Author Topic: My impression of AH  (Read 4093 times)

Offline Animal

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My impression of AH
« Reply #15 on: May 21, 2001, 09:22:00 PM »
hehe.

I bought CFS2 after a year of AH.
too easy on HARD. its on my closet shelved right now.


nice graphics by the way.

I think CFS sucks, sorry. but I am not at the CFS boards talking about it.

Its not your opinion that makes you a troll. its how you express it. and if you think otherwise, you are childish and inmature.

funked

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My impression of AH
« Reply #16 on: May 21, 2001, 09:41:00 PM »
RearGunner, I urge you to stick with it.

It's normal for there to be a "learning curve" when switching games.

And it's normal for "veterans" of the new game to razz the new guys when they squawk about it.

Please hang in there.  If you see me in the arena, just say the word and we can do some training.

Just don't listen to all of these guys, especially Animal, whose brain resembles swiss cheese after years of exposure to MSG-laden Hotpockets and the formaldehyde solution they call "beer" on his little island.

PS  My response to your bad points.
1.  Dunno.
2.  The "bounce" is the short period pitch oscillation, and it's part of the flight dynamics of any airplane.
3.  I agree that the blackout levels are a bit low.  However the stall speeds are accurate, and are based on real life flight tests and engineering analysis.
4.  Agree that the terrain is easy to land on.  However the scenario you describe with only one wheel coming down, then landing and flopping over, is something I have done dozens and dozens of times in Aces High.

RearGunner

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My impression of AH
« Reply #17 on: May 21, 2001, 09:50:00 PM »
"I bought CFS2 after a year of AH.
too easy on HARD. its on my closet shelved right now."

you forgot..."It's so easy I never completed it." How many times do I hear that? "I dumped it after 2 weeks." "I got frustrated because my wingman kept crashing into me". "The enemy is too easy and never gets on my six".

Sorry to say it's all rubbish. CFS2 is about 1000 times harder to land, take off etc.. than AH. Also, the enemy AI is excellent. They throw the works at you and they DO get on your six when fighting more then one, they work in teams.

I expressed my opinion nicely, I only got nasty when people started flaming. What do you take me for, a saint?

Anyway, why the hell am I arguing with somone who names himself "Animal"?? Look at yourself, my friend.

Anyway, it's way too late. I'm outtahere. Night and enjoy your game.


Offline john9001

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My impression of AH
« Reply #18 on: May 21, 2001, 09:51:00 PM »
 
Quote
Then, playing a bit and not being able to try any manouvers because as soon as I out turn one guy, I turn right into the path of the other and another also. So to compensate I try more audacious manouvers and what happens? Spin after spin, so now I don't get ganked, I just crash. I find it frustrating.

Yeh , me too , must be a "bug"....HTC please fix this "bug" i'm tired of getting shot down

AHAHAHAHA

BTW i find the "nose bobbing' is in direct proportion to the adrenaline when i'm on a bogies 6

44MAG
yes i've flown real planes


Offline Grayeagle

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My impression of AH
« Reply #19 on: May 21, 2001, 10:23:00 PM »
Sheesh reargunner ..

So you're good at flight sims? -grin-

I agree that the nose bounce is a distraction and it took me a bit to ease up on stick input and adjust for it.
Nothing like flyin a Mustang at 300mph where it feels like it is on rails. (certified in aerobatics in the P-51D.. done all I do in the arena except auger and actually open fire on someone, including land the beast)

Interesting how you beleive CFS is 'realistic'
.. yanno I have had U-control models lose an engine (actually seperate from the airframe and fly off) ..and they just don't glide well at all compared to CFS's bogus modeling of it.
Somethin about Center of Gravity bein way to far to the rear when the engine seperates from the cowling forward on a 'real' flying aircraft.

What you say about stalls is interestin.. in the aerodynamics I studied at Embry Riddle (4.0 GPA, thank ewe) they taught that a wing stall is generated strictly by Angle of Attack .. speed has nothing to do with it.

I think it's really cool that you flew through CFS to get medals .. I'll bet ya got a lot of points to!

That's a phase most dweebs go through the first year or two of air combat sims.
Most grow out of it.

The fight's the thing.
Landing I can do offline.

.. and lest ye get your skirt all in a bunch ..I am still a dweeb.
I like it that way.
I know a bit more than yer average dweeb tho.

I have flown aerobatics in a stock motored PT-17 Stearman, along with yer basic C-172, a real fun day in an Aeronca Champ.. and a Mustang.
I look forward to flyin a few more as I go.

