"And JAB, it's not NO dar. It's not INFLIGHT dar. Also, it is not NO color bars. It's NO INFLIGHT DAR. If anyone ever mentions realism you whip out that "death" line every time. Why model anything at all then if you can't model death? <eye roll>"
Ok, different line, fair enough. I DO perhaps overuse that one a bit. But it's so EASY!

Why doesn't AH model the 30 or so-odd steps it took to start up some of these planes? Why not make a system where the game gives YOU a mission, instead of letting you do whatever you want (real pilots had to follow their assignments). Why not force you to charge your guns, power up the radio, switch on the gunsight, and a host of other small tasks? Why does the MA allow Spits and 109's to fly for the same side? Why does it let you re-fuel your plane in 30 seconds? Why can you lose as many planes as you want but your country never suffers from a lack of parts or material?
Answer--gameplay. AH is about aerial combat and allows people to partake in this with few restrictions.
As with many arena settings, the DAR is there to foster combat. AH is a game about combat in WW2-era planes, NOT a strict WW2 sim. Having no DAR in-flight would make it easier to slip by people undetected and harder to find people, which is opposing to the idea of a game about aerial combat.
I already find AH's in-flight dar to be woefully inadequate. That's MY opinion

I would suspect that you like the concept of WW2OL better--rather than a "combat sim, WW2Ol tries to replicate the war as it was. Unfortunately for everyone, WW2OL itself is a buggy unfinished unrealized dream.
BTW, even if I don't agree with you, don't think for an instant that I disrespect you. I have considerable respect for you Westy, and for Funked, and for a lot of others on this BB. I do frequently seem a bit blunt and harsh, but that's just the way I am. I don't mean anything by it.
J_A_B