Author Topic: Ref "the Lazs MA strat idea" - oh to one of the "talented" few ....  (Read 11723 times)

Offline SlapShot

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Ref "the Lazs MA strat idea" - oh to one of the "talented" few ....
« Reply #210 on: December 17, 2003, 01:24:47 PM »
Blah blah blah ....

This thread and this topic is so overdone.

As Toad alluded to before ... and I believe it to be true ... nothing is going to happen/change until the release of AH II.

Maybe some changes will occur in AH II : Classic, maybe not. Maybe things will change when/after  AH II : TOD goes live, then again maybe not. Changes are more likely after the TOD Release IMHO. Maybe we can pick up this discussion at that point in time.

For some strange reason, we think that carrying on with this debate, we are going to sway HT and/or HTC one way or another. I believe that they (HT or HTC) have already gotten/understood the strong points of both sides of the debate and due to the never-ending angst of this discussion, are more than likely sick of hearing it and have definately turned a deaf ear to it.

I am not going to participate in these discussions anymore until AH II is the only game to play and even then, I doubt that I will. I have made my point/argument as have the other contigent ... the ball is now in HT/HTCs hands.

Beta Release 7 is out ... rather than keep  throwing fuel onto this fire and wasting time, we all should be testing the crap out of AH II so that when it goes primetime, we will have something pretty slick at our disposal.

Every night I check the AH II arena and only see 7-10 players at the max ... whats up with that. Its a viable/playable areana and we should be starting to use it.
« Last Edit: December 17, 2003, 01:26:52 PM by SlapShot »
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Furious

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Ref "the Lazs MA strat idea" - oh to one of the "talented" few ....
« Reply #211 on: December 17, 2003, 01:25:22 PM »
Seems to me beet, that what you want is a low threat environment with plenty of time between engagements for you to get resituated.  





Feel free to correct any spelling errors you find.  Hope the grammar did not make you "wince".

Offline mars01

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Ref "the Lazs MA strat idea" - oh to one of the "talented" few ....
« Reply #212 on: December 17, 2003, 01:32:49 PM »
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Run into me at the CON?  Is run here the key word?


Yeah after you lol:D

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She`s a killer at the crap table.  
Is she hot?:D

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I believe if you will take better notice you will see what your "slamming" is your head into the old proverbial brick wall.


Maybe not slamming, but talking to a wall, thats for sure hehehe:D


Yeah slap I agree.  But work is slow and I'm bored so I am having some fun with Jack.  I could care less about HTC changing their mind.  They arent going to do anything till AHII  is done,( Thats at least a year or more away.  We may see the new engine and such done in the next six months, but they haven't even started working on the game side and wont be until the engine is solid.) let alone pay any attention this baloney.

Offline Jackal1

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Ref "the Lazs MA strat idea" - oh to one of the "talented" few ....
« Reply #213 on: December 17, 2003, 01:35:34 PM »
Quote
Originally posted by mars01
Yeah after you lol:D
 

 I`m always here till closing time. We never close. :D
Democracy is two wolves deciding on what to eat. Freedom is a well armed sheep protesting the vote.
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Offline mold

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Ref "the Lazs MA strat idea" - oh to one of the "talented" few ....
« Reply #214 on: December 17, 2003, 02:11:06 PM »
Quote
Originally posted by mars01
You hit the nail on the head mold, Bulzeye.  Yes I agree, fester lessens the impact one field has on an area.  So to really make an impact as a strat guy you have to take more than one field or take a more startegic field.  They cnt spoil the sector as easily.


Hehe, well to be fair mars, I wasn't looking at it quite from that angle.  I was thinking more on a field-per-field basis.  But actually, what you are saying makes more sense.  Question for you beet1e and other strat folk: is this a fair analysis of the strategic implications of closer fields, or is there more to it than that?


Slapshot--

Hey, I'm just talkin here. :D

Offline beet1e

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Ref "the Lazs MA strat idea" - oh to one of the "talented" few ....
« Reply #215 on: December 17, 2003, 04:23:13 PM »
Mars01, Mold...

