Great thread. If you want a good dose of just crank it up and take off, try X-Plane. Finding the brake release is the main takeoff requirement.
There's nothing like hopping in the only C-99 ever made and taking it off ... off the end of the runway, through the fence, through trees and buildings, up and down hill and dale, dust spewing from the landing gear, until finally you fall off a cliff or something and somehow manage to drag it into the air.
(Contrast that with Fighter Ace which immediately takes out your landing gear if you stray an inch off the runway, grass or not.)
The X-Plane flight model is supposedly so good it qualifies for some real life training credits. It is fun, and I do like it, just as I enjoy several other simulators for their various different ways of doing things.
All of which means like most of you I have to admire HiTech and crew for their ability to balance realism and gameplay. Probably the toughest fundamental issue of all computer simulations.