While I've been still mulling this whole chog issue in my head the last couple days I had the following thoughts. I can't seem to think of a good way to implement them. (For the record I still don't think we need 'em.
) If they are added and unperked then they will see a lot of use at the expense of the -1D. This should fly in the face of people crying that the chog needs to be added for "historical" reasons since it was the junior partner and that would not be represented here with a free chog.
Ok so then we can perk it right? Well the problem I see with perking it is that while it would solve the numbers problem I really don't see people using a perked plane for the reasons that people seem to be most anxious to have it for. Which to me seem to be;
1) Attacking the heavily armed Ki-67 Peggy's
2) ground attack, using the 20mm to deal with the hardened ground targets.
The problem with #1 is that, yes those Pegg's are really nasty and how many people are going to want to risk the perkies going after them. #2, how many people are going to want to dive their perkies into all that flak and AAA to take some field installations out? Maybe it's just me but that doesn't seem likely in my mind. Which leaves air to air combat, somthing the exsisting and included allied planeset can more than handle on their own.
Just some thoughts on the issue as I see them, I welcome any agruments that let me look at things in a different way.