I fly for fun.. same as I do in AH.
(well .. except I *land* in meatspace ..it's quite a bit more fun than doing it in a Sim.. not to mention *required*)

-GE "You shot him in the back!"
      "His back was *to* me"
             "Oh"
'The better I shoot ..the less I have to manuever'
-GE

Offline Yeager

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My impression of AH
« Reply #20 on: May 21, 2001, 10:42:00 PM »
but I was chuffed on AH to find the difference between a 109 and a P-51.
=====
PUHHHHH-LEAZE!

Fella, you need to go back to basic  

Every point in your list of observables
demonstrates a real lack of depth of knowledge relating to the game.  Spend of couple of weeks (12) AT LEAST before even attempting to flesh out you opinion here and expect anyone to take you seriously.

Y

"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline eagl

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My impression of AH
« Reply #21 on: May 21, 2001, 10:59:00 PM »
 
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Using rudder when turning causes less slip in normal banking therefore you get a more efficient turn. I have a technique I use for turning when banked 90 degrees which involves opposite rudder, which allows for a more efficient turn and keeps the nose in a high attitude. Don't ask me where I read it, cause I don't remember, though I know it works.

I've been flying sims for 15 years, civilian aircraft for 11 years, and USAF fighter aircraft for 6 years, and I think I can say for a fact that this technique does not work in real aircraft or in a game that properly models real aircraft performance.  There are only a few situations where an uncoordinated turn will result in a tighter or faster turn, but those are in general very low speed and high angle of attack situations, and the resulting turn is very similiar to a partial spin entry or hammerhead stall turn.  Some custom civilian acrobatic aircraft that can produce an enormous amount of fuselage lift in a turn may also benefit from this, but the drag increase will still hurt performance beyond any possible benefits.

Adding right rudder in a left turn, or left rudder in a right turn (beyond what is necessary to keep the ball centered) will just increase your drag and bleed off energy.  If you enter a stall in that condition, you WILL spin or otherwise depart controlled flight unless you're in an F-16 or other aircraft with computer enhanced stability.  Try it in a real life cessna 152.  If you live (hint: do this only from a relatively high altitude), let me know what happened.  You'll either stall the low wing when you try to roll out, or you'll spin as you pull the controls back to try to tighten the turn.  Either way, you better have a few thousand feet of altitude available to recover.

That said, every single PC based sim/game I've ever flown has some flight model quirks that can be exploited.  Aces High is no exception, although HTC has done a good job of keeping most of the common errors out of the game.  There are still ways to "trick" the flight model into letting you fly the plane outside normal flight parameters, but for the most part AH follow real life flight characteristics pretty closely.  Unless you're a dedicated "stupid plane tricks" junkie like myself, you probably won't ever notice or be affected by any of these little quirks in Aces High.  And no, I won't share them 'cause they wouldn't help you anyway  

Ok, I'll share one - In some planes, you can force the plane into "spin mode", and then get the plane back into controlled flight parameters with the plane still stuck in this spin mode.  You'll have plenty of airspeed with no rotation, but the elevator is still programmed to full up by the spin modelling code.  The plane can do some odd things in this mode, and you can tell you're there by looking at the elevator in the rear view.  If the elevator doesn't respond to your stick movements, you're still in spin mode regardless of your attitude, altitude, airspeed, bank angle, or rate of rotation.  It's not a very useful thing in a dogfight, but it's definately a quirk in the flight model.  That's all I have to say about that.  


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Offline Vulcan

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My impression of AH
« Reply #22 on: May 21, 2001, 11:11:00 PM »
Reargunner at the risk of being unpopular with you... I suggest you really clock up some real time on AH before you pass sentence.

If you can't tell the difference between FMs on each plane it really underlines the lack of experience you have.

As for CFS2 realism, yeah I've got it. Its got pretty graphics and crap FM. The AI is NOT that good.

Then theres this:
"Using rudder when turning causes less slip in normal banking therefore you get a more efficient turn. I have a technique I use for turning when banked 90 degrees which involves opposite rudder, which allows for a more efficient turn and keeps the nose in a high attitude."

You gotta be kidding me?  This will get you killed in seconds in AH. Great way to blow E.

Sorry... if I didn't know better I'd say you were one of those CFS2 people that have to share the braincell they collectively own  

Don't whine about being flamed... you've made some bold BS statements - so what do you expect back?


Offline Nefarious

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My impression of AH
« Reply #23 on: May 21, 2001, 11:13:00 PM »
 
Quote
Originally posted by Karnak:
The stall "buzzer" noise can simply be replaced with a buffeting sound if you prefer.


How is this done? and where is the DL?



[This message has been edited by Nefarious (edited 05-21-2001).]
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Vulcan

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My impression of AH
« Reply #24 on: May 21, 2001, 11:21:00 PM »
OK OK GUYS I'VE SOLVED IT...


MG bought a PC finally!