...and Mr. Toad :D;)

I'm glad we understand eachother. There is just one last thing. And that is that the strat players are repeatedly told that they can strat on any map. Technically, this is true: Strat targets can be destroyed etc... but the suggestion that we can strat on QWW is akin to the strat players telling the furballers to go to the DA. Technically, you can do all your furballing in there. But you don't want to. You want community, you want terrains - a bit surprising, as some have been disdainful of "sightseeing" but what the hey... Just as furballers don't want to have to go to the DA, please understand that for the strat guys, the QWW map is far from ideal. Those walls of LA7s really pork things up, and what's the point of capturing a base when the enemy has an identical one ½ mile away?

Mr. Toad! I don't whine too much about the fuel porkers. They're a nuisance for sure. But they don't completely ruin the game. And please remember - my planes need fuel too, so I am not exempt from fuel porkage as you have tried to suggest in earlier threads.

About that LA7 conveyor belt: It's bad on QWW, but it can be bad on any map. Here's a screenshot from last night. I was in a F6F flying from a CV. There were some enemy zekes and Niks, but mostly it was Spits and LA7s.  It's getting really, really old... so I logged and went to the CT - had a good time there. :aok


Offline Jackal1

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Ref "the Lazs MA strat idea" - oh to one of the "talented" few ....
« Reply #216 on: December 17, 2003, 04:28:52 PM »
Beet, that Lala driver 2.1 to your lower left has a polaroid out takin pics of your butt.:D
Democracy is two wolves deciding on what to eat. Freedom is a well armed sheep protesting the vote.
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Offline SlapShot

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Ref "the Lazs MA strat idea" - oh to one of the "talented" few ....
« Reply #217 on: December 17, 2003, 04:47:17 PM »
Beet ...

I look at that picture and the guy that scares me the most is the A6M. He is the first that I would target to get him out of the equation.

I guess the main difference is fighting styles. No knock here ... you are, I believe, a straight line fighter, where I am an angles fighter.

If you are a straight line fighter, then you must fear the La-7 cause he WILL run your butt down .. simple as that. OTOH, you might not fear the A6M cause he will never catch you, if you choose to disengage.

I never fear the La-7 because they can rarely get the angle on me if I see him ... its that bloody A6M that farts in the direction of my angles.

I just checked my stats and so far I have killed the La-7 21 times and died to it 7 times (3:1). Yes there are alot of La-7s in the air, but they are not the scariest plane out there. I flew the La-7 almost exclusivly for 2 tours so I know what it can and can't do.

I don't care what plane you bring to the fight ... just fight ... win or lose ... I don't care.

Its the twistin', the turnin', going vertical, stall, barrel-roll, yo-yo, whatever it takes to spoil the angle and gain the angle ... and the longer it takes, the better it is ... at least for me.

I gotta ask ... wazzup with the PINK ?!?!?! ;)
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Toad

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Ref "the Lazs MA strat idea" - oh to one of the "talented" few ....
« Reply #218 on: December 17, 2003, 05:06:29 PM »
Quote
Originally posted by beet1e
...strat players are repeatedly told that they can strat on any map. Technically, this is true: Strat targets can be destroyed etc...

...my planes need fuel too, so I am not exempt from fuel porkage as you have tried to suggest in earlier threads.



What I see when I read that is: "all the strat is there, but I don't like the way it plays out on this map. So, I'll find a denigrating term for a map I don't like to play so I can imply that there's something wrong with people who like this map."

Bottom line though is you STILL CAN DO ALL THE STRAT ON FESTER. Even you admit this.

As for fuel, yes, your plane needs fuel. But it doesn't need as much as an early war aircraft. Two reasons, these planes hold less fuel and go much slower. So, with a time based fuel multiplier, 25% pretty much makes it impossible to sortie from a front line base to the next enemy base one sector away, fight a bit and return. There just isn't enough fuel to do that.

Take off another sector back? Swell, now you've DOUBLED the time it takes to get to the enemy field at 220-230 mph. Compare that cruise to your G10. For people with limited time to play and who happen to be really fond of the early war slower planes, this makes a big difference.

Yet you still shrug this off as unimportant because it doesn't affect the way you play.

Your concern is touching.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline nopoop

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Ref "the Lazs MA strat idea" - oh to one of the "talented" few ....
« Reply #219 on: December 17, 2003, 05:08:44 PM »
Looks pretty much even up battle there Beet. Have some altitude in that *****kitty also.

