Originally posted by muckmaw
Meanwhile, I wonder how close FS2004 is to the real deal. In other words, if you master FS2004, does it give you an advantage when you go to fly the real thing, or is it a disadvantage?
Apples and oranges, I'm sorry to say Muck. Some very clever person made a patch for MSFS 2002, whereby the user can fly the T-37 at Vance AFB. Being a T-37 student here, I thought it might be a very useful tool in the early stages of training. To an extent, it does a fair job of modeling the flight characteristics in the local area. But there are a couple of major things that it can't model that make the real plane so much different:
1. Unable to move head position in cockpit. The sight picture I'm used to seeing in the jet is not the same sight picture I see in the sim. I'll go out on a limb and assume the same is true of most other aircraft as well.
2. Spins. Despite setting the plane up in the same parameters that we practice spin entries in, the plane will not remain in a spin. Releasing all control input invariably causes the plane to fly itself out of the spin. I've actually noticed this in AH too, when I've tried to spin a 262 intentionally.
3. Stick responsiveness. I'm sure someone will tell me that I can play with stick dampening or something like that to help with this, but the fact remains that a sim is always touchier, especially in the roll axis, than a real plane.
4 (and this is the big one). Radio traffic. Being in the pattern with 10 other planes and being directed by an RSU makes for a much more harrowing experience than flying a sim all by your lonesome.
Like I said, this was a patch for Flight Sim 2002, and maybe FS2004 has addressed the first three issues (somehow I doubt it, but what do I know?), but there is no way to simulate the fourth thing effectively that I can think of.