Author Topic: Three things that could really improve the AH experience  (Read 6109 times)

Offline NoBaddy

  • Gold Member
  • *****
  • Posts: 2943
      • http://www.damned.org
Three things that could really improve the AH experience
« Reply #30 on: January 02, 2004, 06:14:31 PM »
More realistic does not always = More fun.
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline beet1e

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 7848
Three things that could really improve the AH experience
« Reply #31 on: January 02, 2004, 06:33:58 PM »
A very subjective issue. I can see where Mr. Toad is coming from. He's done the whole realism bit, and who needs it in a game? I've only flown small civil types in RL, but for that reason I couldn't give a stuff about immersion with rudder pedals in a game, and have only ever used a twisty stick in these games.

Offline Toad

  • Plutonium Member
  • *******
  • Posts: 18415
Three things that could really improve the AH experience
« Reply #32 on: January 02, 2004, 06:44:28 PM »
Shame on you NB!

This is a game. It should have nothing to do with fun.

Say you're sorry.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline NoBaddy

  • Gold Member
  • *****
  • Posts: 2943
      • http://www.damned.org
Three things that could really improve the AH experience
« Reply #33 on: January 02, 2004, 07:04:30 PM »
I sowwy.

Old habits die hard. Used to have a blast takin' shots at the realism nazis on the Genie boards :D.

BTW, HT has done an excellent job of balancing realism/gameplay with AH.
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline dracon

  • Nickel Member
  • ***
  • Posts: 539
      • http://myweb.cableone.net/decon14/
Three things that could really improve the AH experience
« Reply #34 on: January 02, 2004, 07:12:33 PM »
May hats in the ring with banana.  I did stay in WBs too long.  Glad to be gone in most respects.  I will, however, take a bit shallower dive than banana :)

I have said this before....TOO MUCH RADAR in the MA.  That NON-Realizm detracts from the fun.  There is something very cool about taking off with a few wingies on a Fighter Sweep mission.  Kinda like Fishin'  sometimes you catch something sometimes you come home empty handed.  Ya just can't SNEAK up on anything in the MA and really the CT ain't much better.

AH has more engine management then WBs.  Auto-Takeoff is for...Toads UGH!  Go play Quake.

It's odd how some of you smack away at realizm??  If you join a NASCAR League those ol' Boys can't get enough.  Right up to the Duct Tape on the grills, Baby!  You'd think the Fight gang and the Car gang would be a lot alike.  Or at least I would!

Anyway, if I leave anything on the table it's....."TOO MUCH RADAR".  Make it go away!

Happy New Year Gents,
« Last Edit: January 02, 2004, 07:14:37 PM by dracon »

Offline Westy

  • Gold Member
  • *****
  • Posts: 2871
Three things that could really improve the AH experience
« Reply #35 on: January 02, 2004, 07:26:14 PM »
FWIW banana I feel the same way you do.  But it's been a couple of years since anyone would have  found people more apt to discuss this rather post a slam.  The AH boards remind me of AW circa 1998 now.
 
 

 Westy
« Last Edit: January 02, 2004, 07:30:41 PM by Westy »

Offline Drunky

  • Parolee
  • Gold Member
  • *****
  • Posts: 2017
Three things that could really improve the AH experience
« Reply #36 on: January 02, 2004, 07:39:33 PM »
Quote
Originally posted by Furball
3 things:-

1) Beer
2) Women
3) Naked Women Carrying Beer



I'm voting Furball for President.
Drunky | SubGenius
Fat Drunk Bastards
B.A.A.H. - Black Association of Aces High

Offline NoBaddy

  • Gold Member
  • *****
  • Posts: 2943
      • http://www.damned.org
Re: Three things that could really improve the AH experience
« Reply #37 on: January 02, 2004, 07:58:36 PM »
Quote
Originally posted by banana

No in-cockpit radar combined with a vague, fading icon system that doesn't indicate cons as enemy or friend until close at hand makes it challenging to find a fight.

Agree? Disagree?


Disagree. The challenge I want is in the fight...not in finding it (one of the major reasons I didn't stay in WB for more than a week). While I don't really care about dot radar one way or another, the sector bars I do care about.
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline nopoop

  • Gold Member
  • *****
  • Posts: 3210
Three things that could really improve the AH experience
« Reply #38 on: January 02, 2004, 08:14:01 PM »
Couldn't have said it better NB.

I remember before I gave up and threw in the towel at WB logging into Main with their "realistic" radar settings.

