Author Topic: Red Orchestra UT2003 Mod is out  (Read 1409 times)

Offline SunKing

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Red Orchestra UT2003 Mod is out
« Reply #15 on: October 10, 2003, 08:33:37 PM »
WOW .. .is all i can say.. very impressed...

Found my DOD killer... time to uninstall HL.


Looks incredible on my card all turned up.

Offline Saurdaukar

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Red Orchestra UT2003 Mod is out
« Reply #16 on: October 11, 2003, 12:03:03 AM »
My ingame name is the same here - Saurdaukar.

A couple of the guys that I was in a squad with for DoD are considering starting a RO squad.

Overall review IMO:

-For a first beta, its fantastic.
-Graphics are top notch, especially if your card and machine can support them.
-Some maps are VERY big RAM hogs.
-The iron site aiming system is the best yet, makes Vietcong and OFP look like arcade games.
-The ballistics are superb.  Bullet speed and weight must be taken into account when calculating lead and drop.
-Movement is good.  As mentioned before, a few things that need polishing, but it has a good feel to it.  I will admit that the HL engine used by DoD still 'feels' better to me.
-The l337 crowd wont survive long in this game.  DoD style 'kar whoring' is non-existant because you cant do it.
-Maps are HUGE and of good variety.  City settings like Berlin and Kiev and open country maps.
-Initial weapon selection is fantastic with plans to introduce mounted MG's.
Weather effects are good.
-Team play is FORCED.  Think DoD flag capturing system, only you need 6-8 guys to capture it.

Some tips to make the experience more enjoyable:

1.)  Turn off the music (volume all the way down in config).  It is out of place and distracts you from what important - the guys footsteps behind you with the bayonet.
2.)  A 3 button mouse helps as you can include fire, secondary fire, and aim.
3.)  If the game runs choppy, turn down the detail/resolution/color settings.

Offline Makarov9

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Red Orchestra UT2003 Mod is out
« Reply #17 on: October 11, 2003, 01:57:56 AM »
Great points you made Saurdaukar. For a beta they did a wonderful job. It can only get even better.

My in-game name is Makarov.

Offline SunKing

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Red Orchestra UT2003 Mod is out
« Reply #18 on: October 12, 2003, 02:22:39 PM »
Whoever hasn't downloaded this mod do it!

Im having alot of fun with this mod, a few bugs but they should be crushed soon. Seems I'm a bullet magnet whenever Makarov fires his gun lol.

They need to increase the movement speed a tad and it will feel perfect imo.

BTW I read something good about this mod..


"Kool thing is it will run on UT 2003 and the future UT 2004."

Glad to see the life of this mod will be extended to the new engine. I might even try to create my map I've been toying with now that mod will have longevity.


last request anyone know online where I can find a walkthrough on tweaking the ini file so I can get this game running smooth?
« Last Edit: October 12, 2003, 02:43:09 PM by SunKing »

Offline Octavius

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Red Orchestra UT2003 Mod is out
« Reply #19 on: October 12, 2003, 02:51:32 PM »
Damn, cant wait to download this.  I'm out of town at the moment.  I'll try to get everything fired up tonight.

Most likely my name will be "octavius" or "oct" ingame/ASE.
octavius
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Offline fd ski

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Red Orchestra UT2003 Mod is out
« Reply #20 on: October 12, 2003, 08:56:12 PM »
i can't get a list of servers :(
Any ideas ?

Offline SunKing

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Red Orchestra UT2003 Mod is out
« Reply #21 on: October 12, 2003, 10:21:16 PM »
I heard the master server is down till tomorrow.. an Unreal issue outta their hands.

manually join these servers in the game, they are always full.

69.12.9.86:7777

69.12.9.88:7777

209.43.38.121:7777

69.12.9.89:7777
« Last Edit: October 12, 2003, 10:25:20 PM by SunKing »

Offline Animal

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Red Orchestra UT2003 Mod is out
« Reply #22 on: October 12, 2003, 10:35:03 PM »
Seems cool. Downloading.
See you in hell, krauts!

Offline Makarov9

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Red Orchestra UT2003 Mod is out
« Reply #23 on: October 13, 2003, 12:43:23 AM »
The Devs posted on the RO forum  a list of fixes that will come out in a patch on Friday. It looks like they caught and will fix all the bugs I've seen in the game. Also new maps and features will be added.

I'm so addicted to this game. The realism of the weapons is a nice challenge. For those who want a more realistic BF1942 or DoD then this is for you.

Offline Animal

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Red Orchestra UT2003 Mod is out
« Reply #24 on: October 13, 2003, 01:58:37 AM »
I feel like a handsomehunk.
Installed the mod, but there is no executable. I have no idea how to play it once I'm inside UT2003

The manual does not explain anything on the matter.

-edit-
never mind, it was an installation problem...
« Last Edit: October 13, 2003, 02:05:03 AM by Animal »

Offline Makarov9

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Red Orchestra UT2003 Mod is out
« Reply #25 on: October 13, 2003, 09:31:18 AM »
handsomehunk.

:D

It's pretty cool they have an installation version for Win, Mac and Linux.  Of course I wouldn't be caught dead with a Mac, but I may have to try this out on my Linux box just for the Halibut.

Last night on the Berlin map was the most fun I had. I was lucky to get the sniper spot at the start and racked up 15 kills before they hunted me down. :)

Offline Saurdaukar

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Red Orchestra UT2003 Mod is out
« Reply #26 on: October 13, 2003, 05:27:31 PM »
<---Cant figure out how to manually plug in server IP's what am I missing?

