Author Topic: AWACS Intercept  (Read 5089 times)

Offline funkedup

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AWACS Intercept
« on: December 03, 2001, 05:36:00 PM »
The other night on the Uterus the Knitrook were ganging us again.  With 15 or so Knights over A1 I decided to go hunting in my Mustang III.  I went over the cloud cover and saw nothing there.  But there were dots showing on the AWACS datalink.  And one of them was cruising straight for A1.  So I left the clipboard up and followed the dot.  Right as I got behind him and our dots merged, I dove through the cloud.  He was about 700 yards in front of me.  I ducked under his tail, closed to 250 yards, pulled up maybe 10 degrees, and destroyed him, then zoomed up over the cloud.  Total exposure and visual contact was about 10 seconds.  I did this again later against a bandit who was maneuvering (apparently to line up a dive bombing run).  I intercepted a third bandit in this fashion, but he saw me at the last minute and broke.  I zoomed up over the clouds, used AWACS to locate him again, and dove under and splashed him.

No visual contact required to get within firing parameters.  I wasn't even looking out the window, just flying with the artificial horizon and steering based on the instant updates on the datalink.  In a day fighter.  Kind of silly for a WWII sim don't you think?

[ 12-03-2001: Message edited by: funkedup ]

Offline K West

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« Reply #1 on: December 03, 2001, 05:39:00 PM »
"Kind of silly for a WWII sim don't you think?"

 Absolutely it is. And I'm sure the person you rode the signal to thought so also.

 I can honestly say the only place that made it even easier and as ridiculously unreal was AW. It was the same there with one exception and it was what made AW's even worse; the bombers had an "L" shaped radar id which was different from the fighters regular radar dot.

 Westy

[ 12-03-2001: Message edited by: O'Westy ]

Offline FlyingDuckSittingSwan

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« Reply #2 on: December 03, 2001, 06:24:00 PM »
Seeing there's AWACS, how about providing in-flight refueling? Just get the B17 and attach some hose lines on the wings...  :cool:

Offline Fatty

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« Reply #3 on: December 03, 2001, 07:23:00 PM »
You guys get tired of that other thread?

Offline J_A_B

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« Reply #4 on: December 03, 2001, 07:29:00 PM »
Why not just go to ultra-realism and have the game auto-cancel your account the first time you get killed online?


I've noticed something over the years.   The settings that the vocal few ask for--such as our very own CT--invariably lead to an empty arena.   The only time it ever "works" is if it's forced upon the general population with no alternative, and even then they will flock away given the first opportunity.

I'm not saying that it's "wrong" to want things like no DAR; everyone is equally entitled to their beliefs.   I'm only pointing out that these beliefs tend to be unpopular overall and best reserved for special events and special-purpose arenas.

J_A_B

Offline K West

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« Reply #5 on: December 03, 2001, 07:32:00 PM »
Nope.


 Hey.... Hmm...refueling?.!.?  Why heck! Here's another good idea.

 Add inflight power ups! That way no one has to land and you can keep flying and fighting. It may not be realistic but what game is huh? After all why waste time landing as that just interrupts the over all flow of the great nonstop action-packed arena fighting anyway ...  <sarcasm paused> ....

   ;)

 And JAB, it's not NO dar. It's not INFLIGHT dar. Also, it is not NO color bars. It's NO INFLIGHT DAR. If anyone ever mentions realism you whip out that "death" line every time. Why model anything at all then if you can't model death? <eye roll>

 Westy

[ 12-03-2001: Message edited by: O'Westy ]

Offline Maverick

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« Reply #6 on: December 03, 2001, 08:09:00 PM »
Funked,

You can easily avoid all the hideous problems associated with the hated DAR in your country. Simply go to the ENEMY country and you won't be bothered by that nasty old dar.

Another way for you to avoid it is to fly in the CT. I hear it's REAL popular with the realism crowd. Why you can hardly get into the arena all the slots just fill up so...  :rolleyes:

Fly your own game and let others fly theirs.

 
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Offline Gadfly

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« Reply #7 on: December 03, 2001, 08:36:00 PM »
Funked, they are right.  Give it up.  This game is what it is, and it is good that it keeps its focus.

Play another sim for that experience you are looking for, and enjoy this game for what it is:  Laz-Land!

