Author Topic: fuel factorys control the fuel at fields?  (Read 1391 times)

Offline Shane

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fuel factorys control the fuel at fields?
« Reply #15 on: January 27, 2004, 03:39:02 PM »
yes this is as good as an idea that's been expressed so far.

also... the fuel mod is 2.0  and this was based on the earlier smaller smaps, right? proportions and all that.

would it be possible to reduce the fuel mod to say 1.5 or even 1.0 on the bigger maps?
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Offline hitech

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fuel factorys control the fuel at fields?
« Reply #16 on: January 27, 2004, 03:50:18 PM »
Not realy smaller maps shane , but normal flight times. We still want to have planes range be an effect. Large maps don't realy change how far you fly. With a 1.0 no one would ever take off with full fuel in lots of planes.


HiTech

Offline Shane

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fuel factorys control the fuel at fields?
« Reply #17 on: January 27, 2004, 03:59:23 PM »
not many do, anyway, many take 50/75+dt's. only time someone might take 100% are planes w/o DT's.  just my casual observation.  how about an online poll?

but a mod of 1.5-1.75 wouldn't cause as much frustration with the fuel porking seen on some of the bigger maps. it'd give people upping a little increase in flight time. a b-17 could up with 25% and the fuel involved with those 3 planes would fill up how many fighter tanks to max?

the fuel mod would be easier to affect with AH1, while the above idea would be better for AH2...  ???
Surrounded by suck and underwhelmed with mediocrity.
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Offline simshell

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fuel factorys control the fuel at fields?
« Reply #18 on: January 27, 2004, 04:03:11 PM »
Quote
Originally posted by Vipermann
Here's an idea.

Fuel Depo has to be completely destroyed before any field in that zone can have it's fuel reduced below 125%.

If the fuel depo is at 98% destroyed it doesn't matter how much you bomb the field fuel it doesn't do any good.

Once the fuel depo is COMPLETELY destroyed then bombing the fuel at the bases in that zone has an effect on that field.

Strat guys have more targets, but it takes more work to reduce the fuel levels at the fields.




i like this idea alot but you dont understand how hard it is to copmletely destroyed a factory to 100% me and a other player had to milk a factory with lancasters then had to get a20s and blow everthing up and this is hard we were able to get it to 5% and left

how about this if the factory is 75% up then you can only take the fuel at base s to 100% and if the factory is at 50% then you can pork  bases to 75 and if the factory is at 25 then you can pork the bases to 50 and if the factory goes to under 10 then you can pork the bases  to 25%
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Offline Batz

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fuel factorys control the fuel at fields?
« Reply #19 on: January 27, 2004, 04:14:57 PM »
Sounds like a great idea HT but you may not have to go that far. If the fuel factory is 75% then the lowest amount of fuel available at the fields could also = 75% etc...

 Or just add more fuel tanks, fuel mod at x1, make it easier to resupply fuel and reduce fuel rebuild times. :p



ADDED EDITORIAL ON SUICIDE

The game is where it's at because the "rules"  make suicidal attacks a valid tactic. While these "rules" worked well in the beginning, and in past games, but the growth of the player base has changed the nature of the main. The emotional confrontation about strat vs. furballers divides the players between those who accept suicide tactics as part of the game, and those who reject it based on the unbalanced impact it has on them. I don’t think anyone on either side of the issue cares if a player wants to kill himself over and over. All that matters is having fun.

Despite all the rhetoric that may arise from suggesting the re-design of the strategic parameters of the game there is a way to restore balance. Not only in terms of game play but also with those in the community who are entrenched in one side or the other.

IMHO the smart thing to do would be to change the game's rules to eliminate the reason for the emotional confrontation and do away with the split in the player base. Again IMO moving the reset trigger away from the airfields to the factories and cities will do just that by shifting the direction of the "strat" players away from porking airfields but not eliminate it completely.

The key is not to please one group over the other, but to make both of them happy. The strat player will still have value in base capture to get closer to the enemies factories and cities and to create some space between the enemy and his. I won't go into details but there have been a number of good proposals in the past.

Some have advocated multiple arenas. Multiple arenas will only validate the split within the community. We all can imagine the  banter on the board if this happens:

Those suicide gang bangers in the main vs. the suicide furballers in that other arena.”

My 2 cents......

