Author Topic: Newbie questions:  (Read 3645 times)

Offline MaddogJoe

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« Reply #15 on: December 24, 2003, 09:20:49 PM »
Practice is the only way. The only real "rule" is to pull the least amount of G's to accomplish what ever your trying to do... weather its one short turn, a sustained turn, or a full manuver...yo-yo, immelmen, and so on.

You burn less energy by pulling less Gs, hoping mean while that the enemy is pulling a ton of Gs and blowing energy all over the place.

He who has the "E" longest  WINS !  heheheh

Offline dtango

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« Reply #16 on: December 24, 2003, 09:59:37 PM »
lasersailor:

The curve is defined by airspeed and g-load.  Both of these are available to you in the aircraft via your airspeed gauge and your accelerameter (g-load).

If you wanted to fly at Ps=0 curve as in the chart then in a sustained turn just look at your airspeed indicator to see what your airspeed is.  Knowing that you can then hold the appropriate amount of g-load in a turn by looking at your accelerameter as specified in the chart for airspeed and g-load combination.

In practice the curves help you infer performance differences so that you can make better decisions as how to fight a particular aircraft and not specifically trying to ride the Ps=0 curve.

Tango, XO
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Offline lasersailor184

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« Reply #17 on: December 24, 2003, 10:02:27 PM »
Oh!  That's what that thing is!  It never occured to me that it has to do with G forces.


Anyway, is there a big link to which these charts for each plane are located?
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Offline dtango

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« Reply #18 on: December 25, 2003, 12:14:25 AM »
Here are some links that Badboy posted:

Thread 1
Thread 2
Assortment of Threads

Here is the thread on the AH BBS that Badboy posted all the above:
AH EM Thread

Keep in mind that the charts change for different engine power settings, altitudes, and aircraft weights thus one chart doesn't tell all.  Infact you could have an infinite number of charts created for a single aircraft.

Hope that helps!

Tango, XO
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Offline lasersailor184

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« Reply #19 on: December 25, 2003, 11:36:56 AM »
Umm, I saw somewhere that it gave the stuff for one notch of flaps.


Should I be flying with any flaps down?
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Offline Murdr

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« Reply #20 on: December 25, 2003, 12:23:47 PM »
There are fighters in the set that turn much better at intermidiate speeds with a notch or 2 of flaps deployed, like the p38, p51, and f4us.  What you need to remember is that the flaps add drag.  Sustained use will make you alot slower than you would have been without.  In combat it is best to deploy them when you need a brief boost in your rate of turn, and retract them as soon as the need has passed.

Offline Sway

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« Reply #21 on: December 25, 2003, 12:40:01 PM »
With those great auto-retract *cough* flaps on the p38, they normally suck themselves back in before the can do much damage to your speed.  But Murdr is right, if you remeber to manually bring them in, it will cut down on your speed loss.:)

Offline lasersailor184

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« Reply #22 on: December 26, 2003, 09:49:31 PM »
Oh!  Maybe that was why I was getting my bellybutton kicked in an F4u...


Next question:  Should I dedicate myself to a role or just try to do generalized actions?


I.E. A bomber or attacker or Fighter, or just a plane with medium bombs which I can lose and fight if need be?


Also, why is it that my plane seems to disintegrate when someone sneezes, yet I can pour 100+ .50 caliber rounds into someone and they're fine?
« Last Edit: December 26, 2003, 10:13:31 PM by lasersailor184 »
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Offline J_A_B

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« Reply #23 on: December 26, 2003, 11:12:00 PM »
"Should I dedicate myself to a role or just try to do generalized actions? "


Do what you came to AH to do.

If you came here to fly fighters against fighters, do that and ignore the bombing and stuff.....if you came to do a variety of stuff, then do a variety.  If you came here to bomb AND fight, then do that.  Do whatever you find FUN.  Fly whatever plane you LIKE.  

And don't get discouraged.  AH has a steep learning curve.  Skill will come with time.


As for your weapon damage, keep playing with convergence settings until you find a setting that "works" for you.  In planes armed with .50's, most people set theirs in the 250-450 yard range...   I personally set mine to 275/325/375 in planes armed with 6 .50's.   Convergence is a bit less important in cannon-armed planes due to the explosive nature of the shells (but it still helps).

J_A_B

Offline lasersailor184

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« Reply #24 on: December 27, 2003, 05:06:53 PM »
Err, how do I set convergence?  

I hit the "Convergence button", click on the distance I want but nothing happens...


But the thing with my guns is that i'm registering a lot of hits (I think).  I see a lot of little white flashes.  Yet somehow they role out and rip my wing off with one bullet.


I asked about the roles because I like to be a help to my team.  If I get smacked on the way, I'm not much of a help.
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Offline moot

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« Reply #25 on: December 27, 2003, 06:23:24 PM »
You need to excede the damage threshold of any plane or vehicle part for it to break. There is no partial damage yet, it is all or nothing until the next game revision (AH2), due in a little while.

Practice landing as much if not all of your fired bullets in a small spot on the part you want to damage. In every plane, there is potential for more or less ten kills (if not a few times that in some cases), if you hit the target's right weak points and waste almost no ammo.

You click-drag the gunset (the colored lines) you want to the convergence distance you want.

As for teamwork, just do whatever is needed most at the location you want to help. Don't forget to always have a backup plan to save yourself; sometimes the masses will do stupid things, don't forget to think for youself too.
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Offline Roscoroo

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« Reply #26 on: December 27, 2003, 06:48:29 PM »
Quote
Originally posted by lasersailor184
Err, how do I set convergence?  

I hit the "Convergence button", click on the distance I want but nothing happens...


But the thing with my guns is that i'm registering a lot of hits (I think).  I see a lot of little white flashes.  Yet somehow they role out and rip my wing off with one bullet.
 


after you hit convergence button min the clipboard (esc key) mouse over the different lines coming from the guns .. mouse grab (left clic hold ) and drag to were you want them ...release and grab the next colour for the guns repeat.

50 cals in american iron i set at 500
nose mounted cannons i set at 550-650
turn fighters  spits /a6m/niki/  300-350  (you may want to extend this if you are firing from farther away )  I fire at 325 normally

some planes i use a varied conv ... but i'll leave you to figure that out as you improve.

this is just a basic setting to get ya started as you inprove you will adjust to your liking ..
Roscoroo ,
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Offline lasersailor184

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« Reply #27 on: December 27, 2003, 10:49:15 PM »
Quote
You need to excede the damage threshold of any plane or vehicle part for it to break. There is no partial damage yet, it is all or nothing until the next game revision (AH2), due in a little while.


Yes, but why does it seem that my plane falls apart after 2 shells but my target's plane just eats whatever lead I throw at it?
Punishr - N.D.M. Back in the air.
8.) Lasersailor 73 "Will lead the impending revolution from his keyboard"

Offline DYGCaps

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« Reply #28 on: December 27, 2003, 11:56:55 PM »
Hey Laser, welcome to AH...When I was new this page help me alot....check it out..
http://www.telusplanet.net/~dsoder/models.htm

It's Soda's page and he does a great job of explaining the strengths/weaknesses of pretty much the entire plane set.

Enjoy

Offline moot

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« Reply #29 on: December 28, 2003, 06:38:46 AM »
it just seems so. The game is the same for everyone, so you must be spreading your bullets too far apart.

Can you give a precise example?
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