Lol mini!
READ what Skurj said:
2 passes? Usually, rare to need 3...
I believe he's saying he USUALLY does it in 2 passes and it's RARE to need 3 to knock the fuel down to 25%.
But perhaps he'll return and clear this up.
As for me, it was two passes, FOUR structures, at a forward front line base with fighters overhead. Ask Math.. he saw it all and got me too late. Which is the point a lot of folks made when the "defend your fuel" comments are made. Dang hard to stop somebody in the dive.
First pass took out the two fuel tanks situated close together on the NE side with one bomb each continuing on to kill the SW fuel tank with rockets. A vertical whiferdill and back down to rocket the barracks that sits right next to the other fuel tank which was already burning, so I took the barracks. Another veritical move and the nose was coming into line with an ammo bunker when Math took me out with a prolonged burst.
So, two passe would easily have taken all the fuel, had the one by the barracks I destroyed been up.
Rearm pad threads?
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=14629&highlight=rearmPyro:
Added hot refuel/rearm points to the airbases. These are seen as strips of steel planking just off the runways. Stopping on these for thirty seconds will rearm and refuel your plane and your sortie will be considered continued for scoring purposes[/color][/size]. Damage to your plane will not be repaired.
Guess Pyro didn't check with you before he wrote that. Note it says not one thing about "continuing to fight and defend".
Maybe he should revise history, eh? Or do you already make your own T-shirts?
Amazing how you continue to dig.
As for ideas, I think Icemaw probably had the best in another thread. Maybe something should be substituted for fuel as a strat target. Something that, having it, makes field capture easier or more effective and not having it increases difficulty.
Leave fuel out of it. That way, all planes in the planeset are viable all the time on all size maps, but a "replacement" factor substitutes as a strat object so there's no change in the number of those.
As for fighting "without anyone bothering you", surely you're not totally unaware of what we've been saying are you?
No one wants to take anything AWAY from other players.. they just want room to play IN THE MA in their style as well.
For example, enough gas to take an FM-2 or F4U-1 out on a big map and be able to fly a sector + to a fight and have enough fuel to actually fight a while when you get there. I'm not even asking for enough to RTB.
But, hey, change the argument and don't address the issue. It's what all of you continue to do in this "go to the DA" regard.
As a side note, most of you guys criticize Laz' "bases closer together" idea. But have you noticed the Trinity complaints when down when NB changed some VH to AF and added a few AF and CV's? The effect, of course, was to move the fields closer together. And, clearly, it made the map a much better map FOR ALL PLAYERS. Also made the fuel limited part of the planeset MUCH more viable on Trinity.
That's what's really being discussed here.