Um, no, it wouldnt be if AH gave players the option of having either a stabilised vector or tachometric sight on their bomber (where there was either fitted in RL). The current system is an odd mix of the two.
For better realism, we shoudl be able to dial in our intended attack altitude, say with a dot command, and also "windage" data to allow for wind. NOE wind wouldnt really mattter, of course. Having dialled in the data, what happens with a tachometric sight is that you find the target with your sight, and move the cross hairs onto the target and keep them there. A link between the sight and the autopilot adjusts the planes course, within reason, if need be. (in RL, especially early on, there was no link, jut the bombardier yelling "left a bit" to the pilot...)
The bombsight "knows" where the plane is in relation to the target from the angle the sight is pointing down, and can measure the speed from the rate of change of angle. At the right moment (so long as the crosshairs have been held on teh target), the bombs are automatically released by the sight.
I doubt that a tachometric sight could be used effectively at very low level,though.
A stabilised vetor sight, you'd dial in the altitude and speed (vector sights are simpler than tachometric ones. The vector sight doesnt measure anything) and windage. Then, when near target, you use the bombsight to guide your plane so that the crosshairs pass over teh target. At that moment, you manually release the bombs. Rather like the AH bombsight used to be, except that instead of the sight magically knowing the speed, alt, windage, etc, you;d have to tell it those things.
That's my understanding, anyway - I believe there;s a small number of people in teh community who've actually used the real things or have been able to research them more thoroughly.
Anyway, a stabilised vector sight could easily be used low-level.
I'd also add that nothing is likely to ever stop unrealistic dweebery in the MA, which, no matter what, is simply a general melee with WW2 equipment. If you want realistic behaviour from participants, you need organised games... :-}
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