Interesting idea, redphoenix, but I don't think it's for the MA.
If I may round up a bit on your idea(at least, for what I understand of it,) I think what you're talking about is a sort of a semi-organization in which the HOST/system plays the role of the 'strategic HQ commander' - for instance, the system will deal out 'available slots' for take-off in certain fronts, and people who have taken those slots on a first-come first-fly basis will be able to fly/spawn from the field.
The other people, will have to take other 'slots' spread out in other corners of the maps. It's sort of like a mission, except it's not a one-time event but exists as a consitently acting system, and only the people who took up the slots will be able to up from a certain field, or certain group of fields you "signed up" to operate from.
If the level of HOST/system intelligence is good enough, it may be able to depict certain strategic aspects of air combat - limited human resources, and deployment of it in tactical/strategical style.
Maybe a bit more can be ventured with the system, like the HOST/system calculating data on sorties, K/D rates, success rates of attack/bombing runs and etc.., of a certain 'sector of operation'. If it 'thinks' they can use more pilots, more slots will be opened up and it will be notified.. etc etc. Sort of like automated mission-scripting, but a bit more sophisticated.
However, as I said, it's not for the MA. It smells something more suited to AH2:TOD, or the Combat Theater.