Looks like fun !!

I'm a sucker, I'd go for the close-in La7 cuz I love killing them more than anything and hopefully have the juice to outdistance the zeke after the pretty explosion.

Killing La la's is ALWAYS fun. I think I'm fixated on that hobby.

If they were'nt there to kill, it just wouldn't be as fun.

The glass half full or half empty kinda thing I guess.
nopoop

It's ALL about the fight..

Offline Overlag

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Ref "the Lazs MA strat idea" - oh to one of the "talented" few ....
« Reply #220 on: December 17, 2003, 05:12:07 PM »
Quote
Originally posted by beet1e
as long as we can have maps like Pizza and Big Isles where those of us who prefer the fields to be more widely spaced can find the gameplay we want.

I don't think that's asking too much.

But then again some people want everything their own way all the time.


i dont want all maps to be like furball errr fester map because i think bases too close can cause problems. BUT, Pizza and Big Isles take the distances too far.

Pizza & Bigisle = Too far
Fester = Too close
Trinity = Top marks ;)

Bases should be 25miles apart, not 50 like on bigisle or pizza, and not 10miles like Fester... Trinity and all the small maps have this balance of distance done right imo.
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline mars01

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Ref "the Lazs MA strat idea" - oh to one of the "talented" few ....
« Reply #221 on: December 17, 2003, 05:28:25 PM »
Yeah great points overlag.

I would like to see a combination of all the above.  With fewer 50 mile apart bases and more close bases.  But I do favor the 10 mile bases 8)

Offline Overlag

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Ref "the Lazs MA strat idea" - oh to one of the "talented" few ....
« Reply #222 on: December 17, 2003, 05:32:00 PM »
or maybe the bases should be 25miles apart close to the "core" (HQ) and 10miles apart at the front lines....
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline mars01

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Ref "the Lazs MA strat idea" - oh to one of the "talented" few ....
« Reply #223 on: December 17, 2003, 05:37:45 PM »
Yeah read my mind.  At the front, the bases are very close, as you push farther past the front line the bases get farther apart.  Then as you get closer to HQ and other types of resources like that the bases are more compact for defense.

Offline beet1e

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Ref "the Lazs MA strat idea" - oh to one of the "talented" few ....
« Reply #224 on: December 18, 2003, 05:41:47 AM »
Mr. Toad,

Many of the maps have nicknames - Pizza, Uterus to name but two. What's in a name? Strat on QWW is as viable as furballing in the DA - and neither choice has much of a take-up. And I've already explained why it doesn't work out, just as you have pointed out why furballing for you would not be good in the DA. The two arguments cancel eachother out. Read Mold's post again. He understands what I'm saying.
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"As for fuel, yes, your plane needs fuel. But it doesn't need as much as an early war aircraft. Two reasons, these planes hold less fuel and go much slower. So, with a time based fuel multiplier, 25% pretty much makes it impossible to sortie from a front line base to the next enemy base one sector away, fight a bit and return. There just isn't enough fuel to do that."
You really have a bee in your bonnet about fuel. :lol One of the reasons I like pizza is because with the fields more widely spread, the fuel porkers get bored doing those SFP runs. But you wanted closer fields and you have to take the rough with the smooth. Suicide Fuel Porker is in his element when he only has to fly 3 minutes to ruin your fun.

Slapshot: The zeke is already smoking in the picture, I believe. You're right. The zeke (smoking or not) was the least of my worries. If it was just him and me, I would have flown past and pulled up into a climbing turn just as he tries to force the HO - that's what everyone seems to do in here. :rolleyes: That would have cost him a lot of E. I would drop one stage of flap and keep turning above the zeke, watching him trying to get to me. Eventually he would stall, and that's when I would rudder over and attempt to get him. I'm working on that in the 109G2 right now. I've done it against a N1K - see the "This is a furball" thread if you'd like to see the film of me doing that.  

As for pink icons, I chose that colour as one which seems to work on all maps. Red does not work well on the pizza map. I then tried yellow, but that can get lost in the sky. That pink works well under most conditions, and is well suited to my girly nature. :D Now, where did I put my knitting...