Author Topic: New Main Arena I'm building (screenshots included)  (Read 10087 times)

Offline DREDIOCK

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« Reply #105 on: February 02, 2004, 09:33:09 AM »
After careful study of the map I stand by my opriginal suggestion of more islands and/or or  bases on the main lands with the HQs being located deep inland.

Otherwise I hope everyone likes living without Dar.
once the hoard steamrollers get going Dar is going to be gone in short order.

Maybe if ya put HQs inside of inactive volcanoes with the outer rim of the volcanoes at say 25K? LOL
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Offline Hap

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« Reply #106 on: February 02, 2004, 10:38:29 AM »
as to less moving object for server to track, lol, that's over my head.  as to variety . . . we'll a cv with no cruiser isn't much good.

Offline Mugzeee

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« Reply #107 on: February 02, 2004, 11:28:47 AM »
Quote
Originally posted by DREDIOCK
After careful study of the map I stand by my opriginal suggestion of more islands and/or or  bases on the main lands with the HQs being located deep inland.

Otherwise I hope everyone likes living without Dar.
once the hoard steamrollers get going Dar is going to be gone in short order.

Maybe if ya put HQs inside of inactive volcanoes with the outer rim of the volcanoes at say 25K? LOL

The constant concern of HQ is getting old. Everyone Squawks about it, but few actually care to defend it properly.
I would love to play in an arena without DAR at All!
In fact, i would like to play in an Allie vs Axis arena without even the cheezy benifit airplane ICONS tags. Where one would have to identify the other aircraft befor pulling the trigger :D
The Fact of the matter is, no one wants to fly Patrol near HQ to intercept HQ raiders. Instead they wait till its too late to actually prevent HQ from taking a hit. But they do however manage to get there early enough to git a Kill or 2 :rolleyes: The proper way to defend a countries HQ ,would be to periodicly fly CAP around the HQ Secor boundries. Come to think of it, The absence of a Radar would help curtail the Furballs. I think furballers would still find their place alright..but they would have to hunt for it. This would make them fly a bit more conservitive. :D  Cherry picking would be something alltogether different as well. :lol
« Last Edit: February 02, 2004, 11:57:32 AM by Mugzeee »

Offline Dux

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« Reply #108 on: February 02, 2004, 03:35:06 PM »
Hey Cit, the map looks great.

I'm not crazy about the medium blue ocean, tho... could it look more like this?

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Offline Octavius

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« Reply #109 on: February 02, 2004, 04:06:05 PM »
Dux, my personal preference is lighter water.  The original water textures HTC used (ie, ndisle) had a dark feel to them and seemed to hide icons/planes/whatever.  Maybe I'm going blind :)

If more textures could be used for multiple depths like ^ in that pic, and if a water texture wasnt monotone (like the lower half of the pic) and had a transparent "feel" to it, then sure :)

Hmm, that pic does have a lovely shade of blue though.
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Offline Dux

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« Reply #110 on: February 02, 2004, 04:11:09 PM »
Fair enough. Just looks really un-water-like to my eyes.
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Offline DamnedRen

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« Reply #111 on: February 02, 2004, 04:15:14 PM »
Looks great!

Serious question. With so many CV's around will every flight be spent running
"the gauntlet" after takeoff?

Ren

Offline empty

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« Reply #112 on: February 02, 2004, 06:59:11 PM »
Really looks great!  Should be a fun map.

Offline Citabria

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« Reply #113 on: February 02, 2004, 07:48:47 PM »
dux I made the water lighter as a simulation of shallow water around the islands where most fighting will occur. to me it looks more accurate than dark blue deep sea. the color of the water in reality is based on the depth and the ocean surface sand being common in many pacific locals. once the water is past a certain depth it all looks the same when viewed from directly above but then when you view the same dark deep blue sea from low altitude it turns to sky blue from the reflections of the sky.

heh till we get multitextured water with reflections we are stuck with a compromise :)

hey dux I added another "pearl" to the map :D
in fact the whole island of oahu is accurately depicted (even the scale is quite close too) all the actual bases on it as well (hickam wheeler etc)


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Offline Dux

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« Reply #114 on: February 02, 2004, 07:55:05 PM »
Sweet! We could maybe even use this for Events. :)
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Offline Squirrel

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« Reply #115 on: February 02, 2004, 08:22:36 PM »
Hey Fester,
In the midway terrain we used the grass tile for shallow reef areas which have the added benefit of being an obstruction to shipping.  Probably too much work at this point but just a thought.
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Offline Citabria

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« Reply #116 on: February 02, 2004, 08:30:05 PM »
yeah squirrel i saw that, using all tiles for land currently though

but like i mentioned earlier i adjusted the water to give it that pacific reef look so its a cross between deep sea water and island beachfront water
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Offline Citabria

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« Reply #117 on: February 02, 2004, 08:44:35 PM »
dux that would be great. I am planning on making every base but some of the bases are very close so flight will be disabled in the field setup on them for ma gameplay purposes. (easily ulocked by cm's for events) i added every single ship exactly as it was on december 7th...

but a lot of them are taxiways :)

frame rate saver. too many battleships wont hurt frameraet till close then its a meltdown with all the detail so its a comprommise but I think its quite convincing from distance and up close those that dont know the wiser will think they are supposed to be there as mooring points or piers  hehe



so far ive got 3 exact replicas of historic battlegrounds on this map midway, iwo jima and pearl harbor
« Last Edit: February 02, 2004, 08:51:29 PM by Citabria »
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Offline Sway

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« Reply #118 on: February 02, 2004, 08:51:43 PM »
That white zeke with green spots is nasty.. I don't like it at all.  Map rules though, keep it up!

:D

Offline Grimm

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« Reply #119 on: February 02, 2004, 09:06:39 PM »
Fester,

I am very Impressed.   This is a great effort and a service to the AH community.    Thanks for the work your putting into this map.  

Well Done Sir!   :)