Looks to me as if the map cycle has been altered to include an extra week of small maps. I wouldn’t mind so much, but when the fields are too close together as on Baltic, the suicide pork ‘n’ auger conveyor belt is running at full speed. It just becomes impossible to stop those inbound cons. Hehe, I know I’m safe to whine about this because the furballers do it all the time, ie. that the fuel-pork suiciders are all but unstoppable. The real rub is that with so many in the arenas these days, the side getting porked never has a chance to gain alt to deal with the incoming threat. This afternoon I watched in horror as waves of P51s arrived with absolutely no intention of surviving. They just dived to the fuel bunkers and porked them. Some guys just left it at that, others made flat turns back into the base to vulch a con or two before their inevitable, and not so glorious auger.
With the fields further apart, the porkers cannot sustain the conveyor belt effect. I almost never see this crap on the pizza map.
But then I started thinking about the map. What the hell are we doing with the children’s maps back up? Last week was Big Isles, the week before that was Pizza and the week before that was Children’s maps. We’re supposed to have a five map rotation, but now it seems another week of children’s maps has been inserted into the rotation.
If anyone wonders why I refer to these small maps as the children’s maps, you only had to see the crap gameplay I have just seen. Waves of jabo “fighters” porking our base. It was crap, and they were all easily killed, and many simply augered. I remember wondering “what the hell has this got to do with WW2?”. Oh well, the dweeb-porkers pay their $14.95 as well as the rest of us.
I’m like Funked. I miss paying the $2/hour fee. He was right: It kept the tardz out.