Author Topic: Ho Hum.. am I the only one ?  (Read 464 times)

HaHa

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Ho Hum.. am I the only one ?
« on: December 17, 1999, 04:23:00 AM »
Maybe I've been flying sims for too long, maybe I'm not a true flight fanatic but am I the only one that thinks new planes are kinda dull?

I mean personally I would prefer to see the mission system fixed/enhanced/implemented, have ground vehicles and possibly other "unique" equipment. I would prefer a sim that had say 10 planes that was implemented reaaally well and had an awesome mission/multiplayer environment vs. a sim with 52 planes and the same old thing (can we say warbirds).

A plane here and there seems like a good idea but to focus all the effort on new plane implementation.. seems kind of like a waste of time. In the end my decision to play this sim won't be based on whether or not they have my "plane" but rather what kind of environment the sim is to fly in.

(runs away and hides)

Offline dolomite

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Ho Hum.. am I the only one ?
« Reply #1 on: December 17, 1999, 07:04:00 AM »
It's just you.  

Offline Tibbets

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Ho Hum.. am I the only one ?
« Reply #2 on: December 17, 1999, 07:09:00 AM »
Actually no it not just you. Good news is HTC already said they were gonna stop adding new plans in order to work on the details. And we will be getting ground vehicles just dont know when.

Offline leonid

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Ho Hum.. am I the only one ?
« Reply #3 on: December 17, 1999, 07:26:00 AM »
HaHa,
I think a lot of us are eager to see some sort of in-depth ground war, complete with an industrial and logistical base, along with some form of a naval extension too.  However, many of us have an interest in a specific combatant nation, and the aircraft they produced.  Thus, it isn't so much that many are happy to see new types arrive, as it is their favorite country's types.

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ingame: Raz

Offline Pongo

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Ho Hum.. am I the only one ?
« Reply #4 on: December 17, 1999, 09:18:00 AM »
I agree stop adding planes after you add my favorite...
We cant add Naval  part without more naval planes and torp bombers etc... Even a half decent ground war would require other planes...

Offline JoeMud

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Ho Hum.. am I the only one ?
« Reply #5 on: December 18, 1999, 05:48:00 AM »
I'm with you HaHa. This is getting dull fast need some tanks and stuff because with the super ack there the only ground target that a fighter could even get close to would be a tank/truck/troop.  Bring on the ground war!

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Sk8r

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Ho Hum.. am I the only one ?
« Reply #6 on: December 18, 1999, 09:52:00 AM »
fer real yo, as much as I love flying I'd much rather be looking in a tank at little paratroopers coming down on my field and blowing their tulips outta da sky ya know?

Hans

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Ho Hum.. am I the only one ?
« Reply #7 on: December 19, 1999, 01:43:00 AM »
I am all for the ground vehicles or ANY change to the game format (bomb airfeild, and capture it with paratroopers).

I've been playing that game for years now.  Please, we need something new.

Anything.

Carrier vs Carrier as a frequent event online.

Ground forces.

To be honest I post alot more on this site than I do actually playing it.  When tanks appear that will change, especially if they are not gimicks, but have a common, everyday use.

Hans.

lister

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Ho Hum.. am I the only one ?
« Reply #8 on: December 19, 1999, 07:39:00 AM »
I'm all for getting the tanks myself, as long as they're well implemented. Otherwise they're just going to be ignored. It may be a smart idea to use alpha transparency on these guys so they appear as slightly darker dots on the ground instead of the give-away black points.

But then get working on the tank killers, such as...

Typhoon!

 

Lister

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Gringo

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Ho Hum.. am I the only one ?
« Reply #9 on: December 19, 1999, 08:16:00 AM »
BIG YAWN-I got bored early on with the furballs. Field captures still ho-hum.
Guess that means I agree.
Having said that I do remind myself that it is an EARLY beta and anything can happen.