Offline CJ

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My impression of AH
« Reply #25 on: May 21, 2001, 11:50:00 PM »
Didn't have time to read all of the posts, but A Cessna 172 when loaded within the utility category is rated to 4.4G's positive.  Just mentioned this because someone said that you'll never see a 172 at 4.4 g's.  Im sure lots of them have been close to 7.  That means that it will break at 6.6G's or above, since aircraft are required by the FAA to be designed to at least 50% over their rated load limit.

 As for the black outs not being accurate, I've pulled, for short duration, 6 g's in a super decathalon during an IAC aerobatic competition.  When you're pumped up on adrenaline during a 10 minute competition, this isn't much, and i easily took it, but sometimes i'd be messing around pulling 2 or 3 g's without paying attention, and i'd find myself greying out.  G tolerance for a pilot is as much about state of mind and technique as it is phisiology.  IM sure that the g resistance exercises help a lot, but in my short aerobatic stint, i never had time to learn them except for the positive G straining technique, and i never did any weight lifting or anything like that.  

CJ

Offline straffo

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« Reply #26 on: May 22, 2001, 02:08:00 AM »
 
Quote
Originally posted by Nefarious:
 How is this done? and where is the DL?

[This message has been edited by Nefarious (edited 05-21-2001).]

You can find it here : http://home14.inet.tele.dk/snefens/stall.zip

Offline sling322

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My impression of AH
« Reply #27 on: May 22, 2001, 03:21:00 AM »
 
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Originally posted by RearGunner:
Also, the enemy AI is excellent. They throw the works at you and they DO get on your six when fighting more then one, they work in teams.


Hmmm...sounds kinda like what you were squeakin' about a little further up the page.  Does CFS give you a forum to go squeak to the AI that they are gangbanging you?    

[This message has been edited by sling322 (edited 05-22-2001).]

Offline Creamo

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My impression of AH
« Reply #28 on: May 22, 2001, 05:08:00 AM »
OK, I totally disagreed with all the AH gameplay issues, but I admit I went and loaded CFS2 once again. Might as well get more than 2 hours out of the $50 box.

Well, I had forgot what cool realistic panels looked like, and yes, super sweet graphics. If only they didnt look like a flat 2D square panel.

The planes all flew very well, and the stalls seemed really good, if not a bit vicious. Damage model was great, and was it fun to light up Zero's and watch the graphical fireworks.

The real test was to fight waves of enemy AI, because the expert on this game who has a zillion medals and completed it says they are excellent.

You tell me how I can shoot down 12 nme planes down in a row with a Wildcat, with no loses or pings. They SUCK.

What they do really nice is perfectly executed CFM, kinda like having a flight instructor show you how they work.

All in all, a load of fun, but apples and oranges to AH. The 200 buckheads I get to fight with online win hands down.

Offline Li`l Snorkey

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My impression of AH
« Reply #29 on: May 22, 2001, 05:27:00 AM »
RearGunner,

Speaking from the experience of real flying and sim flying too:

Go get a few flying hours in a Cessna 152 Aerobat. I think it more closely represents ww2 warbirds then any other trainer out there. Its heavier then your normal 152, and not unspinnable like the 172's and the other high tailed ones the British use in their flying school. Having it certified for aerobatics also helps, I dare anyone try this in a stock 152 or 172  

Ask the Instructor to do some of the maneuvers you mentioned, especially the one with the opposite rudder during a 90 degree bank- You'll quickly see how you depart from controlled flight.

Next, when he gives you the stick, give it a good strong yank, half way into your gut like you would think a ww2 pilot was able to do - If your doing about 90 knots and you're strong enough, I can assure you another departure from controlled flight.  You just might be able to force the airplane into an accelerated stall and maybe even a spin, otherwise would just stall it and feel 2 or 3 G's.

Another thing you can do is give the stick just another quick yank (not so hard this time-but much quicker) and immediately let go e voila... the nose will bounce around one or 2 times until its setteles back, its called positive dynamic stability.

Sorry to make it sound so condensending mate, but you really do need some real time in the air to appreciate where AH have it right, and just how much CFS is lacking in realism.

You also need to deactivate that auto take off and combat trim in AH, those nullify the visual input you get from the forces acting on the aircraft.

Another thing you might want to do is check out the outstanding flight and physics modelling acclaimed sim called "X-Plane" (at full realism settings offcourse). You'll find the AH flight model identical to it.

Don't care if you stay or go, will be your own miss if you settle with a flight model dumbed down to please the masses, not the hardcore flight simmer.

L`il Snorkey
56th FG

PPL, IFR, MULTI, Turbo
Heaviest flown: Fairchild Sa-226 Metroliner
I used to love flying that damn Aerobat, was just so damn expensive