Author Topic: Red Orchestra UT2003 Mod is out  (Read 1410 times)

Offline SunKing

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Red Orchestra UT2003 Mod is out
« Reply #30 on: January 10, 2004, 07:52:52 PM »
New Red Orchestra version Beta 1.2 out today.


get it.
got it?
good.


http://www.unrealwarfarex.com/redorchestra

Offline Saurdaukar

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Red Orchestra UT2003 Mod is out
« Reply #31 on: January 11, 2004, 12:38:37 AM »
Ill download it tomorrow - any good?

Offline Octavius

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Red Orchestra UT2003 Mod is out
« Reply #32 on: January 11, 2004, 12:47:27 AM »
finally :)  only 2 weeks late!

Will DL it tomorrow too.
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Offline Saurdaukar

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Red Orchestra UT2003 Mod is out
« Reply #33 on: January 11, 2004, 12:48:00 AM »
Caved - downloading it now at 403kbs!  I love Fileplanet.  Best $7 I ever spent.

Offline Octavius

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Red Orchestra UT2003 Mod is out
« Reply #34 on: January 11, 2004, 12:50:31 AM »
grr :)  

Going online with it Saur?  Maybe I'll fire it up too.
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Offline SunKing

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Red Orchestra UT2003 Mod is out
« Reply #35 on: January 11, 2004, 01:11:30 AM »
Quote
Originally posted by Saurdaukar
Ill download it tomorrow - any good?



Yes well worth it.

Offline Saurdaukar

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Red Orchestra UT2003 Mod is out
« Reply #36 on: January 11, 2004, 01:17:32 AM »
Quote
Originally posted by Octavius
grr :)  

Going online with it Saur?  Maybe I'll fire it up too.


Yeah, gonna put it together now.

Offline Octavius

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Red Orchestra UT2003 Mod is out
« Reply #37 on: January 11, 2004, 01:20:03 AM »
Still waiting at fileplanet.  Best $0.00 ever spent :)

gonna find another mirror
octavius
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Offline Russian

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Red Orchestra UT2003 Mod is out
« Reply #38 on: January 12, 2004, 10:54:08 PM »
Nice mod, thanks for sharing info about it.

Offline Makarov9

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Red Orchestra UT2003 Mod is out
« Reply #39 on: January 13, 2004, 12:23:36 AM »
Yep they've done a great job with this mod. The Danzig map is beautiful.

Offline Toad

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Red Orchestra UT2003 Mod is out
« Reply #40 on: January 13, 2004, 12:45:30 AM »
Two questions:

1. How much horsepower to run this? I'm AMD XP1600, GF4ti4600 and 512 on the ram.

Thinking of spending a bit and going XP2700 Barton at 333 FSD, RAM is already 333 capable.

2. How's the "damage model" work? If you shoot him in the leg, does he limp along or is it a cumulative total type "health bar" thingie?

Been doing a little AA with the sqaddies when the ummmm... umm.... less desirable AH maps are up. Not all that happy with AA.

Thanks!

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Offline SunKing

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Red Orchestra UT2003 Mod is out
« Reply #41 on: January 13, 2004, 01:14:48 AM »
Quote
Originally posted by Makarov9
Yep they've done a great job with this mod. The Danzig map is beautiful.



and I found out why. It was created by an Epic employee. Hopefully they can get more "proffesionally" made , cause most are stinkers.

Offline SunKing

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Red Orchestra UT2003 Mod is out
« Reply #42 on: January 13, 2004, 01:18:44 AM »
Quote
Originally posted by Toad
Two questions:

1. How much horsepower to run this? I'm AMD XP1600, GF4ti4600 and 512 on the ram.

Thinking of spending a bit and going XP2700 Barton at 333 FSD, RAM is already 333 capable.

2. How's the "damage model" work? If you shoot him in the leg, does he limp along or is it a cumulative total type "health bar" thingie?

Been doing a little AA with the sqaddies when the ummmm... umm.... less desirable AH maps are up. Not all that happy with AA.

Thanks!




1)Well im throwing in anohter 256mb ram. This is very pretty when u can pump it up. Right now with AA and AS high I get a stutter when a solider appears on my screen, I hear there are high poly issues with some meshes in this game.

2) no limp anymore. people were abusing it shooting friendlies in the foot in the spawn to gimp em and not be punished.


games well worth a try if you own a legit UT2003 copy.

Offline Saurdaukar

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Red Orchestra UT2003 Mod is out
« Reply #43 on: January 13, 2004, 10:17:38 AM »
Wow.  1.2 is outstanding.  Cant wait for the implimentations in 2.0.

Toad,

Im running 1024 res at full detail and have narry a problem on my P4 2.0 with 768 megs of RAM and an ATI 9600 Pro.

Danzig is a beautiful map - although Im not sure why its sounds like its raining but there are no rain drops.

Offline Octavius

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Red Orchestra UT2003 Mod is out
« Reply #44 on: January 13, 2004, 01:29:41 PM »
Toad, Unreal Tournament 2003 runs a lot better with Nvidia cards.  Your specs should cover it just fine and then some.

Killing the "gimp" was a good idea IMO.  I hated falling just a foot too high, wounding my ankle, and being in turtle mode for the remainder of the time.  It is still more 'realistic' than quake where it takes a rocket or two for death.  Bullets behave like bullets.
octavius
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