sparviero

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Ho Hum.. am I the only one ?
« Reply #10 on: December 19, 1999, 12:07:00 PM »
OK for ground forces, howewer I ask to myself how to implement them. Imagine to jump on your tank to invade, say, Knight's land: you start marching in enemie's direction frome the airfield/base next to the frontier at the warping speed of 20kmh (some 12 miles? I'm not good in such conversions)on the plain and 10kmh on the rotten mountain land. The problem you have crossing the mountains by plane is that you can see the fuel indicator foing as fast down as the alt. indicator goes up: crossing the mountains by Tank is a question of time.
Well, this is a first point maybe not a so important one. One major point is that, once you have implemented ground forces the game becomes something really different: the strategy will rise to a major factor requesting a major coordination between the players of each "country". This will require a very high degree of coordination: you wont be able to simply jump on a tank and drive toward the enemy, unless the ground forces will be only a feature added for field defense (but when you defend a field from ground forces they must come from somewhere...). So, who will be the General of each "country"? Which will be the plan of battle? Which objectives? Or will we simply have the choice to "appear" somewhere in enemie's land and start a big tank furball on the ground while being vulched from above?
If we want ground forces to be seriously implemented, we need separate Arenas where objective are set up (kind of SL in WB, sorry but I come from there and I know little about other sims).
Another thing: what happens if, in the heat of the battle, your wife calls for dinner after you spent 1 hour driving to get to that point? :-) And Imagine that, if you leave, in these conditions, you let all your fellows in deep sh**...hehe
1 more point: to have a significant amount of ground troops you need a lot of players, maybe it would be a nice thing if one player would account for more than 1 unit, for example 1 player is responsible for 5 or 10 tanks (or whatever else) at his orders and he can choice to drive one but he has to coordinate all the vehicles under his responsability (kind of "a bridge too far" u know?).
So this long reply to say that I'm not at all aginst the implementation of ground forces, it would be a great addition: only we have to make clear how it should work. It won't simply work sayng "I jump on the Sherman and Tally O!"

Regards

Luigi "falco" Pacetti
4°Stormo Caccia

Hans

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Ho Hum.. am I the only one ?
« Reply #11 on: December 19, 1999, 07:31:00 PM »
sparviero,

All you need is a new map.

Hans.

Offline BBGunn

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Ho Hum.. am I the only one ?
« Reply #12 on: December 19, 1999, 10:11:00 PM »
I tend to agree with HaHa.  It occured to me that if a sim began like the war did and featured earlier model's of AC first like Spit 1's and 109E's then it could logically progress to more powerful types of AC.  This is, after all, what happened in the war.  A sim that starts with the powerful late models of AC first may have lost flexibility right off the bat.  In the posts I see quite a few cyber pilots wanting more and more powerful types of AC  to start off with, and I can understand that HiTec would want to attract us with some hot planes but as HaHa pointed out the more or less head to head thing can get old pretty fast.  I really would not wish to partake in an arena thing with a non-historical mix of AC like Ki-43's and ME-262's in the same "battle". I would be quite satisfied flying a spit 1 and going after Stukas or HE-111's for a period of time and then progressing to the next step (campaign/whatever you want to call it) with say spit VB's, 109F's etc.  The ground and naval action in WW2 was pretty variable so a more generic approach might be better than trying to copy exact historical battles. But I would like to see the introduction of scenarios that require strategy and tactics rather than just those that depend on having the most powerful planes.

sparviero

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Ho Hum.. am I the only one ?
« Reply #13 on: December 20, 1999, 01:37:00 PM »


I agree on the point that a new map could help (Hans), howewer I think that the problem of distances would remain also with a new map: a map suitable for ground movements will be too tight for AC simply because the difference between the space covered in the same time unit by an AC and a ground vehicle is far too big.
Anyway you sure can think about a sort of militarized border area where ground operation will take place and you can develop a ground battle parallel, in addition, or coordinated to the air battle.
In my opinion there are 2 ways to implement ground forces: the more general one where ground forces are extendely used so to reach the condition of simulating a "total" war (see above). In this first case one major point remains to clear also by having the suitable map: the need of coordination and deployment of a strategy required by a such complex scenario. In a total war scenario the need for a "real" military organization will rise naturally, even if you will act like a marauding army: this will be very complex and for sure fascinating. I only say that it will be nearly impossible to go in, just stay 20 minutes and jump out. Further you will need somebody at least acting like the CO in the WB's Scenario Lights, but it wont be sufficient (sorry for bringing in the comparaison with other product, but it is the only one I know for instance). Anyway this option would require one or more dedicated arena(s) to let the possibility for people who merely wants to relax and enjoy a short ride to do that at actual conditions.

The second choice is to use ground vehicles for point defense, say, a field attacked by paratroopers or air carried tank-forces: in this latter case the need for the 6-engined Gotha becomes unavoidable ;-) (I proudly support the "BRING THE GOTHA TO AH" Campaign starting in this thread!). This is, IMHO, the shortest way to bring ground forces in AH at actual given condition.

Sorry for the long posts, I just try to explain as completely as possible my 2 cents thoughts in a foreign language and would like to avoid misunderstandings;-)

Regards

Luigi "falco" Pacetti

Offline Tibbets

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Ho Hum.. am I the only one ?
« Reply #14 on: December 20, 1999, 03:13:00 PM »
How about the ability to move the smaller bases, that will carry the ground vehicles, around the map. This would also make a need for recon as the smaller bases should not show on the map until found by an enemy country.