Offline Maverick

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« Reply #8 on: December 03, 2001, 08:45:00 PM »
FYI-

Poll in game feedback topic for second "ultra realism" arena. Maybe if there is enough interest HT will set it up and EVERYONE can have the type of game play they want.

 
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Offline J_A_B

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« Reply #9 on: December 03, 2001, 09:41:00 PM »
"And JAB, it's not NO dar. It's not INFLIGHT dar. Also, it is not NO color bars. It's NO INFLIGHT DAR. If anyone ever mentions realism you whip out that "death" line every time. Why model anything at all then if you can't model death? <eye roll>"

Ok, different line, fair enough.  I DO perhaps overuse that one a bit.  But it's so EASY!    :)

Why doesn't AH model the 30 or so-odd steps it took to start up some of these planes?  Why not make a system where the game gives YOU a mission, instead of letting you do whatever you want (real pilots had to follow their assignments).  Why not force you to charge your guns, power up the radio, switch on the gunsight, and a host of other small tasks?  Why does the MA allow Spits and 109's to fly for the same side?  Why does it let you re-fuel your plane in 30 seconds?  Why can you lose as many planes as you want but your country never suffers from a lack of parts or material?

Answer--gameplay.  AH is about aerial combat and allows people to partake in this with few restrictions.

As with many arena settings, the DAR is there to foster combat.  AH is a game about combat in WW2-era planes, NOT a strict WW2 sim.  Having no DAR in-flight would make it easier to slip by people undetected and harder to find people, which is opposing to the idea of a game about aerial combat.  

I already find AH's in-flight dar to be woefully inadequate.  That's MY opinion   :)

I would suspect that you like the concept of WW2OL better--rather than a "combat sim, WW2Ol tries to replicate the war as it was.  Unfortunately for everyone, WW2OL itself is a buggy unfinished unrealized dream.

BTW, even if I don't agree with you, don't think for an instant that I disrespect you.  I have considerable respect for you Westy, and for Funked, and for a lot of others on this BB.  I do frequently seem a bit blunt and harsh, but that's just the way I am.  I don't mean anything by it.


J_A_B

Offline Dinger

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« Reply #10 on: December 03, 2001, 09:41:00 PM »
Uh guys. "slippery slope", "straw man" and "red herring" are invalid forms of argument.
It's not about the CT; it's not about über-realism, and it's not about wearing vintage flightsuits while playing.

Here's another consideration for you:
any of you remember those heady days at the beginning of 1.08 when there were not dots?  Or back in beta when that was the case?
Does anyone, anyone at all, remember having difficulty "Finding the fight"?

I certainly don't.
Anyone here ever play some other simuulation where radar information was available only to those in the tower? Were intercepts that tough?

Offline Apache

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« Reply #11 on: December 03, 2001, 09:52:00 PM »
Going to reiterate once more why I think the MA needs radar. The new people. I'll let the pic make my case. Notice the question by lewper. This was grabbed 12/03/01. Hope the link works.

 

Offline Maverick

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« Reply #12 on: December 04, 2001, 12:24:00 AM »
Went to the CT tonight. It was empty. Not just sparse population but freaking EMPTY as in NO players.

What I found there was:

No dot dar
Reduced icon range
A really decent looking map based on the BoB.

With all the pleas for removing the dar, why aren't these folks playing there??? If it is such a grand idea with a majority, or even a substantial minority of players wanting it, why is CT empty almost all the time? Hell, you guys already got most of what you have been demanding in the MA. Use it!

All that needs to be implemented, if it hasn't been already, is the strat thingie, base capture, scores and an expanded plane set. You guys got what you wanted why don't you use it?  :confused:

I'm not trying to be sarcastic, I just don't understand why you're not using the very thing you have been asking for.

 
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Offline funkedup

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« Reply #13 on: December 04, 2001, 12:26:00 AM »
Where and when did I ask for no radar?  All I'm saying is that the AWACS datalink is silly, and I gave an example.

 
Quote
I just don't understand why you're not using the very thing you have been asking for.

You must not be talking to me.  The CT is most definitely not the very thing I have been asking for.

[ 12-04-2001: Message edited by: funkedup ]

Offline Karnak

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« Reply #14 on: December 04, 2001, 01:17:00 AM »
So you're saying that Wing Commander Tuck wasn't guided into a firing position by groun control radar in the pitch black of night, flying a Hurrican MkIIc, successfully downing it because they couldn't do that in WWII?
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