There were sixty guys in the arena and not_one_dot...

Text buffer got no answers after repeated attempts but finally saw a very small cluster of enemy dots a ways away.

Fueled up, flew for 10 or 15 minutes to get there and found 4 GV's..

The towel shortly followed.

Mess with Dar and the door will be opened as the place empties..
nopoop

It's ALL about the fight..

Offline Toad

  • Plutonium Member
  • *******
  • Posts: 18415
Three things that could really improve the AH experience
« Reply #39 on: January 02, 2004, 08:35:22 PM »
Quote
Originally posted by dracon
Auto-Takeoff is for...Toads UGH!  Go play Quake.

 




I challenge you to a take-off duel!

Pitts S2B's in a 15 knot gusty crosswind.

Your choice of airfields.

Bet I win.

:D

Manual takeoff in games is for those who have too much time on their hands and an ego that needs constant stroking. I sure hope you start in the Hangars and carefully taxi to the departure end for takeoff in AH too..... otherwise, you should go play Quake.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline beet1e

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 7848
Three things that could really improve the AH experience
« Reply #40 on: January 02, 2004, 08:40:27 PM »
Quote
Originally posted by NoBaddy
More realistic does not always = More fun.
... and Less realistic does not always = More fun either.

Offline NUKE

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8599
      • Arizona Greens
Three things that could really improve the AH experience
« Reply #41 on: January 02, 2004, 08:53:17 PM »
Quote
Originally posted by beet1e
... and Less realistic does not always = More fun either.



fun = what you consider to be fun, no more and no less.

Offline 715

  • Silver Member
  • ****
  • Posts: 1835
Three things that could really improve the AH experience
« Reply #42 on: January 02, 2004, 09:20:02 PM »
It's important to realize that everything you are asking for was tried long, long ago and discarded.  For example, the original Confirmed Kill (which turned into Warbirds, which turned into Aces High) had very high torque making takeoffs very difficult.  There is no question whatsoever that the current AH torque on takeoff is weak.  Comments by real pilots indicated full rudder was needed on Spits on takeoff, while AH requires only a tiny bit of rudder.  But the difficult high torque takeoff in CK was removed because it was unpopular.

Engine management is the same thing: more than ten years ago Air Warrior had what you wanted.  Run at full power too long and the engine overheated and quit.  They even programmed rare random failures under normal engine operation.  More realistic, indeed, but the player base emphatically hated it and it was removed.

Same thing can be said about icons.  

In all these cases the programmers actually listened to their customers and modified their game to please the majority.  It is always a balancing act and since online flight sims have had a very long time (about 15 years) to get it right, then what we have now is close to right for the majority.

Offline dracon

  • Nickel Member
  • ***
  • Posts: 539
      • http://myweb.cableone.net/decon14/
Three things that could really improve the AH experience
« Reply #43 on: January 02, 2004, 11:43:46 PM »
Hehehehe welpers have it your way.  That's what paying your fee is all about.  You got about 4 or more different games going on in here all at the same time.  I never try to tell anyone how to spend their dollars or play their games.  I guarentee that the door flies open the second it gets too much like QuakeBirds as fast as it would for Too Real.

The EGO stroking lies with the Furballers that must constantly prove their Prowess , not with guys that taxi their craft.  I have been in SIMMs for so long I do it all.  Bomb, Jabo, CV, GV, FurBall.  I never said that I'd want Radar to go completely away,  just less of it.  Smaller rings if you will.  The flashing bases is the most Bogus BS in this SIMM.  THAT needs to go away...yesterday.

Toadie...In that kinda crosswind I'm sittin at the barbie with a Scotch and a Great Cigar :)  No contesto


Offline Toad

  • Plutonium Member
  • *******
  • Posts: 18415
Three things that could really improve the AH experience
« Reply #44 on: January 03, 2004, 01:42:23 AM »
Well, I haven't played flight sims all that long. Started with AW DOS on GEnie around '89 or '90, went to WB when it was in Beta, came to AH day one of beta. So I haven't really "done it all" I guess.

15kts ain't no biggie. Landed the PT-19 in a 22 Gust 28 70 degree cross... went on like a new coat of paint. (Wife in the backseat: "is it like this all the time?" :D) The wet grass was kinda fun on a 50 foot wide runway though. It's those AH takeoffs that really get my heart thumpin' and stroke my ego though! Hoooah! Computer Game TAKEOFFS! ARRRRRRRRRRRRRRRRRRRRRR!
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!