of same countries to contact each other working in the 2x2 square more often than we do currently(since, flying alone for four sectors would reduce your chances for both surviving AND finding the enemy).
More chance of survival for buff pilots would encourage them to fly more often/aggresively, and more buffs to be searched within four sectors would also mean more need for organized caps and less meaningless gang-bang furballs.
And, the sector radio channel could be changed to the 'tactical sector communication', (1 tactical sector = 4 normal sectors) to add more convienience.
Anyway, the point is to change something so that people still have enough guidance for flight/finding fights, but stop them from engaging and gangbanging in to just 1 airfield with instant access to information.
I think my idea can solve some of those problems, plus, it would be relatively easy for HTC to change programming.
What do you people think about it?