Author Topic: Beta 1.995 bugs  (Read 3630 times)

Offline Roscoroo

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Beta 1.995 bugs
« on: December 02, 2003, 05:10:00 PM »
this tail wheel  mod has got to go guys ... or at least fix it for auto take off ....    10 crashes on Take off so far

correction 25 crashes in a spit 9 ... then i finally get a p 51 off the ground ...
« Last Edit: December 02, 2003, 05:52:01 PM by Roscoroo »
Roscoroo ,
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Offline mrblack

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« Reply #1 on: December 02, 2003, 05:47:10 PM »
OUCH

Offline Mitsu

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« Reply #2 on: December 02, 2003, 06:13:17 PM »
Highest Detail loses much FPS.
Can't takeoff in Spit9.

Offline LePaul

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« Reply #3 on: December 02, 2003, 06:14:39 PM »
I agree, this rudder slide is terrible...the aircraft acts like its on ice.

Tried 4 times, managed to get one up (P-51B).

Of all the things to tweak, I dont understand the rudder.. :confused:

Offline Innominate

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« Reply #4 on: December 02, 2003, 06:23:58 PM »
No problems taking off,
But every time i tried to take off on a runway heading with a friendly aircraft parked there, my plane fell through the runway eventually crashing.

Offline Roscoroo

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« Reply #5 on: December 02, 2003, 06:30:56 PM »
figured out the takeoff in a spit 9 finally ... start at min throttle ease it up about 1/4 er or so gain speed ... it will wiggle and wallow all over the place ... then it sort of calms down ... at this point increase throttle to full ... then hit the wep as its stable ...

Frame rate is a hard hit here also ..7-20 avg in flight
1.3 ghz , gf 2 mx 400 64 mb ,win 98 se 30.82 drivers ,dx 9.0b
Roscoroo ,
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Offline zmeg

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« Reply #6 on: December 02, 2003, 06:41:28 PM »
My framerate and overall smoothness were slightly improved. I had no trouble taking off in p51-d(havn't tried spit yet) but when I landed at default field it said I ditched.

Offline zmeg

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« Reply #7 on: December 02, 2003, 07:21:41 PM »
Wow, the spit 9 is some beast (we won't see nearly so many of them now) but after several failed attempts I tried it with flaps down and it was no problem at all.

Offline mason22

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« Reply #8 on: December 02, 2003, 07:24:11 PM »
when changing resolutions in game, can not move text buffero out of original video setting, as well as mouse.

i was at 1024x768 and changed it to 1600x1200. Could not move text buffer from middle of screen (which is actually the bottom on 1024) and mouse would not move out of 1024x768 area even though i was in 1600x1200.

Offline thrila

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« Reply #9 on: December 02, 2003, 07:34:39 PM »
Something definately wrong with spit9.

All planes except spit9 can takeoff with easily.  With spit9 the nose swings wildly left and right when trying to correct for torque with rudder and usually end up augering.

Maybe rudder to sensitive or something?


I thought something major had happened to the FM (i love spits so thought flew spit9 first for about 1hr).  after augering many times i upped something else, to my surprise they all handles much better.
« Last Edit: December 02, 2003, 07:36:40 PM by thrila »
"Willy's gone and made another,
Something like it's elder brother-
Wing tips rounded, spinner's bigger.
Unbraced tailplane ends it's figure.
One-O-nine F is it's name-
F is for futile, not for fame."

Offline Hap

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oh wow!! :)
« Reply #10 on: December 02, 2003, 08:13:37 PM »
fr in 50's holds firm even when firing :)

Offline TheCage

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« Reply #11 on: December 02, 2003, 09:13:08 PM »
Found the same problem with the Spit IX.   Have not been able to get it off the ground but one time.   Can not even keep it on the runway.   The Me-109 which should have a tough time taking off was the easiest of them all to get off the ground.   On line Frame rates were ok, but took a big hit with only six planes in the air.   During combat runs, I would get lockups that would last 3-5 seconds.    Also on the P-51D and Spit IX there is no visible prop on the plane before engine start.   How ever does show up after shut down.    I watched an outside view during take off on the Spit IX, and the plane was sliding sideways like it was on ice.   Rudder correction for torque causes wings to flip flop with no real lateral control.    Once nose goes to the left, even full right rudder will not straighten it out, but starts the wild flip flopping till gear collapses.

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Offline Joc

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« Reply #12 on: December 02, 2003, 09:20:54 PM »
FIX MY BLOODY SPIT! lol:eek:
Joc

Offline Batz

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« Reply #13 on: December 02, 2003, 09:23:18 PM »
spit 9 is crazy but use left/right break not rudder. All other planes event he spit 5 are far "easier". HT could you include a "tail lock" key?

I can take off every time but who said Ht has no sense of humor, HT leave as is :p

I havent tried online because I dont have an active accouint any more so dunno about online fps.

Offline Mickey1992

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« Reply #14 on: December 02, 2003, 09:43:03 PM »
0 for 24 trying to get a plane up.  Could not even get a Goon off the ground.  Anyone with a keyboard rudder having any luck?