Ahh the glow that comes from being repeatedly vulched.
However I have a serious issue to report.
Given the falling standards of accuracy and professionalism in vulchers of late I have been able to formulate the "Palef Theory of Capped Base Defense".
1. Up a Hurri II with 25% fuel from the hanger. 3 of the 6 people capping the base will form an orderly queue and fly directly at you as you exit the hangar. With luck you can get two of them on their first pass because the 2nd guy in line will kill shoot himself on the flaming ball of debris that the first guy turned into when he tried to HO the Hurri. The third guy will probably get you because the Hurri will have lost enough parts to be uncontrollable.
2. Reup the Hurri. The 3rd guy will kill you twice with 90 degree deflection shots, but then decide that is too hard and line up for a face shot. I have no idea why they don't shoot into the rear of the hangar. So anyway once you've HOed the 3rd guy, and landed your slightly damaged Hurri, get a new one and take off from the runway. Make sure you take off from a runway near the FH you've spawned from, because the other 3 timid CAPpers will have decided by now that the field ack is down and will whistle down to strafe you as you leave the FH. The first two guys will auger (THE THROTTLE GOES BOTH WAYS) and the third guy in the FW190D will try a high speed turn to try and get you, and end up in a high speed stall and cosequently experience "190D Wing Drop". Now you have 6 kills for 4 deaths. Pretty good ratio for me.
3. Now you're up, go looking for the 2 flights of B17 formations that will be coming in low to the base, because the lazy buggers haven't bothered to learn how to bomb properly. Approach the formation from the 1 O'Clock or 11 O'Clock positions. This will confuse the gunners as you will appear to be making a curving oblique approach. Give it plenty of lead, and let fly with all 4 cannon. You will hit every bomber in formation, and if lucky do mortal damage to two of them. Find the second formation and try to ping up the lead bomber with your remaining ammo. Make sure you left him kill you. If you do it right your kill ratio will be 9 for 5. Still better than 1 for 1.
4. Reup another Hurri. The next wave of fighters will be getting close so stay alert. Look for the tell tale smoke trails from bombers you mangled earlier. Finish them off then kill the goon that is about 2 miles from the town. Another 3 kills though if youare unlucky the 2nd bomber formation may damage you. Unlikely as they will probably be concentratining on their "bomb run" from 120 ft. If you do miss stay close and at about 500ft so you can get the proxy when they blow themselves up from dropping too low, or dropping on their goon.
5. By now the 6 ex-CAPpers will be back in the following mix of aircraft. 1 P51, 2 Nikis, 2 Spit IXs and 1 La7. The 51 will pork fuel and fly back up to, Oh, 20 or 30k. Like you care. You're on 25% fuel and expect to die every couple of minutes, remember? The La7 will make a high speed pass and fly to the next base before re-engaging. Ignore him. The Spit IXs will hang back while the Nikis engage. Kill one Niki at merge with a high deflection shot. I don't know why but this always seems to work. The 2nd Niki will ping and damage you most likely. Flop around awkwardly, while dragging him away from the base. Turn a lot so his E goes away. Either crash or let him kill you. Ratio 13 for 6 now.
5. REup. From the hangar as the Spit IXs will be looking for you. One will Auger first pass, while the 2nd will probably get you and then do a steep climbing turn to come back and get you when you reup. 10 for 7. Reup from the runway facing the Spit IX. Kill him when he HOs you. 14 for 7. The Niki will be lumbering back to your base at 250 knots and 50 ft alt. He may be faintly clever and be doing 175 and climbing. Doesn't matter. Either kill him when he engages in a turn fight (why do Niki drivers think they can beat a Hurri in a knife fight??) or pull up directly underneath and perforate his aircraft from the low 12 , high deflection shot position. 15 for 7.
This is usually enough to consider the base successfully defended. However if the La7 and P51 drivers have any balls or are good you will probably die as you land out of fuel, but hey you're ahead on kills and the base is still yours!
Feel free to use this methodology, and I would be intrigued to see if it works as well for others, as it does for me.