Offline Makarov9

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Red Orchestra UT2003 Mod is out
« Reply #27 on: October 13, 2003, 05:30:56 PM »
I just read the game server listing is down right now. To manually join a game hit the '~' key and type 'open x.x.x.x'  where x is the IP address. The front page on Red Orchestra website has some server IPs.

Are you enjoying this game as much as I am?

Offline SunKing

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Red Orchestra UT2003 Mod is out
« Reply #28 on: October 23, 2003, 07:33:03 PM »
1.1 patch out anyday ( cross your fingers its this weekend). Fixes are awesome...

--------------------------------------------------------------------------------------------------------------------------------

New Features:

- A message will now appear when players join a game telling them how to choose a side
- Added VoteKick feature. Players can enter "VoteKick " in the console to vote out players.
Servers can set the "VoteKickPct" to the percentage of players required to oust a player
(default is 0.6).
- Overhead maps are now ingame, they are on the objective screen. Default key is 'o'
- Added delay between jumps
- Added number of players needed to capture an objective
- The scope system now has 3 settings. The texture overlay, a lower detail scope with the scope a little farther from the eye, and a high detail one with the scope close to the eye. The low detail scope should be used by default as it offers the best balance between FPS and detail.
- Texture scope view now bobs like the 3d scope view so texture scope users won't have an advantage over 3d scope users.
- Firing from the crouched position and not moving will decrease weapon spread by 15%
- Firing from the prone position will decrease weapon by 30%
- Added a temp feature so throwing your weapon will automatically drop your ammo for that weapon, this will allow you to pick the ammo up again if you dropped your weapon on accident
- Increase the range player names are visible from 32 feet to 100 feet
- Added bayonet support for the Mosin-Nagant 91/30
- Temporarily increased the amount of spread you'll experience when firing in hip mode. This will only affect rifles
- You must finish the current bash before you can do another bash.


Fixes:

- PPS-43 magazine pickups now hold 35 rounds
- Throwing your weapon in iron sights no long keeps you player in a walk state.
- Weapons now have a huge reduction in accuracy when jumping.
- The Change Scope Detail key has been disabled for non-sniper weapons
- Fixed a reloading exploit where after starting a reload, a player could bash, then attach/remove a bayonet and continue firing without completing the reload animation
- Fixed bug where Red Orchestra weapon names were showing up with UT2k3 fonts and colors.
- Fixed bug where grenades were the first weapon to come up in an online game, this caused a small problem listed in Known Bugs
- Fixed the kar98's scoped last shoot animation so it doesn't go to iron sight alignment then jump to scope alignment.
- Fixed an accessed none problem that was occuring online with ammo pickups
- Fixed a probem where starting a reload in iron sights, then hitting the iron sights button while transitioning, would cause a bad weapon FOV to be displayed
- Increased bash damage so two hits will kill
- Added better checks to prevent firing through walls exploits
- Fixed the View Shake rotation and offset time on all the pistols and the SVT-40
- Increased the volume of the bullet hit sounds
- Removed the ability to change the player view FOV while ingame
- Fixed an accessed none related to bashing
- Fixed a cause of infinite ammo bug
- Slightly increased the default spread on the rifles
- Increased the view shake rate when firing the kar 98
- Moved the Progress message position up by a small amount so server messages don't block iron sights view
- Fixed the infinite ammo bug caused when you dropped your weapon, then picked it up again.
- Fixed a bug where 1 too many magazines would drop when your weapon is thrown.
- Player HUD ammo will now be properly incremented when a magazine or clip is picked up
- Fixed a bug where the HUD ammo wouldn't update at all when a player with no ammo picked up a magazine or clip.
- The names of other weapons the player is carrying no longer show up if you try to switch weapons while your current weapon is in the middle of an action. These actions include sprinting, reloading, firing, bashing, bayonet attaching and crawling
- Added a touch message to the nagant ammo clips so you know when you are touching them
- Nagant 91/30 scoped will now be able to use ammo pickups from the Nagant 91/30 and Nagant 91/38
- Slightly increased the maximum possible recoil for firing the G-43 and SVT-40
- Temporarily increased the default spread on the G-43 and SVT-40
- Increase the view shake magnitude and speed when firing the G-43 and SVT-40.
- Increased the volume on grenade explosion sounds
- Fixed sprint-crawling bug
- Slightly reduced prone transition time period
- Objective capture bug when one team has 0 players has been fixed
- Fixed a few 3rd person animations for the sniper rifles
- Fixed scoreboard bug where names got repeated
- German hats now handed out
- Voice menu now works online
- Mine fixes
- Changed death message color
- Created a more clean RedOrchestra.ini file that solves many issues
- New grenade projectile class with some fixes
- Many menu fixes
- Fixed playing of breathing sounds after players die
- Added percentage of reinforcements left to the scoreboard
- Fixed left leg hits counting as chest hits
- Fixed stamina being taken away if walking and holding the sprint key at the same time
- Fixed the bug where you could see through to the skybox with the scopes.
- Fixed many map bugs
- Fixed invulnerable bushes
- Lots of other fixes that weren't recorded

Offline Makarov9

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Red Orchestra UT2003 Mod is out
« Reply #29 on: October 23, 2003, 10:48:27 PM »
And it's out! I am so in luv with this game.

http://www.unrealwarfarex.com/redorchestra/