Author Topic: Three things that could really improve the AH experience  (Read 6156 times)

Offline hitech

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Three things that could really improve the AH experience
« Reply #120 on: January 06, 2004, 02:36:46 PM »
I was only answering about icons.

HiTech

Offline g00b

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What's really funny about this whole thing...
« Reply #121 on: January 06, 2004, 02:40:45 PM »
Is that essentially all your gripes are taken care of in AH2.

Takeoffs and landings are much more difficult. Enough so, that I predict much whining and complaining, even when there is an auto-takeoff feature. I like both manual and auto depending on my mood.

No more exact ranging distance icon combined with (I think) more dispersion makes 1000 yard shots a thing of the past, or at least a VERY rare occurance. Aren't there some incredibly long documented shots in RL (Yeager?)?

Engine management... You have a point, what I would like to see is an auto-management feature. Like combat trim and auto-fuel selection. You can leave it on and never worry about your motor, or turn it off and extract that last .1% of performance at the risk of overheating/overrevving and blowing it up.

So other than an occasional engine failure... whadd'ya whining about?

I see HiTech just posted, if you read this post, Mr. HiTech Sir, what do you think of the auto-management for the engine?
« Last Edit: January 06, 2004, 02:45:28 PM by g00b »

Offline Charon

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Three things that could really improve the AH experience
« Reply #122 on: January 06, 2004, 02:53:57 PM »
I've always thought that locking convergence at an historically favorable 350/400 yards maximum would go a long way towards quieting many of the "laser .50" and "Hizooka" complaints. Though frankly, it has never been an issue that I have experienced with any regularity or  particularly worried about since I began playing.


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Offline Wanker

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Three things that could really improve the AH experience
« Reply #123 on: January 06, 2004, 04:01:06 PM »
Quote
Originally posted by hitech
I was only answering about icons.

HiTech


Whoa! So what does that mean for the future of engine management? A possibility of optional advanced management for those of us who care to use it?

Do tell.

Offline hitech

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Three things that could really improve the AH experience
« Reply #124 on: January 06, 2004, 04:17:55 PM »
So what does that mean for the future of engine management?

It means nothing.

HiTech

Offline g00b

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Is it just me?
« Reply #125 on: January 06, 2004, 04:20:34 PM »
Or is Dale handing out the smack-down today :rofl

Offline Westy

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Three things that could really improve the AH experience
« Reply #126 on: January 06, 2004, 04:28:37 PM »
I guess that's as good an answer as I'll get and perhaps deserve I imagine.

HiTech.   I never had a moment of regret being a customer for as long as I was.  Would love to log on again someday.

Over & out......

Offline Tilt

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Three things that could really improve the AH experience
« Reply #127 on: January 06, 2004, 05:45:02 PM »
So fade in Icons are out and any engine stuff as, and when, and if, (if ever) HTC thinks it appropriate.

I agree about the bounce SA is not so dependant on icons.......its about actually looking...............
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Offline daddog

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Three things that could really improve the AH experience
« Reply #128 on: January 07, 2004, 05:45:22 PM »
Quote
does the sky there still look like vomit?
Cit having just started there three weeks ago I can say from the ground I can say they looked painted. I expected nothing better when I finally got around to lifting off. When I “finally” managed to take off in the D.520 and climbed out I was amazed how different and pleasing the clouds were. They are quite different from Aces High, I seemed to fly through three layers. As they became thicker in parts my view of the earth was obscured as it would be. It did not suddenly turn gray as it does in Aces High, but a opaque white, yet all the while misty and somewhat translucent. Very nicely done and very realistic to me. It gave me a real feel for movement through the air. Aces High models more of the cumulus type of clouds while WWIIOL has a more cirrus look and style.

The whole flight experience was different from Aces High. That is what I was looking for and received. Yet I am in WWIIOL for the ground war, not flying.

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Offline kj714

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Three things that could really improve the AH experience
« Reply #129 on: January 07, 2004, 07:14:28 PM »
As far as realism goes, anybody mention turning kill shooter off?

That'd be real. Or maybe too much? :)

Offline daddog

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Three things that could really improve the AH experience
« Reply #130 on: January 07, 2004, 08:17:13 PM »
It is off in events kj. ;)

Used to be off in the CT much of the time, till some players blew it.
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Offline Halo

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Three things that could really improve the AH experience
« Reply #131 on: January 09, 2004, 11:00:51 AM »
Great thread.  If you want a good dose of just crank it up and take off, try X-Plane.  Finding the brake release is the main takeoff requirement.  

There's nothing like hopping in the only C-99 ever made and taking it off ... off the end of the runway, through the fence, through trees and buildings, up and down hill and dale, dust spewing from the landing gear, until finally you fall off a cliff or something and somehow manage to drag it into the air.

(Contrast that with Fighter Ace which immediately takes out your landing gear if you stray an inch off the runway, grass or not.)

The X-Plane flight model is supposedly so good it qualifies for some real life training credits.  It is fun, and I do like it, just as I enjoy several other simulators for their various different ways of doing things.

All of which means like most of you I have to admire HiTech and crew for their ability to balance realism and gameplay.  Probably the toughest fundamental issue of all computer simulations.
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