Ok ive noticed over the last year many posts concerning our Radar levels and icon ranges being too much and I thought id try to open an honest dicussion on why we are either in favour or against any changes. Please try to keep to reasons why you are EITHER for or against changes to radar coverage/acurracy and icon range.
Id like to start by telling you about being a gunner for a B17 (death5 pilot <S>
) and being attacked by a pair of Me262s.
well as they approached we saw them from d6.0 all the way to almost 100ft (the one that got that far).Well i'd guess i started hitting the first one from about 1.1 down to 500 before his wing was torn off(both engines oil too) then the second one attacked and i plastered him too, damaging his engine and lighting up his fuselage as he streaked past.Later I got the kill so both lost 200 perks for trying to down a b17 attacking their base!.That kinda sucks because the attacks were fast and together and at accute angles and basically i think because i had plenty of time to recognise they were jets and then to judge closing speed for 5 seconds or so(?) before they were anywhere near the 30mm shot range.
If anyone here has played in the CT you may have noticed the Icon range is 3.0 rather than 6.0.I have found surprise attacks MUCH easier to pull off and much easier to fall prey to.As the game is now I find that when you have an attacker above you you get a perfect visual clue(icon) as to WHEN they begin their attack.It is extremely rare to catch someone once they know you are nearby.
So we have an arena where unless peoples SA is flooded with enemy you can pretty much avoid all the fights.You have your icon earlwarning radar to help you out.Take it away like we tried and the game can get unenjoyable but reduce it to 3.0 like the CT (or perhaps 4 for MA?)and you get a much more intense atmosphere and you can be easily caught out if you dont pay attention to your 6 oclock.Much more oppertunity for those sneaky ideas to form
Id really like to try a reduced icon range in MA for a month. (3 or 4 k?)
As to Radar I think with the arenas so full these days I really dont feel there is a need anylonger for such an accurate radar.It used to be you couldnt find a fight for 20 minutes while you searched for that 1 guy showing a red bar in a 25 mile square, but now?, who CANT find a fight for gods sake? lol
Basically i think they radar really doesnt NEED to be so accurate with the numbers in MA and the scale of the map.Double its size and maybe there will be a need for it again but as it stands I usually see almost the entire front crowded with enemy all looking at their map dar closing in on any fight you can clearly see with red and green dots swirling around, pick out a solitary red one or red blob and fly directly to it.You can even adjust real-time your course until you line up with it.It all far too arcadey with so many on.Used to be you knew they were in the square and you would have a fairly hard time finding them as they hid from you.Now you cant run too far without meeting more and more cons and so Mission sorties become wild gambles that 9 times out of 10 end in failure.I think radar reduction may help to keep some areas of the map 'reletively' clear so those that dont mind a longer quieter route can have their fun too.
I used to ask for the below 500ft to be turned off but it seems unworkable when most bases are 1000ft up anyway.
Perhaps a less defined red bar would help? maybe just a small red bar until aircraft exceed a certain amount, then a larger bar and thats it.And perhaps the ability to knock out a localised area of all radar including bar type.
Imagine a tactical strike on a chain of radar(1 every 10 miles) knocks out local bar and dot radar.You send fighters to distaract fighters whilst you push a large force into the enemies now blind front.It could recover quickly but at least this would mean you could do SOME sneaky large missions.As it is as soon as you launch an enormous RED blob pretty much garentees failure doesnt it?.
I would like to see less accuracy or less definition of radar BAR
[ 12-03-2001: Message edited by: hazed- ]