Offline simshell

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fuel factorys control the fuel at fields?
« Reply #20 on: January 27, 2004, 04:19:40 PM »
its not making porking harder im trying to make


but its making the factorys have more of a inpact on the game

if they could not pork fields because of factorys they would have to bomb factorys or they could do nothing to fields when it comes to fuel
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Offline bj229r

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fuel factorys control the fuel at fields?
« Reply #21 on: January 27, 2004, 09:37:42 PM »
Dweeb plane factory. enough said.
Never underestimate the power of stupid people in large numbers

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Offline T1loady

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Hey HiTech
« Reply #22 on: January 28, 2004, 01:32:38 PM »
HiTech,  I like your idea,  what can we do to make it so?  I like to fly La-5's and Typh's.  Fuel at 25% is a real big problem.  I would love to see a fix to this. Where do I send the check? While I am on the subject of change, can I bring up the all players on a vox freq being a diffrent color again.  I know that this is an option in AH2 but can you throw it into AH1?  Thanks for your time..


SkipNutz

Offline DREDIOCK

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fuel factorys control the fuel at fields?
« Reply #23 on: January 29, 2004, 02:03:42 AM »
only problem with  the idea of making fuel harder to pork is it will do nothing to aleviate another problem.
That is the mass hoarding steamroller.

Making it harder to pork a feild will effectively take away  the only effective defence against the billion pilot hoards that steamroll everything in sight. marching from base to base with such overwhelming numbersGreat fun if your on the giving end of the steamroll. Kills come real easy when you outnumber your opponent 10-1 and all your gotta do is make sure ack is down then vulch your little hearts out.  But being on the receiving end gets old..REAL fast.

The steamrollers rarely pork feilds though. They dont have to. Again Kills come real easy when you outnumber your opponent 10-1 and all your gotta do is make sure ack is down then vulch your little hearts out.

Now Im sure arguements will be made with something along the lines up "well why dont you just up more pilots to fight them."
Not always possable. You can only up with as many people as are online in your country.
Now Im using the rooks as an example but all countries do it from time to time
I remember once a few weeks ago Rooks had more pilots on them Bish and knits combined. In fact I seem to remember at one point there were actually double the amount of rooks as there were knits and bish combined.
Those kinda odds make a numbers defence next to impossible.
As it stands right now The best and only way to really stop or at least slow an advance like that is to pork the feild/s the hoards are upping from.

Hey Im a strat guy. Idealy I'd rather take a base as intact as possable. But if my country is being attacked then I'm going to do whatever it takes to protect my country. And if that means more often then not that  I haveta pork your feild then thats the way it is. And hey you an always resupply it. only takes a few runs to bring gas back up to a tolerable level.

You wanna make feilds harder to pork hey fine. but if we're gonna do that then we haveto make them also ALOT harder to capture. Say 6 times as many troops within a certain timespan as opposed to 1 load.
Make the buildings in the towns tougher by 4
Also make feild ack tougher and more accurate or at least have alot more of it.
As it stands now an undefended feild can be taken with 3 pilots in one run.

Coarse there are other options.
We could take a page or two out of the AW book and limit the amount of planes that can take off in any one zone at any given time.
Orrrr
we could create a fighter town for both aircraft and GVs in the center of every map with uncapturable/ unporkable basesand just leave the rest as it is now. then everyone gets to do whatever they want to do and never have to leave the MA.
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Offline Shane

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fuel factorys control the fuel at fields?
« Reply #24 on: January 29, 2004, 02:30:07 AM »
the aw zone limit was due to internet/coding constraints; it was in no way in place for gameplay limitations... we've progressed beyond the need for that.

just sayin'
Surrounded by suck and underwhelmed with mediocrity.
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I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Mugzeee

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fuel factorys control the fuel at fields?
« Reply #25 on: January 29, 2004, 02:37:50 AM »
Is there a problem?

Offline lazs2

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fuel factorys control the fuel at fields?
« Reply #26 on: January 29, 2004, 08:15:09 AM »
figuring out how people will react to changes is allways difficult but... the timid group we have now will probly just huddle up more and get even more gamey.   Hope I'm wrong.

lazs

Offline DREDIOCK

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fuel factorys control the fuel at fields?
« Reply #27 on: January 29, 2004, 09:30:48 AM »
I fully understand how the zone limit worked.
But it was though unintentional a step in the direction of realism.
We keep reading on the boards how this plane or GV could or couldnt do this or that in real life.
Well in real life bases still to this day only can only support and put up so many aircraft at any given time. Planes, Fuel,ammo, parts, and the groundcrew needed to fuel, re-arm and maintain planes is not limitless at any base or airport even.
Not to mention food, beer,bartenders, And Sheep availability.


Quote
Originally posted by Shane
the aw zone limit was due to internet/coding constraints; it was in no way in place for gameplay limitations... we've progressed beyond the need for that.

just sayin'
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty