Author Topic: fuel factorys control the fuel at fields?  (Read 1402 times)

Offline simshell

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fuel factorys control the fuel at fields?
« on: January 26, 2004, 04:49:33 PM »
i think this idea has been done before but im going to do bring it up


instead of having the fuel at fields why not make it so the fuel level at bases is controlled by the factory

so if the factory was bombed to 50% it would make the bases in the zone at only 50% fuel

to make sure the factory is not just milked

when the factory is closer to a enemy field it is held by that country

and when the factory is taken bye the enemy

the side without factory now would only have 50% fuel at its bases in that zone


this would turn those fuel porker typhoons P51's into bombers having to fly behide enemy lines to hit factorys and this would make it harder for them

because sense there flying slow bombers fighters now would be able to try to stop them before they got to there target

unlike the typhoons and P51s thats so hard to stop from porking

to fixe low level bombers you could add tons of ack to ensure even a lancaster would not live at the factory
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Offline Shane

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fuel factorys control the fuel at fields?
« Reply #1 on: January 26, 2004, 05:00:17 PM »
no.  not good.  think about it longer. a jabo-kazi is even harder to stop than buffs. those "fuel factories" would be constantly porked 24/7.

i think a simple solution other than increasing fuel bunker hardness would be to reduce the fuel burn modifier. the current modifier has been based on small maps with overall closer bases. reducing the fuel burn would still allow someone with 25% a decent flight time. and might even lessen the overall fuel porking.
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Offline simshell

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Re: fuel factorys control the fuel at fields?
« Reply #2 on: January 26, 2004, 05:02:38 PM »
Quote
Originally posted by simshell


to make sure the factory is not just milked

when the factory is closer to a enemy field it is held by that country

 ha
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Offline simshell

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fuel factorys control the fuel at fields?
« Reply #3 on: January 26, 2004, 05:04:17 PM »
trying to pork factorys with jabos wont do almost anything bombers are way better for this and those jabos would turn into bombers
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Offline simshell

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fuel factorys control the fuel at fields?
« Reply #4 on: January 26, 2004, 05:05:55 PM »
and fuel is already geting porked 24/7 anyway only its at bases


you could allways have more then 1 factory in a zone to make harder for them
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Offline simshell

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fuel factorys control the fuel at fields?
« Reply #5 on: January 26, 2004, 05:08:02 PM »
and it would put more BOMBERS INTO THE AIR! and give them something to do


besides trying to hit hangers
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Offline Shane

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fuel factorys control the fuel at fields?
« Reply #6 on: January 26, 2004, 05:16:44 PM »
Quote
Originally posted by simshell
and fuel is already geting porked 24/7 anyway only its at bases
you could allways have more then 1 factory in a zone to make harder for them


you're talking about affecting all bases *within* a zone!!  not just the front line bases.  there's a difference.  besides not all maps have zones (yet, if ever).

b17 6-1k eggs *3 =18k worth of eggs which is basiaclly over kill anyway.

2 p-47d30 jabokazi's = approx 6k (more if straffing).

or even a flight of 2 a-20's = 8k... great 2 dweebs in havoc-kazi's can affecting the whooooooole zone in a fairly short amount of time.

considering ftr speed vs buff speed, a jabo-kazi could make 4 to 6 runs in the same amount of time buffs could do one (esp if the buffs rtb).

there are plenty more willing jabo-kazi's than there are buffers.

let's not even go into the coding involved to track who the depot belongs to.
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Offline Shane

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fuel factorys control the fuel at fields?
« Reply #7 on: January 26, 2004, 05:17:56 PM »
Quote
Originally posted by simshell
and it would put more BOMBERS INTO THE AIR! and give them something to do
besides trying to hit hangers


you still have many things to do.  you can still bomb strat targets and have an effect. no one says you have to hit hangars. you can level the town.
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Offline lasersailor184

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fuel factorys control the fuel at fields?
« Reply #8 on: January 26, 2004, 05:18:57 PM »
Bad Idea.  The first thing someone would do in a map is to pork the fuel.  The first people to do this would win the map in **HOURS**.  It would completely screw over everyone else.


Not only that, but there would be constant flights to pork the fuel.  One side would have 125 fuel everywhere, the others 25 everywhere.
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Offline simshell

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fuel factorys control the fuel at fields?
« Reply #9 on: January 26, 2004, 05:23:05 PM »
Quote
Originally posted by Shane
you still have many things to do.  you can still bomb strat targets and have an effect. no one says you have to hit hangars. you can level the town.



yes i know that
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Offline Blammo

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fuel factorys control the fuel at fields?
« Reply #10 on: January 26, 2004, 05:46:19 PM »
How about this:

Use the fuel factory idea, but make it a processing plant.

Each field has a certain amount of reserves (in tanks) at the base and each plane/vehicle originating from that base uses a certain amount of fuel.

Now, when the fuel processing plant goes down (or has reduced capacity) then that would affect the available supply at any base.  At first, fuel would be pulled from the tanks, but eventually that reserver would start to be used up.

Just an idea...if you really wanted to get more strategic elements involved.
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Offline lazs2

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fuel factorys control the fuel at fields?
« Reply #11 on: January 27, 2004, 08:16:31 AM »
25% is plenty of fuel for..... pee 51's..  that is the fuel "strat" in AH.  

Soo.... best to pretend that you have allways admired peee 51's..

once the factorys or fuel cans or whatever other gamey fuel "strat" feature is milkruned/suicided into and killed by the talentless....

everyone can fly....

peeeee 51's

lazs

Offline DREDIOCK

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fuel factorys control the fuel at fields?
« Reply #12 on: January 27, 2004, 01:13:27 PM »
Better yet

Planes/gvs  supplied by fuel at fields.
Fuel at field goes down. Stays down for X amount of time.

Fuel at fields is supplied by several different fuel depots (lets say 2)
Killing one depot has little to no effect on resupply to base. Killing both  has the effect of fuel staying down for XX amount of time. Provided nobody manually resupplies

Fuel at Depots is supplied by fuel factories (Again more then 1)
Now if Fuel depots are porked and fuel factories are porked then fuel at effected feild/s says down for XXX Time and so on and so forth.

Also the farther up the chain you go the more heavily defended by AAA they should be so that by the time you reach a factory, you should be able to walk on the amount of Flat that is thrown up.
No bombing raid on a major factory or HQ should be a cakewalk.

Same thing should hold true for everything else, Ammo, Troops, Dar etc.

Kinda like a pyramid scheme.. but different. :)
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Offline Vipermann

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fuel factorys control the fuel at fields?
« Reply #13 on: January 27, 2004, 02:54:54 PM »
Here's an idea.

Fuel Depo has to be completely destroyed before any field in that zone can have it's fuel reduced below 125%.

If the fuel depo is at 98% destroyed it doesn't matter how much you bomb the field fuel it doesn't do any good.

Once the fuel depo is COMPLETELY destroyed then bombing the fuel at the bases in that zone has an effect on that field.

Strat guys have more targets, but it takes more work to reduce the fuel levels at the fields.
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Offline hitech

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fuel factorys control the fuel at fields?
« Reply #14 on: January 27, 2004, 03:26:38 PM »
Here's an idea.

Fuel Depo has to be completely destroyed before any field in that zone can have it's fuel reduced below 125%.

If the fuel depo is at 98% destroyed it doesn't matter how much you bomb the field fuel it doesn't do any good.

Once the fuel depo is COMPLETELY destroyed then bombing the fuel at the bases in that zone has an effect on that field.

Strat guys have more targets, but it takes more work to reduce the fuel levels at the fields.


Hmm somthing along this lines has potential. Not sure if i like the all or nothing thing. But factories could change how much is available i.e. Factory totaly down (25% min) Factory full up. 100% no drop tanks if fuel at field is destroyed, and ramp inbtween.

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